Esempio n. 1
0
    static public void OQDCCDCOCC(ODDDQCOOOD OOCQCQDOQO, Transform obj, List <SideObjectParams> param, bool OOQDOOQQ, int[] activeODODDQQO, float raise, RoadObjectScript target, Transform mySideObject)
    {
        List <ODQOQCDQQC> pnts = target.OOCQCQDOQO.OQDQCDDCOC;
        List <ODODDQQO>   arr  = ODDQQCODQO.OOQDQCCQDQ(false);

        for (int i = 0; i < activeODODDQQO.Length; i++)
        {
            ODODDQQO so = (ODODDQQO)arr[activeODODDQQO[i]];

            GameObject goi = null;
            if (so.ODOQQCQDOO != "")
            {
                goi = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODOQQCQDOO), typeof(GameObject));
            }
            GameObject ODOOCCODOC = null;
            if (so.ODCDOOQDDD != "")
            {
                ODOOCCODOC = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODCDOOQDDD), typeof(GameObject));
            }
            GameObject ODDDDCOCDD = null;
            if (so.ODCCOCQQOD != "")
            {
                ODDDDCOCDD = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODCCOCQQOD), typeof(GameObject));
            }
            ODDQQCODQO.OODQQCDDDD(so, pnts, obj, OOCQCQDOQO, param, OOQDOOQQ, activeODODDQQO[i], raise, goi, ODOOCCODOC, ODDDDCOCDD);
            if (so.terrainTree > 0)
            {
                if (EditorUtility.DisplayDialog("Side Objects", "Side Object " + so.name + " in " + target.gameObject.name + " includes an asset part of the terrain vegetation data.\n\nWould you like to add this side object to the terrain vegetation data?", "yes", "no"))
                {
                    foreach (Transform child in mySideObject)
                    {
                        if (child.gameObject.name == so.name)
                        {
                            ODDQQCODQO.OOQOQODDQO(activeODODDQQO[i], child);
                            MonoBehaviour.DestroyImmediate(child.gameObject);
                            break;
                        }
                    }
                }
            }
            foreach (Transform child in mySideObject)
            {
                if (child.gameObject.GetComponent(typeof(sideObjectScript)) != null)
                {
                    MonoBehaviour.DestroyImmediate(child.gameObject.GetComponent(typeof(sideObjectScript)));
                }
            }
        }
    }
Esempio n. 2
0
 static void ShowObjectManager()
 {
     if (RoadObjectScript.erInit == "")
     {
         RoadObjectScript[] scripts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript));
         if (scripts != null)
         {
             if (scripts.Length != 0)
             {
                 Selection.activeGameObject = scripts[0].gameObject;
             }
         }
     }
     if (ObjectManager.instance == null)
     {
         if (Terrain.activeTerrain != null)
         {
             ODQDQQOODQ.terrainTrees = ODDDQCOOOD.OCODDDOCCO();
         }
         ObjectManager window = (ObjectManager)ScriptableObject.CreateInstance(typeof(ObjectManager));
         window.ShowUtility();
     }
 }
Esempio n. 3
0
    public void OQOQCQOOOQ(Transform tr, List <ODODDQQO> arr, String[] DOODQOQO, String[] OODDQOQO)
    {
        version    = "2.5.5.1";
        OCDCDOQDOC = (GUISkin)Resources.Load("ER3DSkin", typeof(GUISkin));


        OQQCQOOQCQ = (Texture2D)Resources.Load("ER3DLogo", typeof(Texture2D));
        if (RoadObjectScript.objectStrings == null)
        {
            RoadObjectScript.objectStrings    = new string[3];
            RoadObjectScript.objectStrings[0] = "Road Object"; RoadObjectScript.objectStrings[1] = "River Object"; RoadObjectScript.objectStrings[2] = "Procedural Mesh Object";
        }
        obj        = tr;
        OOCQCQDOQO = new ODDDQCOOOD();
        OQQCCDODCO = obj.GetComponent <RoadObjectScript>();
        foreach (Transform child in obj)
        {
            if (child.name == "Markers")
            {
                OCCQODODOD = child;
            }
        }
        RoadObjectScript[] rscrpts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript));
        ODDDQCOOOD.terrainList.Clear();
        Terrain[] terrains = (Terrain[])FindObjectsOfType(typeof(Terrain));
        foreach (Terrain terrain in terrains)
        {
            Terrains t = new Terrains();
            t.terrain = terrain;
            if (!terrain.gameObject.GetComponent <EasyRoads3DTerrainID>())
            {
                EasyRoads3DTerrainID terrainscript = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent <EasyRoads3DTerrainID>();
                string id = UnityEngine.Random.Range(100000000, 999999999).ToString();
                terrainscript.terrainid = id;
                t.id = id;
            }
            else
            {
                t.id = terrain.gameObject.GetComponent <EasyRoads3DTerrainID>().terrainid;
            }
            OOCQCQDOQO.OOQODOODCC(t);
        }
        ODQOOOQOQO.OOQODOODCC();
        if (roadMaterialEdit == null)
        {
            roadMaterialEdit = (Material)Resources.Load("materials/roadMaterialEdit", typeof(Material));
        }
        if (objectType == 0 && GameObject.Find(gameObject.name + "/road") == null)
        {
            GameObject road = new GameObject("road");
            road.transform.parent = transform;
        }

