Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        playerSc = GameObject.FindGameObjectWithTag("GameController").GetComponent <O_PlayerScript>();

        oni_animator = GetComponent <Animator>();

        audioSource = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <AudioSource>();

        StartCoroutine("TurnController");
    }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        oniSc    = GameObject.FindGameObjectWithTag("Oni").GetComponent <O_OniScript>();
        playerSc = GameObject.FindGameObjectWithTag("GameController").GetComponent <O_PlayerScript>();
        // あとでTagをかえる↓
        log_text     = GameObject.FindGameObjectWithTag("Player").GetComponent <Text>();
        oniHP_slider = GameObject.FindGameObjectWithTag("Cloud1").GetComponent <Slider>();
        oniHP_text   = GameObject.FindGameObjectWithTag("Cloud2").GetComponent <Text>();

        minValue           = 0;
        oniHP_slider.value = oniSc.OniHP;

        log_text.text = "";
    }