GetCameraOrientation() public method

public GetCameraOrientation ( Quaternion &quaternion ) : bool
quaternion Quaternion
return bool
    void Update()
    {
        // update hiding status
        ovrController.GetCameraOrientation(ref orientation);
        ovrController.GetCameraPosition(ref position);

        //isHiding = Quaternion.LookRotation(orientation) + Quaternion.LookRotation(dirHide.normalized);
        //isHiding = ((orientation + dirHide.normalized)/2).;
        isHiding = Quaternion.Angle(orientation, dirHide) < angleDifference;
        if (isHiding && !hasHiddenBefore)
        {
            hasHiddenBefore = true;
        }

        coatRight.localPosition =
            (isHiding)?Vector3.MoveTowards(coatRight.localPosition, Vector3.Lerp(Vector3.zero, cRight, angleDifferencePercentage), hideSpeed)
                                :cRight;
        coatLeft.localPosition = -coatRight.localPosition;

        // move coat parts accordingl
        if (isHiding && !calledHiding)
        {
            if (Closet.GetInstance().onPlayerHidden != null)
            {
                Closet.GetInstance().onPlayerHidden();
            }
            audio.clip = coatClip;
            audio.loop = false;
            audio.Play();
            calledHiding = true;
        }
        else if (!isHiding && calledHiding)
        {
            if (Closet.GetInstance().onPlayerUnhidden != null)
            {
                Closet.GetInstance().onPlayerUnhidden();
            }
            audio.clip = coatClip;
            audio.loop = false;
            audio.Play();
            calledHiding = false;
        }
    }