public override void BeforeSwitch(FageStateMachine stateMachine, string afterId) { base.BeforeSwitch(stateMachine, afterId); _effector = null; _screen = null; _blur = null; _presetFrom = null; _presetTo = null; }
public override void AfterSwitch(FageStateMachine stateMachine, string beforeId) { base.AfterSwitch(stateMachine, beforeId); _effector = stateMachine as CameraEffector; _screen = _effector.screen; _blur = _effector.blur; EffectRequest request = _effector.GetRequest(); if (request == null) { _effector.ReserveState("CameraEffectorIdle"); return; } _presetFrom = _effector.DumpEffect(); _presetTo = _effector.GetPreset(request.preset); if (_presetTo == null) { _effector.ReserveState("CameraEffectorIdle"); return; } if (request.second > 0) { if ((_presetFrom.blurSize != _presetTo.blurSize) && (_presetFrom.blurEnable != _presetTo.blurEnable)) { _blur.enabled = true; } if ((_presetFrom.screenSaturation != _presetTo.screenSaturation) || (_presetFrom.chromaticAberrationMagnetude != _presetTo.chromaticAberrationMagnetude) || (_presetFrom.staticMagnetude != _presetTo.staticMagnetude) && (_presetFrom.screenEnable != _presetTo.screenEnable)) { _screen.enabled = true; } LeanTween.value(_effector.gameObject, 0f, 1f, request.second).setOnUpdate(OnTweenUpdate).setOnComplete(OnTweenComplete); } else { OnTweenComplete(); } }
private void Awake() { screen = GetComponent <OLDTVScreen>(); tube = GetComponent <OLDTVTube>(); }