Esempio n. 1
0
        private void UpdatePose(OVRPlugin.Step renderStep)
        {
            if (!OVRPlugin.GetHandState(renderStep, HandType, ref _currentState))
            {
                IsTracked  = false;
                Confidence = 0;
            }
            else
            {
                IsTracked = (_currentState.Status & OVRPlugin.HandStatus.HandTracked) == OVRPlugin.HandStatus.HandTracked;
                if (IsTracked)
                {
                    Confidence = _currentState.HandConfidence == OVRPlugin.TrackingConfidence.High ? 1 : 0.5f;
                }
                else
                {
                    Confidence = 0;
                }

                // Update Pointer
                _pointer.position = _currentState.PointerPose.Position.FromFlippedZVector3f();
                _pointer.rotation = _currentState.PointerPose.Orientation.FromFlippedZQuatf();
                // _pointer.PointerStatusValid =
                //     (_currentState.Status & OVRPlugin.HandStatus.InputStateValid) == OVRPlugin.HandStatus.InputStateValid;
            }

            UpdateSkeletonPose(_currentState);
        }
Esempio n. 2
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    private void GetHandState(OVRPlugin.Step step)
    {
        if (OVRPlugin.GetHandState(step, (OVRPlugin.Hand)HandType, ref _handState))
        {
            IsTracked = (_handState.Status & OVRPlugin.HandStatus.HandTracked) != 0;
            IsSystemGestureInProgress = (_handState.Status & OVRPlugin.HandStatus.SystemGestureInProgress) != 0;
            IsPointerPoseValid        = (_handState.Status & OVRPlugin.HandStatus.InputStateValid) != 0;
            IsDominantHand            = (_handState.Status & OVRPlugin.HandStatus.DominantHand) != 0;
            PointerPose.localPosition = _handState.PointerPose.Position.FromFlippedZVector3f();
            PointerPose.localRotation = _handState.PointerPose.Orientation.FromFlippedZQuatf();
            HandScale      = _handState.HandScale;
            HandConfidence = (TrackingConfidence)_handState.HandConfidence;

            IsDataValid          = true;
            IsDataHighConfidence = IsTracked && HandConfidence == TrackingConfidence.High;
        }
        else
        {
            IsTracked = false;
            IsSystemGestureInProgress = false;
            IsPointerPoseValid        = false;
            PointerPose.localPosition = Vector3.zero;
            PointerPose.localRotation = Quaternion.identity;
            HandScale      = 1.0f;
            HandConfidence = TrackingConfidence.Low;

            IsDataValid          = false;
            IsDataHighConfidence = false;
        }
    }
Esempio n. 3
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 private void PollAndSendHandTrackingData(OVRPlugin.Step renderStep, OVRPlugin.Hand handType)
 {
     OVRPlugin.HandState handState = default(OVRPlugin.HandState);
     if (OVRPlugin.GetHandState(renderStep, handType, ref handState))
     {
         try
         {
             SendDataUDP(XmlSerialize.Serialize(HandRelatedDataContainer.AsHandData(
                                                    new HandData(renderStep, handType, handState)
                                                    )));
         }
         catch (Exception e)
         {
             Debug.Log($"Unable to send hand data: {e.ToString()}");
         }
     }
 }
Esempio n. 4
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    private void GetHandState(OVRPlugin.Step step)
    {
        if (OVRPlugin.GetHandState(step, (OVRPlugin.Hand)HandType, ref _handState))
        {
            IsTracked = (_handState.Status & OVRPlugin.HandStatus.HandTracked) != 0;
            IsSystemGestureInProgress = (_handState.Status & OVRPlugin.HandStatus.SystemGestureInProgress) != 0;
            IsPointerPoseValid        = (_handState.Status & OVRPlugin.HandStatus.InputStateValid) != 0;
            PointerPose.localPosition = _handState.PointerPose.Position.FromFlippedZVector3f();
            PointerPose.localRotation = _handState.PointerPose.Orientation.FromFlippedZQuatf();
            HandScale      = _handState.HandScale;
            HandConfidence = (TrackingConfidence)_handState.HandConfidence;

