/// <summary>
 /// Updates the vision mode.
 /// </summary>
 void UpdateVisionMode()
 {
     if (Input.GetKeyDown(KeyCode.F2))
     {
         if (VisionMode == false)
         {
             VisionMode    = true;
             strVisionMode = "Vision Enabled: ON";
             OVRDevice.SetVisionEnabled(VisionMode);
         }
         else
         {
             VisionMode    = false;
             strVisionMode = "Vision Enabled: OFF";
             OVRDevice.SetVisionEnabled(VisionMode);
         }
     }
 }
    /// <summary>
    /// Updates the vision mode.
    /// </summary>
    void UpdateVisionMode()
    {
        if (Input.GetKeyDown(KeyCode.F2))
        {
            if (VisionMode == false)
            {
                VisionMode = true;
#if     SHOW_DK2_VARIABLES
                strVisionMode = "Vision Enabled: ON";
#endif
                OVRDevice.SetVisionEnabled(VisionMode);
            }
            else
            {
                VisionMode = false;
#if     SHOW_DK2_VARIABLES
                strVisionMode = "Vision Enabled: OFF";
#endif
                OVRDevice.SetVisionEnabled(VisionMode);
            }
        }
    }