void OnTriggerStay2D(Collider2D other) { switch (other.gameObject.tag) { case "EG": OSCSender.SendMessage(OSCSender.PDClient, OSCSender.floorCmd, 0 ); break; case "Floor1": OSCSender.SendMessage(OSCSender.PDClient, OSCSender.floorCmd, 1 ); break; case "Floor2": OSCSender.SendMessage(OSCSender.PDClient, OSCSender.floorCmd, 2 ); break; case "Floor3": OSCSender.SendMessage(OSCSender.PDClient, OSCSender.floorCmd, 3 ); break; case "Floor4": OSCSender.SendMessage(OSCSender.PDClient, OSCSender.floorCmd, 4 ); break; default: break; } if (other.gameObject.tag == "Ladder") { isOnLadder = true; if (Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.DownArrow)) { this.animator.SetInteger("AnimState", 3); } } }
protected override void Awake() { base.Awake(); FilterManager = new OSCFilterManager(); switch (mode) { case OSCMode.Send: sender = CreateSender(senderId, IPAddress.Parse(targetIp), targetPort); break; case OSCMode.Receive: receiver = CreateReceiver(receiverId, receiverPort, FilterManager.OnReceivedOSC); break; case OSCMode.SendAndReceive: sender = CreateSender(senderId, IPAddress.Parse(targetIp), targetPort); receiver = CreateReceiver(receiverId, receiverPort, FilterManager.OnReceivedOSC); break; default: break; } }
// Start is called before the first frame update void Start() { _sender = OSCSender.Create("testClient", 1000, "192.168.11.4"); _receiver = OSCReceiver.Create("testServer", 1000); _receiver.onListenToOSCMessage += OnListenToOSCMessage; }
// Start is called before the first frame update void Start() { OSCSender.init(); oscServer = gameObject.AddComponent <OSCServer>(); SendGenerateFromScratch(); }
// Colliders void OnTriggerEnter2D(Collider2D other) { if (dead) return; if (other.gameObject.tag == "Hammer") { Destroy(other.gameObject); //StartCoroutine(hammerTimer()); } if (hammerTime == true && other.gameObject.tag == "Enemy") { PlayerData.Instance.Score += 100; Destroy(other.gameObject); } else if (hammerTime == false && other.gameObject.tag == "Enemy") { //dead = true; //this.animator.SetTrigger("DeathTrigger"); OSCSender.SendMessage(OSCSender.PDClient, OSCSender.enemyCollisionCmd, 1.0f ); gameObject.transform.position = initialPosition; } if (other.gameObject.tag == "WinLadder" && Input.GetKey(KeyCode.UpArrow)) { //this.animator.SetTrigger("WinTrigger"); } }
OSCSender CreateSender(string id, IPAddress ip, int port) { var s = new OSCSender(); s.Init(id, port, ip); return(s); }
void Start() { if (networkE) { transmit = new OSCTransmitter("localhost", 7600); } s_instance = this; }
void OnCollisionEnter2D(Collision2D coll) { Debug.Log("collide and send"); OSCSender.SendMessage(OSCSender.PDClient, OSCSender.hitCmd + GATE_NUMBER, new List <float>() { Init.gateNotes[GATE_NUMBER].x, Init.gateNotes[GATE_NUMBER].y }); }
// Update is called once per frame void Update() { if (isWheeling) { int val = (int)((transform.position.y - originalPosition) * 3000); OSCSender.SendPitchWheel(val); } }
void Start() { oscSend = GetComponent <OSCSender>(); servoOne = transform.GetChild(0); servoTwo = transform.GetChild(1); //resetServo(); counter = 0; //BothRotateMax(); }
void Awake() { DontDestroyOnLoad(this); if (instance == null) { instance = this; } else { DestroyObject(gameObject); return; } Application.runInBackground = true; foreach (var i in GameObject.FindObjectsOfType <BoxCollider2D>()) { i.GetComponent <BoxCollider2D>().sharedMaterial = Metal; // i.GetComponent<BoxCollider2D>().isTrigger = true; // BoxCollider2D bc = i.gameObject.AddComponent(typeof(BoxCollider2D)) as BoxCollider2D; // i.GetComponent<BoxCollider2D>().isTrigger = true; i.size = new Vector2(0.18f, 0.1f); } if (sendOSC) { OSCSender sender = new OSCSender(address, port); } if (receiveOSC) { if (mReceiver == null) { Debug.Log("create server"); mReceiver = new OSCReceiver("dkserver", serverPort); } } if (muteMario) { } notePosition = FindObjectOfType <NotePositions>(); //receivedParams = new List<float>(); servers = new Dictionary <string, ServerLog>(); clients = new Dictionary <string, ClientLog> (); gateNotes = new Vector2[3]; }
void OnPostRender() { if (screenChanged) { counter--; if (counter < 0) { screenChanged = false; //StartCoroutine("Send"); counter = 8; OSCSender.SendEmptyMessage("/readyCheck"); } } }
// Start is called before the first frame update void Start() { goalIndex = 0; sleeptime = 100; positionThreshold = 3; osc = transform.GetComponent <OSCSender>(); goalPos = new int[servoNum] { maxPos, minPos }; servoId = new int[servoNum] { servoID_1, servoID_2 }; initialSetting(); }
