Esempio n. 1
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="parent"></param>
        public EditObjects(MainForm parent)
        {
            InitializeComponent();
            // TODO: Make this initialize combo boxes properly.
            // TODO: Create a material_string function.
            Type types = typeof(Material.MaterialType);

            foreach (string s in Enum.GetNames(types))
            {
                cbMaterial.Items.Add(s);
            }
            for (int count = 0; count < ObjTemplate.MAX_CRAFT; count++)
            {
                cbCraftsmanship.Items.Add(ObjTemplate.CraftsmanshipString((ObjTemplate.Craftsmanship)count));
            }
            for (int count = 0; count < Race.MAX_SIZE; count++)
            {
                cbSize.Items.Add(Race.SizeString((Race.Size)count));
            }
            for (int count = 0; count < ObjTemplate.MAX_ITEM_TYPE; count++)
            {
                string str = ((ObjTemplate.ObjectType)count).ToString();
                if (!String.IsNullOrEmpty(str))
                {
                    cbItemType.Items.Add(str);
                }
            }
            this.FormClosing += new FormClosingEventHandler(EditObjects_FormClosing);
            _parent           = parent;
            SetControlAvailability();
        }
Esempio n. 2
0
 public ItemTypeSelector()
 {
     InitializeComponent();
     for (int x = 0; x < ObjTemplate.MAX_ITEM_TYPE; x++)
     {
         cbItemType.Items.Add(ObjTemplate.ItemTypeString((ObjTemplate.ObjectType)x));
     }
 }
Esempio n. 3
0
        /// <summary>
        /// Checks whether a particular indexNumber is flagged as an artifact.
        /// </summary>
        /// <param name="indexNumber"></param>
        /// <returns></returns>
        public static bool IsArtifact(int indexNumber)
        {
            ObjTemplate obj = GetObjTemplate(indexNumber);

            if (obj != null && Macros.IsSet(obj.ExtraFlags[ObjTemplate.ITEM_ARTIFACT.Group], ObjTemplate.ITEM_ARTIFACT.Vector))
            {
                return(true);
            }

            return(false);
        }
Esempio n. 4
0
 private void ApplyWindowContents()
 {
     if (shopList.SelectedIndex != -1)
     {
         if (!String.IsNullOrEmpty(txtKeeperIndexNumber.Text) && (string)shopList.Items[shopList.SelectedIndex] !=
             txtKeeperIndexNumber.Text)
         {
             shopList.SelectedIndexChanged         -= shopList_SelectedIndexChanged;
             shopList.Items[shopList.SelectedIndex] = ModernMUD.Color.RemoveColorCodes(txtKeeperIndexNumber.Text);
             shopList.SelectedIndexChanged         += shopList_SelectedIndexChanged;
         }
         int value = 0;
         if (Int32.TryParse(txtKeeperIndexNumber.Text, out value))
         {
             _area.Shops[shopList.SelectedIndex].Keeper = value;
         }
         if (Int32.TryParse(txtBuyPercent.Text, out value))
         {
             _area.Shops[shopList.SelectedIndex].PercentBuy = value;
         }
         if (Int32.TryParse(txtSellPercent.Text, out value))
         {
             _area.Shops[shopList.SelectedIndex].PercentSell = value;
         }
         if (Int32.TryParse(txtOpenHour.Text, out value))
         {
             _area.Shops[shopList.SelectedIndex].OpenHour = value;
         }
         if (Int32.TryParse(txtCloseHour.Text, out value))
         {
             _area.Shops[shopList.SelectedIndex].CloseHour = value;
         }
         List <ObjTemplate.ObjectType> buyTypes = new List <ObjTemplate.ObjectType>();
         foreach (object obj in lstBuyTypes.Items)
         {
             buyTypes.Add(ObjTemplate.ItemTypeLookup((string)obj));
         }
         _area.Shops[shopList.SelectedIndex].BuyTypes = buyTypes;
         List <int> itemsForSale = new List <int>();
         foreach (object obj in lstItemsForSale.Items)
         {
             if (Int32.TryParse((string)obj, out value))
             {
                 itemsForSale.Add(value);
             }
         }
         _area.Shops[shopList.SelectedIndex].ItemsForSale = itemsForSale;
     }
 }
Esempio n. 5
0
        private void btnNew_Click(object sender, EventArgs e)
        {
            ApplyWindowContents();
            ObjTemplate obj = new ObjTemplate();

