public void Init(OBJData data, int i) { DoRender = true; this.data = data; lines = new List <RenderLine>(); navigationBox = new RenderBoundingBox(); navigationBox.Init(new BoundingBox(new Vector3(-0.1f), new Vector3(0.1f))); navigationBox.SetColour(System.Drawing.Color.Green); navigationBox.SetTransform(Matrix.Translation(data.vertices[i].Position)); vertex = data.vertices[i]; }
private RenderLine CreateConnectionLine(OBJData.VertexStruct FromPoint, OBJData.VertexStruct ToPoint, System.Drawing.Color Colour) { RenderLine navigationLine = new RenderLine(); navigationLine.SetUnselectedColour(Colour); navigationLine.SetSelectedColour(System.Drawing.Color.Red); navigationLine.Init(new Vector3[2] { FromPoint.Position, ToPoint.Position }); return(navigationLine); }
public void SelectNode(int Index) { // TODO: Big problem here - The graphics class isn't aware of the selecting logic here. // So we'll one day need to support the graphics class aware of this and deselect this whenever another // object has been selected. if (SelectedIndex != -1) { BoundingBoxes[SelectedIndex].Unselect(); } // Move the selection to the new Vertex BoundingBoxes[Index].Select(); SelectedIndex = Index; // Render debug work OBJData.VertexStruct PathPoint = data.vertices[Index]; RenderLine FromA = CreateConnectionLine(PathPoint, data.vertices[PathPoint.Unk3], System.Drawing.Color.Yellow); RenderLine FromB = CreateConnectionLine(PathPoint, data.vertices[PathPoint.Unk4], System.Drawing.Color.Brown); RenderLine FromC = CreateConnectionLine(PathPoint, data.vertices[PathPoint.Unk5], System.Drawing.Color.Red); PointConnectionsBatch.ClearObjects(); PointConnectionsBatch.AddObject(RefManager.GetNewRefID(), FromA); PointConnectionsBatch.AddObject(RefManager.GetNewRefID(), FromB); PointConnectionsBatch.AddObject(RefManager.GetNewRefID(), FromC); foreach (var IncomingPoint in PathPoint.IncomingConnections) { RenderLine Connection = CreateConnectionLine(PathPoint, IncomingPoint, System.Drawing.Color.Green); PointConnectionsBatch.AddObject(RefManager.GetNewRefID(), Connection); } foreach (var OutgoingPoint in PathPoint.OutgoingConnections) { RenderLine Connection = CreateConnectionLine(PathPoint, OutgoingPoint, System.Drawing.Color.Blue); PointConnectionsBatch.AddObject(RefManager.GetNewRefID(), Connection); } PointConnectionsBatch.SetIsDirty(); }