Esempio n. 1
0
        public void MoveRandom()
        {
            if (animator != null)
            {
                return;
            }

            float duration = 1;

            duration = durations[randomizer.Next(0, durations.Length)];

            OOEInterpolation interpolation = interpolations[randomizer.Next(0, interpolations.Length)];


            animator = new OOEValueAnimator().Duration(duration).From(0).To(1).Interpolation(interpolation);

            previousLocation = frame.origin;

            destination.x = ((float)randomizer.NextDouble() * playgroundSize.width) - frame.origin.x;
            destination.y = ((float)randomizer.NextDouble() * playgroundSize.height) - frame.origin.y;

            animator.OnValueChange = (value) =>
            {
                frame.origin.x = previousLocation.x + (destination.x * value);
                frame.origin.y = previousLocation.y + (destination.y * value);
            };
            animator.OnFinish = () =>
            {
                animator.Dispose();
                animator = null;
                MoveRandom();
            };

            animator.Start();
        }
        public override void FixedUpdate()
        {
            if (this.State == OOEAnimationState.running)
            {
                Console.WriteLine("OOEValueAnimator.FixedUpdate is running.");
                Console.WriteLine("Animator State :" + State);
                Console.WriteLine("Is Paused : " + IsPaused);

                OOEInterpolation interpolation = this.interpolator;
                if (interpolation == null)
                {
                    interpolation = OOEInterpolation.linear;
                }

                currentTime += timePerFrame;

                if (currentTime >= totalTime)
                {
                    currentTime = totalTime;
                }

                // Console.WriteLine("OOEValueAnimator.currentTime = " + currentTime);

                if (OnValueChange != null)
                {
                    float value = interpolation.InterpolatedValueOf(currentTime, totalTime, startValue: fromValue, endValue: toValue);
                    OnValueChange(value);
                }

                if (currentTime == totalTime)
                {
                    Pause();

                    if (OnFinish != null)
                    {
                        OnFinish();
                    }
                }
            }
        }
 public OOEValueAnimator Interpolation(OOEInterpolation interpolator)
 {
     this.interpolator = interpolator;
     return(this);
 }