            if (_area.HighObjIndexNumber >= 0)
            {
                obj.IndexNumber = _area.HighObjIndexNumber + 1;
            }
            _area.Objects.Add(obj);
            _area.RebuildIndexes();
            UpdateObjList();
            SetControlAvailability();
            objectList.SelectedIndex = objectList.Items.Count - 1;
            UpdateWindowContents(obj);
            _parent.UpdateStatusBar();
        }
Esempio n. 6
0
 public HTemplate getTemplate(WebPanel webp, ObjTemplate defaultName, KBModel model)
 {
     HTemplate temp = getTemplate(webp, model);
     if (temp == null)
     {
         temp = getTemplate(WebPanel.Get(model, defaultName.ToString()), model);
         if (temp == null && defaultName == ObjTemplate.PromptTemplate)
         {
             temp = getTemplate(WebPanel.Get(model, ObjTemplate.SelectionTemplate.ToString()), model);
         }
     }
     if (temp == null)
     {
         throw new Artech.Packages.Patterns.PatternException("Template (" + defaultName.ToString() + ") not found!");
     }
     return temp;
 }
Esempio n. 7
0
 void UpdateWindowContents(Shop shop)
 {
     txtKeeperIndexNumber.Text = shop.Keeper.ToString();
     txtBuyPercent.Text        = shop.PercentBuy.ToString();
     txtSellPercent.Text       = shop.PercentSell.ToString();
     txtOpenHour.Text          = shop.OpenHour.ToString();
     txtCloseHour.Text         = shop.CloseHour.ToString();
     lstBuyTypes.Items.Clear();
     foreach (int item in shop.BuyTypes)
     {
         lstBuyTypes.Items.Add(ObjTemplate.ItemTypeString((ObjTemplate.ObjectType)item));
     }
     lstItemsForSale.Items.Clear();
     foreach (int item in shop.ItemsForSale)
     {
         lstItemsForSale.Items.Add(item.ToString());
     }
 }
        public ObjTemplate[] ObjTemplatesArray()
        {
            ObjTemplate[] array = new ObjTemplate[Count];

            for (int i = 0; i < Count; i++)
            {
                array[i] = new ObjTemplate()
                {
                    Id = jSonObjTemplates.jToken[i]["id"].Value<string>(),
                    ApiName = jSonObjTemplates.jToken[i]["api_name"].Value<string>(),
                    ProjectId = jSonObjTemplates.jToken[i]["project_id"].Value<string>(),
                    ObjTypeId = jSonObjTemplates.jToken[i]["objtype_id"].Value<string>(),
                    PicUrl = jSonObjTemplates.jToken[i]["pic"].Value<string>(),
                    //Дописать MyIntParams
                };
            }

            return array;
        }
        public ObjTemplate[] ObjTemplatesArray()
        {
            ObjTemplate[] array = new ObjTemplate[Count];

            for (int i = 0; i < Count; i++)
            {
                array[i] = new ObjTemplate()
                {
                    Id        = jSonObjTemplates.jToken[i]["id"].Value <string>(),
                    ApiName   = jSonObjTemplates.jToken[i]["api_name"].Value <string>(),
                    ProjectId = jSonObjTemplates.jToken[i]["project_id"].Value <string>(),
                    ObjTypeId = jSonObjTemplates.jToken[i]["objtype_id"].Value <string>(),
                    PicUrl    = jSonObjTemplates.jToken[i]["pic"].Value <string>(),
                    //Дописать MyIntParams
                };
            }

            return(array);
        }
Esempio n. 10
0
    public ObjTemplate GetClosestObject()
    {
        float       minDistance   = Mathf.Infinity;
        ObjTemplate closestObject = null;

        foreach (ObjTemplate obj in objects)
        {
            if (obj.position != null && !obj.memoryObject.hasGhost)
            {
                float distance = Vector2.Distance(player.position, obj.position.position);
                if (distance < minDistance)
                {
                    minDistance   = distance;
                    closestObject = obj;
                }
            }
        }
        return(closestObject);
    }
Esempio n. 11
0
        private void UpdateWindowContents(ObjTemplate obj)
        {
            txtCondition.Text             = obj.Condition.ToString();
            txtFullDescription.Text       = obj.FullDescription;
            txtName.Text                  = obj.Name;
            txtShortDescription.Text      = obj.ShortDescription;
            txtIndexNumber.Text           = obj.IndexNumber.ToString();
            txtWeight.Text                = obj.Weight.ToString();
            txtLevel.Text                 = obj.Level.ToString();
            txtVolume.Text                = obj.Volume.ToString();
            cbCraftsmanship.SelectedIndex = (int)obj.CraftsmanshipLevel;
            int item = cbMaterial.Items.IndexOf(obj.Material.ToString());