            _isInitialized = true;
        }
        else
        {
            _isInitialized = false;
        }
    }
Esempio n. 5
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        private void UpdatePose(OVRPlugin.Step renderStep)
        {
            OVRPlugin.Hand h = OVRPlugin.Hand.HandRight;
            if (m_controller == OVRInput.Controller.LTouch)
            {
                h = OVRPlugin.Hand.HandLeft;
            }

            if (!OVRPlugin.GetHandState(renderStep, h, ref _currentState))
            {
                IsTracked = false;
            }
            else
            {
                IsTracked = (_currentState.Status & OVRPlugin.HandStatus.HandTracked) ==
                            OVRPlugin.HandStatus.HandTracked;
            }

            if (!IsTracked)
            {
                transform.GetChild(0).gameObject.SetActive(true);
                UpdateCapTouchStates();

                m_pointBlend    = InputValueRateChange(m_isPointing, m_pointBlend);
                m_thumbsUpBlend = InputValueRateChange(m_isGivingThumbsUp, m_thumbsUpBlend);

                float flex = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, m_controller);

                bool collisionEnabled = m_grabber.grabbedObject == null && flex >= THRESH_COLLISION_FLEX;
                CollisionEnable(collisionEnabled);

                UpdateAnimStates();
            }
            else
            {
                transform.GetChild(0).gameObject.SetActive(false);
            }
        }
Esempio n. 6
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    private void GetHandState(OVRPlugin.Step step)
    {
        if (OVRPlugin.GetHandState(step, (OVRPlugin.Hand)HandType, ref _handState))
        {
            IsTracked = (_handState.Status & OVRPlugin.HandStatus.HandTracked) != 0;
            IsSystemGestureInProgress = (_handState.Status & OVRPlugin.HandStatus.SystemGestureInProgress) != 0;
            IsPointerPoseValid        = (_handState.Status & OVRPlugin.HandStatus.InputStateValid) != 0;
            PointerPose.localPosition = _handState.PointerPose.Position.FromFlippedZVector3f();
            PointerPose.localRotation = _handState.PointerPose.Orientation.FromFlippedZQuatf();
            HandScale      = _handState.HandScale;
            HandConfidence = (TrackingConfidence)_handState.HandConfidence;

            _isInitialized = true;
        }
        else
        {
#if UNITY_EDITOR
            //in editor don't change _isInitialized - this could cause feeders adding data at invalid moment (depending on call order) - which will result in no hands being visible
            return;
#endif
            _isInitialized = false;
        }
    }
Esempio n. 7
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 private void UpdatePose(OVRPlugin.Step renderStep)
 {
     if (!OVRPlugin.GetHandState(renderStep, HandType, ref _currentState))
     {
         IsTracked      = false;
         HandConfidence = Hand.HandTrackingConfidence.None;
         ScaledAlpha    = _confidenceFader.NextAlphaValue(HandConfidence);
     }
     else
     {
         IsTracked = (_currentState.Status & OVRPlugin.HandStatus.HandTracked) ==
                     OVRPlugin.HandStatus.HandTracked;
         if (IsTracked)
         {
             HandConfidence = OVRPluginConfidenceToHand(_currentState.HandConfidence);
         }
         else
         {
             HandConfidence = Hand.HandTrackingConfidence.None;
         }
         // Fade hand according to confidence.
         ScaledAlpha = _confidenceFader.NextAlphaValue(HandConfidence);
         // Update Pointer
         _pointer.PointerPosition    = _currentState.PointerPose.Position.FromFlippedZVector3f();
         _pointer.PointerOrientation = _currentState.PointerPose.Orientation.FromFlippedZQuatf();
         _pointer.PointerStatusValid = (_currentState.Status & OVRPlugin.HandStatus.InputStateValid) ==
                                       OVRPlugin.HandStatus.InputStateValid;
     }
     if (HandMesh)
     {
         HandMesh.UpdatePose();
     }
     if (Skeleton)
     {
         Skeleton.UpdatePose(_currentState);
     }
 }
Esempio n. 8
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    public static bool GetNodeStatePropertyQuaternion(Node nodeType, NodeStatePropertyType propertyType, OVRPlugin.Node ovrpNodeType, OVRPlugin.Step stepType, out Quaternion retQuat)
    {
        retQuat = Quaternion.identity;
        switch (propertyType)
        {
        case NodeStatePropertyType.Orientation:
            if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
            {
                retQuat = OVRPlugin.GetNodePose(ovrpNodeType, stepType).ToOVRPose().orientation;
                return(true);
            }
#if UNITY_2017_1_OR_NEWER
            if (GetUnityXRNodeStateQuaternion(nodeType, NodeStatePropertyType.Orientation, out retQuat))
            {
                return(true);
            }
#endif
            break;
        }
        return(false);
    }
Esempio n. 9
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    public static bool GetNodeStatePropertyVector3(Node nodeType, NodeStatePropertyType propertyType, OVRPlugin.Node ovrpNodeType, OVRPlugin.Step stepType, out Vector3 retVec)
    {
        retVec = Vector3.zero;
        switch (propertyType)
        {
        case NodeStatePropertyType.Acceleration:
            if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
            {
                retVec = OVRPlugin.GetNodeAcceleration(ovrpNodeType, stepType).FromFlippedZVector3f();
                return(true);
            }
#if UNITY_2017_1_OR_NEWER
            if (GetUnityXRNodeStateVector3(nodeType, NodeStatePropertyType.Acceleration, out retVec))
            {
                return(true);
            }
#endif
            break;

