void OnTriggerEnter2D(Collider2D eta) { if (eta.name == "Player") { NyawaManager.HurtPlayer(damageToGive); var player = eta.GetComponent <PlayerController>(); player.knockbackCount = player.knockbackLength; if (eta.transform.position.x < transform.position.x) { player.knockFromRight = true; } else { player.knockFromRight = false; } } }
// Use this for initialization void Start() { player = FindObjectOfType <PlayerController>(); nyawaManager = FindObjectOfType <NyawaManager>(); }