            cbMaterial.SelectedIndex = item;
            cbSize.SelectedIndex     = (int)obj.Size;
            cbItemType.SelectedItem  = obj.ItemType.ToString();
            txtMaxInGame.Text        = obj.MaxNumber.ToString();
            txtExtraFlags.Text       = obj.ExtraFlags[0].ToString();
            txtExtraFlags2.Text      = obj.ExtraFlags[1].ToString();
            txtAffectFlags1.Text     = obj.AffectedBy[0].ToString();
            txtAffectFlags2.Text     = obj.AffectedBy[1].ToString();
            txtAffectFlags3.Text     = obj.AffectedBy[2].ToString();
            txtAffectFlags4.Text     = obj.AffectedBy[3].ToString();
            txtAffectFlags5.Text     = obj.AffectedBy[4].ToString();
            txtUseFlags.Text         = obj.UseFlags[0].ToString();
            txtUseFlags2.Text        = obj.UseFlags[1].ToString();
            txtWearFlags.Text        = obj.WearFlags[0].ToString();
            lstExtraDesc.Items.Clear();
            foreach (ExtendedDescription desc in obj.ExtraDescriptions)
            {
                lstExtraDesc.Items.Add(desc);
            }
            if (obj.SpecFun.Count > 0)
            {
                btnEditSpecials.ForeColor = System.Drawing.Color.Black;
            }
            else
            {
                btnEditSpecials.ForeColor = System.Drawing.Color.Gray;
            }
        }
Esempio n. 12
0
        private void btnClone_Click(object sender, EventArgs e)
        {
            if (objectList.SelectedIndex == -1 || objectList.SelectedIndex > (objectList.Items.Count - 1))
            {
                MessageBox.Show("Cannot clone an object without a valid object selected.");
                return;
            }
            ApplyWindowContents();
            ObjTemplate obj = new ObjTemplate(_area.Objects[objectList.SelectedIndex]);

            if (_area.HighObjIndexNumber >= 0)
            {
                obj.IndexNumber = _area.HighObjIndexNumber + 1;
            }
            _area.Objects.Add(obj);
            _area.RebuildIndexes();
            UpdateObjList();
            SetControlAvailability();
            objectList.SelectedIndex = objectList.Items.Count - 1;
            UpdateWindowContents(obj);
            _parent.UpdateStatusBar();
        }
Esempio n. 13
0
        /// <summary>
        /// Create an instance of an object.
        /// </summary>
        /// <param name="objTempalte"></param>
        /// <param name="level"></param>
        /// <returns></returns>
        public static Object CreateObject(ObjTemplate objTempalte, int level)
        {
            if (level < 1)
            {
                level = 1;
            }

            if (!objTempalte)
            {
                Log.Error("CreateObject: null ObjTemplate.", 0);
                return(null);
            }

            Object obj = new Object(objTempalte);

            if (!obj)
            {
                Log.Error("Database.CreateObject: new Object(ObjIndex*) failed.", 0);
                return(null);
            }
            obj.Level = level;
            return(obj);
        }
Esempio n. 14
0
        /// <summary>
        /// Resets a room, reloading according to resets.
        /// </summary>
        /// <param name="notInitial"></param>
        /// <returns></returns>
        public bool ResetRoom(int notInitial)
        {
            Exit     exit = null;
            CharData mobile;
            CharData lastMob = null;
            int      level   = 0;
            bool     last    = true;
            // Added for debugging.
            string text = String.Empty;

            foreach (Reset reset in Area.Resets)
            {
                if (!reset.IsRoomReset(this))
                {
                    continue;
                }
                Object      obj;
                Object      lastObj;
                MobTemplate mobIndex;
                ObjTemplate objTemplate;
                Room        room;

                switch (reset.Command)
                {
                default:
                    Log.Error("RoomIndex.Reset(): bad command %c.", reset.Command);
                    break;

                case 'M':
                    mobIndex = Database.GetMobTemplate(reset.Arg1);
                    if (!mobIndex)
                    {
                        Log.Error("RoomIndex.Reset(): 'M': bad mob index number {0} for arg1.", reset.Arg1);
                        continue;
                    }