        case NodeStatePropertyType.AngularAcceleration:
            if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
            {
                retVec = OVRPlugin.GetNodeAngularAcceleration(ovrpNodeType, stepType).FromFlippedZVector3f();
                return(true);
            }
#if UNITY_2017_2_OR_NEWER
            if (GetUnityXRNodeStateVector3(nodeType, NodeStatePropertyType.AngularAcceleration, out retVec))
            {
                return(true);
            }
#endif
            break;

        case NodeStatePropertyType.Velocity:
            if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
            {
                retVec = OVRPlugin.GetNodeVelocity(ovrpNodeType, stepType).FromFlippedZVector3f();
                return(true);
            }
#if UNITY_2017_1_OR_NEWER
            if (GetUnityXRNodeStateVector3(nodeType, NodeStatePropertyType.Velocity, out retVec))
            {
                return(true);
            }
#endif
            break;

        case NodeStatePropertyType.AngularVelocity:
            if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
            {
                retVec = OVRPlugin.GetNodeAngularVelocity(ovrpNodeType, stepType).FromFlippedZVector3f();
                return(true);
            }
#if UNITY_2017_2_OR_NEWER
            if (GetUnityXRNodeStateVector3(nodeType, NodeStatePropertyType.AngularVelocity, out retVec))
            {
                return(true);
            }
#endif
            break;

        case NodeStatePropertyType.Position:
            if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
            {
                retVec = OVRPlugin.GetNodePose(ovrpNodeType, stepType).ToOVRPose().position;
                return(true);
            }
#if UNITY_2017_1_OR_NEWER
            if (GetUnityXRNodeStateVector3(nodeType, NodeStatePropertyType.Position, out retVec))
            {
                return(true);
            }
#endif
            break;
        }

        return(false);
    }
Esempio n. 10
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    public static Vector3 GetNodeStateProperty(Node nodeType, NodeStatePropertyType propertyType, OVRPlugin.Node ovrpNodeType, OVRPlugin.Step stepType)
    {
        switch (propertyType)
        {
        case NodeStatePropertyType.Acceleration:
#if UNITY_2017_1_OR_NEWER
            return(GetUnityXRNodeState(nodeType, NodeStatePropertyType.Acceleration));
#else
            return(OVRPlugin.GetNodeAcceleration(ovrpNodeType, stepType).FromFlippedZVector3f());
#endif

        case NodeStatePropertyType.AngularAcceleration:
#if UNITY_2017_2_OR_NEWER
            return(GetUnityXRNodeState(nodeType, NodeStatePropertyType.AngularAcceleration));
#else
            return(OVRPlugin.GetNodeAngularAcceleration(ovrpNodeType, stepType).FromFlippedZVector3f() * Mathf.Rad2Deg);
#endif

        case NodeStatePropertyType.Velocity:
#if UNITY_2017_1_OR_NEWER
            return(GetUnityXRNodeState(nodeType, NodeStatePropertyType.Velocity));
#else
            return(OVRPlugin.GetNodeVelocity(ovrpNodeType, stepType).FromFlippedZVector3f());
#endif

        case NodeStatePropertyType.AngularVelocity:
#if UNITY_2017_2_OR_NEWER
            return(GetUnityXRNodeState(nodeType, NodeStatePropertyType.AngularVelocity));
#else
            return(OVRPlugin.GetNodeAngularVelocity(ovrpNodeType, stepType).FromFlippedZVector3f() * Mathf.Rad2Deg);
#endif
        }
        return(Vector3.zero);
    }
 public HandData(OVRPlugin.Step step, OVRPlugin.Hand hand, OVRPlugin.HandState handState)
 {
     Step      = step;
     Hand      = hand;
     HandState = handState;
 }