// Use this for initialization void Start() { this.battleMessage = new OBattleMessage(); this.monsterIsSelected = new bool[this.monsterList.list.Length]; // default is false this.monstersAvaliable = this.monsterList.list.Length; // default is false this.chosenMonsters = new int[2][]; this.chosenMonsters[0] = new int[2] { -1, -1 }; this.chosenMonsters[1] = new int[2] { -1, -1 }; print("monster list length: " + this.monsterList.list.Length + ", array: " + this.monsterIsSelected); }
public void SetParam(OBattleMessage bm) { this.battleMessage = bm; }