        OOCQCQDOQO.OOOCDOOQQD(obj, OODCQDQQQC, OQQCCDODCO.roadWidth, surfaceOpacity, out OCOCQCQODD, out indent, applyAnimation, waveSize, waveHeight);
        OOCQCQDOQO.OCQOQOOOCD         = OCQOQOOOCD;
        OOCQCQDOQO.OQDODQCOQQ         = OQDODQCOQQ;
        OOCQCQDOQO.OdQODQOD           = OdQODQOD + 1;
        OOCQCQDOQO.OOQQQDOD           = OOQQQDOD;
        OOCQCQDOQO.OOQQQDODOffset     = OOQQQDODOffset;
        OOCQCQDOQO.OOQQQDODLength     = OOQQQDODLength;
        OOCQCQDOQO.objectType         = objectType;
        OOCQCQDOQO.snapY              = snapY;
        OOCQCQDOQO.terrainRendered    = ODQDCQQQDO;
        OOCQCQDOQO.handleVegetation   = handleVegetation;
        OOCQCQDOQO.raise              = raise;
        OOCQCQDOQO.roadResolution     = roadResolution;
        OOCQCQDOQO.multipleTerrains   = multipleTerrains;
        OOCQCQDOQO.editRestore        = editRestore;
        OOCQCQDOQO.roadMaterialEdit   = roadMaterialEdit;
        OOCQCQDOQO.renderRoad         = renderRoad;
        OOCQCQDOQO.rscrpts            = rscrpts.Length;
        OOCQCQDOQO.blendFlag          = blendFlag;
        OOCQCQDOQO.startBlendDistance = startBlendDistance;
        OOCQCQDOQO.endBlendDistance   = endBlendDistance;

        OOCQCQDOQO.iOS = iOS;

        if (backupLocation == 0)
        {
            OOOQODCODO.backupFolder = "/EasyRoads3D";
        }
        else
        {
            OOOQODCODO.backupFolder = OOOQODCODO.extensionPath + "/Backups";
        }

        ODODQOQO    = OOCQCQDOQO.OCQDDDDCDO();
        ODODQOQOInt = OOCQCQDOQO.OCODQCOODQ();


        if (ODQDCQQQDO)
        {
            doRestore = true;
        }


        OOCDCCOCQD();

        if (arr != null || ODODQOOQ == null)
        {
            OOQQQCODCQ(arr, DOODQOQO, OODDQOQO);
        }


        if (doRestore)
        {
            return;
        }
    }
    public static void OQDCCDCOCC(ODDDQCOOOD OOCQCQDOQO, Transform obj , List<SideObjectParams> param , bool OOQDOOQQ ,  int[] activeODODDQQO , float raise, RoadObjectScript target , Transform mySideObject)
    {
        List<ODQOQCDQQC> pnts  = target.OOCQCQDOQO.OQDQCDDCOC;
        List<ODODDQQO> arr  = ODDQQCODQO.OOQDQCCQDQ(false);
        for(int i = 0; i < activeODODDQQO.Length; i++){
        ODODDQQO so = (ODODDQQO)arr[activeODODDQQO[i]];

        GameObject goi  = null;
        if(so.ODOQQCQDOO != "") goi =  (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODOQQCQDOO), typeof(GameObject));
        GameObject ODOOCCODOC = null;
        if(so.ODCDOOQDDD != "") ODOOCCODOC = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODCDOOQDDD), typeof(GameObject));
        GameObject ODDDDCOCDD = null;
        if(so.ODCCOCQQOD != "") ODDDDCOCDD =  (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.ODCCOCQQOD), typeof(GameObject));
        ODDQQCODQO.OODQQCDDDD(so, pnts, obj, OOCQCQDOQO, param, OOQDOOQQ, activeODODDQQO[i], raise, goi, ODOOCCODOC, ODDDDCOCDD);
        if(so.terrainTree > 0){

        if(EditorUtility.DisplayDialog("Side Objects", "Side Object " + so.name + " in " + target.gameObject.name + " includes an asset part of the terrain vegetation data.\n\nWould you like to add this side object to the terrain vegetation data?", "yes","no")){
        foreach(Transform child in mySideObject){
        if(child.gameObject.name == so.name){
        ODDQQCODQO.OOQOQODDQO(activeODODDQQO[i], child);
        MonoBehaviour.DestroyImmediate(child.gameObject);
        break;
        }
        }
        }
        }
        foreach(Transform child in mySideObject)if(child.gameObject.GetComponent(typeof(sideObjectScript)) != null) MonoBehaviour.DestroyImmediate(child.gameObject.GetComponent(typeof(sideObjectScript)));
        }
    }
    public void OQOQCQOOOQ(Transform tr, List<ODODDQQO> arr, String[] DOODQOQO, String[] OODDQOQO)
    {
        version = "2.5.6";
        OCDCDOQDOC = (GUISkin)Resources.Load("ER3DSkin", typeof(GUISkin));

