Esempio n. 1
0
    void Start()
    {
        cloth            = GetComponent <ObiClothBase>();
        cloth.OnEndStep += Cloth_OnEndStep;

        forces = new float[cloth.particleCount];
        counts = new int[cloth.particleCount];
    }
Esempio n. 2
0
    private void Awake()
    {
        cloth        = GetComponent <ObiClothBase>();
        meshCollider = gameObject.AddComponent <MeshCollider>();

        /*if (meshCollider != null)
         * {
         *  meshCollider.enabled = false;
         *  meshCollider.hideFlags = HideFlags.HideAndDontSave;
         * }
         */
    }
Esempio n. 3
0
 void Awake()
 {
     cloth        = GetComponent <ObiClothBase>();
     lastMousePos = Input.mousePosition;
 }
 private void Awake()
 {
     cloth        = GetComponent <ObiClothBase>();
     meshCollider = gameObject.AddComponent <MeshCollider>();
 }