                    room = GetRoom(reset.Arg3);
                    if (!room)
                    {
                        Log.Error("RoomIndex.Reset(): 'R': bad room index number {0} for arg3.", reset.Arg3);
                        continue;
                    }

                    if ((mobIndex.HasSpecFun("spec_cast_ghost")) &&
                        (Database.SystemData.WeatherData.Sunlight > SunType.night) &&
                        (Database.SystemData.WeatherData.Sunlight < SunType.moonrise))
                    {
                        last = false;
                        continue;
                    }

                    level = Macros.Range(0, mobIndex.Level - 2, Limits.LEVEL_HERO);

                    if (mobIndex.NumActive >= reset.Arg2)
                    {
                        last = false;
                        break;
                    }
                    mobile = Database.CreateMobile(mobIndex);

                    // Check for pet shop.
                    Room prevRoom = GetRoom(room.IndexNumber - 1);
                    if (prevRoom && prevRoom.HasFlag(ROOM_PET_SHOP))
                    {
                        mobile.SetActionBit(MobTemplate.ACT_PET);
                    }

                    if (room.IsDark())
                    {
                        mobile.SetAffectBit(Affect.AFFECT_INFRAVISION);
                    }

                    mobile.AddToRoom(room);
                    mobile.LoadRoomIndexNumber = room.IndexNumber;

                    // This code makes mounts make their mounters mount them.
                    if (reset.Arg0 == -1 && lastMob)
                    {
                        // If set to be mounted.
                        String[] keywords = mobile.Name.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
                        Command.Mount(lastMob, keywords);
                    }

                    lastMob = mobile;

                    level = Macros.Range(0, mobile.Level - 2, Limits.LEVEL_HERO);
                    last  = true;
                    break;

                case 'F':
                    mobIndex = Database.GetMobTemplate(reset.Arg1);
                    if (!mobIndex)
                    {
                        Log.Error("RoomIndex.Reset(): 'F': bad mob index number {0} for arg1.", reset.Arg1);
                        continue;
                    }

                    room = GetRoom(reset.Arg3);
                    if (!room)
                    {
                        Log.Error("RoomIndex.Reset(): 'F': bad room index number {0} for arg3.", reset.Arg3);
                        continue;
                    }

                    if (mobIndex.HasSpecFun("spec_cast_ghost") && (Database.SystemData.WeatherData.Sunlight > SunType.night) &&
                        (Database.SystemData.WeatherData.Sunlight < SunType.moonrise))
                    {
                        last = false;
                        continue;
                    }

                    level = Macros.Range(0, mobIndex.Level - 2, Limits.LEVEL_HERO);

                    if (mobIndex.NumActive >= reset.Arg2)
                    {
                        last = false;
                        break;
                    }
                    mobile = Database.CreateMobile(mobIndex);

                    Room prev = GetRoom(room.IndexNumber - 1);
                    if (prev && prev.HasFlag(ROOM_PET_SHOP))
                    {
                        mobile.SetActionBit(MobTemplate.ACT_PET);
                    }

                    if (room.IsDark())
                    {
                        mobile.SetAffectBit(Affect.AFFECT_INFRAVISION);
                    }

                    // Set following bit. Can't have a message sent because
                    // there is no valid room number (causes a segmentation fault)
                    CharData.AddFollowerWithoutMessage(mobile, lastMob);

                    lastMob = mobile;
                    mobile.AddToRoom(room);
                    mobile.LoadRoomIndexNumber = room.IndexNumber;
                    level = Macros.Range(0, mobile.Level - 2, Limits.LEVEL_HERO);
                    last  = true;
                    break;

                case 'O':
                    if (notInitial != 0)
                    {
                        last = false;
                        continue;
                    }
                    objTemplate = Database.GetObjTemplate(reset.Arg1);
                    if (!objTemplate)
                    {
                        Log.Error("RoomIndex.Reset(): 'O': bad obj index number {0} for arg1.", reset.Arg1);
                        continue;
                    }

                    room = GetRoom(reset.Arg3);
                    if (!room)
                    {
                        Log.Error("RoomIndex.Reset(): 'O': bad room index number {0} for arg3.", reset.Arg3);
                        continue;
                    }

                    if (Area.NumPlayers > 0 || room._contents.Count != 0 && (Object.CountObjectInList(objTemplate, room._contents) > 0))
                    {
                        last = false;
                        break;
                    }
                    // check if is unique/arti
                    if (Database.IsArtifact(objTemplate.IndexNumber))
                    {
                        text += "RoomIndex.Reset(): Artifact found: " + objTemplate.Name + " (" + objTemplate.IndexNumber + ")";
                        Log.Trace(text);
                    }     //end if artiact