        OQQCQOOQCQ = (Texture2D)Resources.Load("ER3DLogo", typeof(Texture2D));
        if(RoadObjectScript.objectStrings == null){
        RoadObjectScript.objectStrings = new string[3];
        RoadObjectScript.objectStrings[0] = "Road Object"; RoadObjectScript.objectStrings[1]="River Object";RoadObjectScript.objectStrings[2]="Procedural Mesh Object";
        }
        obj = tr;
        OOCQCQDOQO = new ODDDQCOOOD();
        OQQCCDODCO = obj.GetComponent<RoadObjectScript>();
        foreach(Transform child in obj){
        if(child.name == "Markers") OCCQODODOD = child;
        }
        RoadObjectScript[] rscrpts = (RoadObjectScript[])FindObjectsOfType(typeof(RoadObjectScript));
        ODDDQCOOOD.terrainList.Clear();
        Terrain[] terrains = (Terrain[])FindObjectsOfType(typeof(Terrain));
        foreach(Terrain terrain in terrains) {
        Terrains t = new Terrains();
        t.terrain = terrain;
        if(!terrain.gameObject.GetComponent<EasyRoads3DTerrainID>()){
        EasyRoads3DTerrainID terrainscript = (EasyRoads3DTerrainID)terrain.gameObject.AddComponent("EasyRoads3DTerrainID");
        string id = UnityEngine.Random.Range(100000000,999999999).ToString();
        terrainscript.terrainid = id;
        t.id = id;
        }else{
        t.id = terrain.gameObject.GetComponent<EasyRoads3DTerrainID>().terrainid;
        }
        OOCQCQDOQO.OOQODOODCC(t);
        }
        ODQOOOQOQO.OOQODOODCC();
        if(roadMaterialEdit == null){
        roadMaterialEdit = (Material)Resources.Load("materials/roadMaterialEdit", typeof(Material));
        }
        if(objectType == 0 && GameObject.Find(gameObject.name + "/road") == null){
        GameObject road = new GameObject("road");
        road.transform.parent = transform;
        }

        OOCQCQDOQO.OOOCDOOQQD(obj, OODCQDQQQC, OQQCCDODCO.roadWidth, surfaceOpacity, out OCOCQCQODD, out indent, applyAnimation, waveSize, waveHeight);
        OOCQCQDOQO.OCQOQOOOCD = OCQOQOOOCD;
        OOCQCQDOQO.OQDODQCOQQ = OQDODQCOQQ;
        OOCQCQDOQO.OdQODQOD = OdQODQOD + 1;
        OOCQCQDOQO.OOQQQDOD = OOQQQDOD;
        OOCQCQDOQO.OOQQQDODOffset = OOQQQDODOffset;
        OOCQCQDOQO.OOQQQDODLength = OOQQQDODLength;
        OOCQCQDOQO.objectType = objectType;
        OOCQCQDOQO.snapY = snapY;
        OOCQCQDOQO.terrainRendered = ODQDCQQQDO;
        OOCQCQDOQO.handleVegetation = handleVegetation;
        OOCQCQDOQO.raise = raise;
        OOCQCQDOQO.roadResolution = roadResolution;
        OOCQCQDOQO.multipleTerrains = multipleTerrains;
        OOCQCQDOQO.editRestore = editRestore;
        OOCQCQDOQO.roadMaterialEdit = roadMaterialEdit;
        OOCQCQDOQO.renderRoad = renderRoad;
        OOCQCQDOQO.rscrpts = rscrpts.Length;
        OOCQCQDOQO.blendFlag = blendFlag;
        OOCQCQDOQO.startBlendDistance = startBlendDistance;
        OOCQCQDOQO.endBlendDistance = endBlendDistance;

        OOCQCQDOQO.iOS = iOS;

        if(backupLocation == 0)OOOQODCODO.backupFolder = "/EasyRoads3D";
        else OOOQODCODO.backupFolder =  OOOQODCODO.extensionPath + "/Backups";

        ODODQOQO = OOCQCQDOQO.OCQDDDDCDO();
        ODODQOQOInt = OOCQCQDOQO.OCODQCOODQ();

        if(ODQDCQQQDO){

        doRestore = true;
        }

        OOCDCCOCQD();

        if(arr != null || ODODQOOQ == null) OOQQQCODCQ(arr, DOODQOQO, OODDQOQO);

        if(doRestore) return;
    }