// Start is called before the first frame update new protected void Start() { base.Start(); this.setName("House"); houseInventorySize = houseInventoryLineNumber * houseInventoryColumnNumber; houseInventory = new UsableObject[houseInventorySize]; //FOR TEST PURPOSE: O_WaterBottle waterBottle = new O_WaterBottle(0); houseInventory[1] = waterBottle; }
public O_WaterBottle getWaterFromWell() { if (waterCurrentQuantity > 0) { O_WaterBottle waterBottle = new O_WaterBottle(0); waterCurrentQuantity--; return(waterBottle); } else { return(null); } }
// Start is called before the first frame update new void Start() { base.Start(); Debug.Log("Player start"); this.setName("PLAYER"); playerInventorySize = playerInventoryLineNumber * playerInventoryColumnNumber; playerInventory = new UsableObject[playerInventorySize]; //FOR TEST PURPOSE: O_WaterBottle waterBottle = new O_WaterBottle(0); playerInventory[2] = waterBottle; }
public void clickOnGetWater(int id) { O_WaterBottle waterBottle = well.getWaterFromWell(); if (waterBottle != null) { bool objectAdded = player.addObjectToPlayerInventory(waterBottle); if (!objectAdded) { Debug.Log("Plus de place dans l'inventaire."); } } else { Debug.Log("Plus d'eau dans le puit."); } }
// Start is called before the first frame update new protected void Start() { base.Start(); Debug.Log("---> BANK"); this.setName("Bank"); bankInventorySize = bankInventoryLineNumber * bankInventoryColumnNumber; bankInventory = new UsableObject[bankInventorySize]; //FOR TEST PURPOSE: O_Concrete concrete = new O_Concrete(0); this.addObjectToBankInventory(concrete); O_CopperTube coppertube = new O_CopperTube(0); this.addObjectToBankInventory(coppertube); O_ElectronicComponent electronicComponent = new O_ElectronicComponent(0); this.addObjectToBankInventory(electronicComponent); O_MetalScrap metalScrap = new O_MetalScrap(0); this.addObjectToBankInventory(metalScrap); O_Screws screws = new O_Screws(0); this.addObjectToBankInventory(screws); O_SteelPlate steelPlate = new O_SteelPlate(0); this.addObjectToBankInventory(steelPlate); O_WaterBottle waterBottle = new O_WaterBottle(0); this.addObjectToBankInventory(waterBottle); O_WoodenPlank woodenPlank = new O_WoodenPlank(0); this.addObjectToBankInventory(woodenPlank); }