                    obj = Database.CreateObject(objTemplate, MUDMath.FuzzyNumber(level));
                    if (obj != null)
                    {
                        obj.Cost = 0;
                        obj.AddToRoom(this);
                        last = true;
                    }
                    else
                    {
                        Log.Error("RoomIndex.Reset(): Unable to Database.CreateObject {0}", reset.Arg3);
                    }
                    break;

                case 'P':
                    if (notInitial != 0)
                    {
                        last = false;
                        continue;
                    }
                    objTemplate = Database.GetObjTemplate(reset.Arg1);
                    if (!objTemplate)
                    {
                        Log.Error("RoomIndex.Reset(): 'P': bad obj index number {0} for arg3.", reset.Arg1);
                        continue;
                    }

                    ObjTemplate targetObjTemplate = Database.GetObjTemplate(reset.Arg3);
                    if (!targetObjTemplate)
                    {
                        Log.Error("RoomIndex.Reset(): 'P': bad obj index number {0} for arg3.", reset.Arg3);
                        continue;
                    }

                    if (Area.NumPlayers > 0 || !(lastObj = Object.GetFirstObjectOfTemplateType(targetObjTemplate)) ||
                        lastObj.Contains.Count != 0 && (Object.CountObjectInList(objTemplate, lastObj.Contains) > 0))
                    {
                        last = false;
                        break;
                    }
                    // check if is unique/arti
                    if (Database.IsArtifact(objTemplate.IndexNumber))
                    {
                        text += "RoomIndex.Reset(): Artifact found: " + objTemplate.Name + " (" + objTemplate.IndexNumber + ")";
                        Log.Trace(text);
                    }     //end if artifact

                    obj = Database.CreateObject(objTemplate, MUDMath.FuzzyNumber(lastObj.Level));
                    lastObj.AddToObject(obj);
                    last = true;

                    // Ensure that the container gets Reset.
                    if ((lastObj.ItemType == ObjTemplate.ObjectType.container) || (lastObj.ItemType == ObjTemplate.ObjectType.drink_container))
                    {
                        lastObj.Values[1] = lastObj.ObjIndexData.Values[1];
                    }
                    break;

                case 'G':
                case 'E':
                    if (notInitial != 0)
                    {
                        last = false;
                        continue;
                    }
                    objTemplate = Database.GetObjTemplate(reset.Arg1);
                    if (!objTemplate)
                    {
                        Log.Error("RoomIndex.Reset(): 'E' or 'G': bad obj index number {0} for arg1.", reset.Arg1);
                        continue;
                    }

                    if (!last)
                    {
                        break;
                    }

                    if (!lastMob)
                    {
                        Log.Error("RoomIndex.Reset(): 'E' or 'G': null mob for index number {0} for arg1.", reset.Arg1);
                        last = false;
                        break;
                    }
                    // check if is unique/arti
                    if (Database.IsArtifact(objTemplate.IndexNumber))
                    {
                        text += "RoomIndex.Reset(): Artifact found: " + objTemplate.Name + " (" + objTemplate.IndexNumber + ")";
                        Log.Trace(text);
                    }                                    //end if artifact

                    if (lastMob.MobileTemplate.ShopData) /* Shop-keeper? */
                    {
                        int olevel;

                        switch (objTemplate.ItemType)
                        {
                        default:
                            olevel = 0;
                            break;

                        case ObjTemplate.ObjectType.pill:
                            olevel = MUDMath.NumberRange(0, 10);
                            break;

                        case ObjTemplate.ObjectType.potion:
                            olevel = MUDMath.NumberRange(0, 10);
                            break;

                        case ObjTemplate.ObjectType.scroll:
                            olevel = MUDMath.NumberRange(5, 15);
                            break;

                        case ObjTemplate.ObjectType.wand:
                            olevel = MUDMath.NumberRange(10, 20);
                            break;

                        case ObjTemplate.ObjectType.staff:
                            olevel = MUDMath.NumberRange(15, 25);
                            break;

                        case ObjTemplate.ObjectType.armor:
                            olevel = MUDMath.NumberRange(5, 15);
                            break;

                        case ObjTemplate.ObjectType.other:
                            olevel = MUDMath.NumberRange(5, 15);
                            break;

