public void SetCanControl(bool truefalse)
    {
        CanControl = truefalse;

        if (CanControl == false)
        {
            oar.SetLeftSide(false);
            oar.SetRightSide(false);
            Quaternion rot = characterModel.transform.localRotation;
            rot.z = 0;
            characterModel.transform.localRotation = rot;
        }
    }