public void SendGenerateFromScratch() { OSCSender.SendGenerateFromScratch(); }
void Update() { if (dead) return; // Restart if ( Input.GetKeyUp( KeyCode.R ) ) { gameObject.transform.position = initialPosition; hammerTime = false; } else if ( Input.GetKeyUp( KeyCode.H ) ) { // Hammer Time hammerTime = !hammerTime; if (hammerTime) { OSCSender.SendMessage(OSCSender.PDClient, OSCSender.hammerTimeCmd, 1 ); } else { OSCSender.SendMessage(OSCSender.PDClient, OSCSender.hammerTimeCmd, 0 ); } } CheckGround(); var forceX = 0f; var forceY = 0f; var absVelX = Mathf.Abs(rb2d.velocity.x); var absVelY = Mathf.Abs(rb2d.velocity.y); if (absVelY < .2f) { standing = true; } else { standing = false; } // Moving Left or Right if (controller.moving.x != 0) { if (absVelX < maxVelocity.x) { forceX = standing ? speed * controller.moving.x : (speed * controller.moving.x); transform.localScale = new Vector3(forceX > 0 ? -3 : 3, 3, 0); OSCSender.SendMessage(OSCSender.PDClient, OSCSender.movingCmd, forceX > 0 ? -1.0f : 1.0f ); } } // Standing else if (controller.moving.x == 0) { if (!hammerTime) this.animator.SetInteger("AnimState", 0); else if (hammerTime) { this.animator.SetInteger("AnimState", 5); } OSCSender.SendMessage(OSCSender.PDClient, OSCSender.movingCmd, 0.0f ); } // Moving Up or Down, Only if Mario is on a ladder trigger if (controller.moving.y > 0 && isOnLadder == true) { if (absVelY < maxVelocity.y) { forceY = controller.moving.y * climbSpeed; this.animator.SetInteger("AnimState", 4); } else { this.animator.SetInteger("AnimState", 3); } } else if (absVelY > 0 && isOnGround == true) { this.animator.SetInteger("AnimState", 0); } // Jumping only if Mario is on the ground if (isOnGround == true && Input.GetKeyDown(KeyCode.Space)) { Debug.Log("Space"); rb2d.AddForce(Vector2.up * jumpForce); this.animator.SetInteger("AnimState", 2); OSCSender.SendMessage(OSCSender.PDClient, OSCSender.jumpCmd, 1.0f ); if (!hammerTime){ PlaySound(this.jumpClip); } } // Play sound clip once if (isOnGround == true && (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.RightArrow))) { if (!hammerTime) { PlaySound(this.walkingClip); this.animator.SetInteger("AnimState", 1); } else if (hammerTime) { this.animator.SetInteger("AnimState", 6); } } rb2d.AddForce(new Vector2(forceX, forceY)); // Lower left is 0 0 (6.5, 5.0) // float[] xy = {rb2d.transform.position.x, rb2d.transform.position.y}; List<float> xy = new List<float>(); xy.Add((rb2d.transform.position.x + width/2)/width); xy.Add(1.0f - ((rb2d.transform.position.y + height/2)/height)); xy.Add(rb2d.velocity.x); xy.Add(rb2d.velocity.y); OSCSender.SendMessage(OSCSender.PDClient, OSCSender.positionCmd, xy); }
public void toggleWheeling() { isWheeling = !isWheeling; // Reset pitch wheel OSCSender.SendPitchWheel(0); }
// Function: Init // Call this when you're ready to start daemon-based communications. // *(Actually, this can probably be moved into the MonoBehaviour's Start method, so devs just need to call <SendGameInit> when they're ready.)* public void Init() { DebugExtras.Log("GhopperDaemon.Init"); detailedDebug = _detailedDebug; if (!didInit) { GhopperEnv attachedEventReceiver = gameObject.GetComponent<GhopperEnv>(); if (gameEventReceiver == null) { if (attachedEventReceiver != null) { gameEventReceiver = attachedEventReceiver; } else { DebugExtras.LogError("Please attach your GhopperEnv subclass to the same prefab as the GhopperDaemon, or assign it manually to GhopperDaemon.gameEventReceiver before init."); } } // usingTouchReader = (touchReader != null); // recognized (daemon) message address setup SetDaemonMessageReceiver(PLAYER_API_ADDRESS, OnReceivePlayerEvent); SetDaemonMessageReceiver(GAME_API_ADDRESS, OnReceiveGameEvent); SetDaemonMessageReceiver(BEZEL_API_ADDRESS, OnReceiveBezelEvent); // udp/osc setup -- PENDING UPDATE -- will need to transition to reactivision + mindstorm OSC // udp.init(hostIP, remotePort, localPort); // osc.init(udp); // // osc.SetAllMessageHandler(OnReceiveOsc); // osc (&tuio) setup TuioConfiguration receiverConfig = new TuioConfiguration(); oscReceiver = new OSCReceiver(); oscSender = new OSCSender(); tuioTracker = new TuioTracking(); oscSender.Start(); receiverConfig.Port = GetLaunchOption("-daemonspeak", listenPort); oscReceiver.ConfigureFramework( receiverConfig ); oscReceiver.SetAllMessageHandler( OnReceiveOsc ); TuioTrackingComponent.StartTracking(oscReceiver, tuioTracker); oscReceiver.Start(); didInit = true; } }