                        case ObjTemplate.ObjectType.clothing:
                            olevel = MUDMath.NumberRange(5, 15);
                            break;

                        case ObjTemplate.ObjectType.weapon:
                            if (reset.Command == 'G')
                            {
                                olevel = MUDMath.NumberRange(5, 15);
                            }
                            else
                            {
                                olevel = MUDMath.FuzzyNumber(level);
                            }
                            break;
                        }

                        obj = Database.CreateObject(objTemplate, olevel);
                        if (reset.Command == 'G')
                        {
                            obj.AddFlag(ObjTemplate.ITEM_INVENTORY);
                        }
                    }
                    else
                    {
                        obj = Database.CreateObject(objTemplate, MUDMath.FuzzyNumber(level));
                    }
                    obj.ObjToChar(lastMob);
                    if (reset.Command == 'E')
                    {
                        lastMob.EquipObject(ref obj, (ObjTemplate.WearLocation)reset.Arg3);
                    }
                    last = true;
                    break;

                case 'D':
                    if (reset.Arg2 < 0 || reset.Arg2 >= Limits.MAX_DIRECTION || !(exit = ExitData[reset.Arg2]) ||
                        !exit.HasFlag(Exit.ExitFlag.is_door))
                    {
                        Log.Error("RoomIndex.Reset(): 'D': exit {0} not door for arg2.", reset.Arg2);
                    }

                    switch (reset.Arg3)
                    {
                    default:
                        Log.Error("RoomIndex.Reset(): 'D': bad 'locks': {0} for arg3.", reset.Arg3);
                        break;

                    case 0:
                        break;

                    case 1:
                        exit.AddFlag(Exit.ExitFlag.closed);
                        break;

                    case 2:
                        exit.AddFlag(Exit.ExitFlag.closed | Exit.ExitFlag.locked);
                        break;

                    case 4:
                        exit.AddFlag(Exit.ExitFlag.secret);
                        break;

                    case 5:
                        exit.AddFlag(Exit.ExitFlag.secret | Exit.ExitFlag.closed);
                        break;

                    case 6:
                        exit.AddFlag(Exit.ExitFlag.secret | Exit.ExitFlag.closed | Exit.ExitFlag.locked);
                        break;

                    case 8:
                        exit.AddFlag(Exit.ExitFlag.blocked);
                        break;

                    case 9:
                        exit.AddFlag(Exit.ExitFlag.blocked | Exit.ExitFlag.closed);
                        break;

                    case 10:
                        exit.AddFlag(Exit.ExitFlag.blocked | Exit.ExitFlag.closed | Exit.ExitFlag.locked);
                        break;

                    case 12:
                        exit.AddFlag(Exit.ExitFlag.blocked | Exit.ExitFlag.secret);
                        break;

                    case 13:
                        exit.AddFlag(Exit.ExitFlag.blocked | Exit.ExitFlag.secret | Exit.ExitFlag.closed);
                        break;

                    case 14:
                        exit.AddFlag(Exit.ExitFlag.blocked | Exit.ExitFlag.secret | Exit.ExitFlag.closed | Exit.ExitFlag.locked);
                        break;
                    }
                    break;

                case 'R':
                    Log.Trace("Unsupported randomize room exits call.  Please implement this.");
                    break;
                }
            }

            return(true);
        }
Esempio n. 15
0
 public Target(ObjTemplate obj)
 {
     _objTemplate = obj;
     _type        = TargetType.object_template;
 }
Esempio n. 16
0
        internal static HTemplate GetTemplate(HPatternSettings settings, ObjTemplate tipo)
        {
            templateModel = settings.Model;
            switch (tipo)
            {
                case ObjTemplate.TransactionTemplate:
                    return CacheHTemplate.Cache.getTemplate(settings.Template.TransactionTemplate, tipo, templateModel);
                case ObjTemplate.SelectionTemplate:
                    return CacheHTemplate.Cache.getTemplate(settings.Template.SelectionTemplate, tipo, templateModel);
                case ObjTemplate.DocTemplate:
                    return CacheHTemplate.Cache.getTemplate(settings.Documentation.Template, tipo, templateModel);
                case ObjTemplate.ViewTemplate:
                    return CacheHTemplate.Cache.getTemplate(settings.Template.ViewTemplate, tipo, templateModel);
                case ObjTemplate.PromptTemplate:
                    return CacheHTemplate.Cache.getTemplate(settings.Template.PromptTemplate, tipo, templateModel);
            }

            return null;
        }