/// <summary> /// Checks whether a given instance /// appears to have been created by Narrative Threads. /// </summary> /// <param name="instance">The instance to check.</param> /// <returns>True if the instance appears to have /// been created by Narrative Threads; false otherwise.</returns> public bool CreatedByNarrativeThreads(INWN2Instance instance) { if (instance == null) { throw new ArgumentNullException("instance"); } return(CreatedByNarrativeThreads(Nwn2ScriptSlot.GetNwn2Type(instance.ObjectType), instance.Template.ResRef.Value)); }
/// <summary> /// Checks whether a given blueprint /// appears to have been created by Narrative Threads. /// </summary> /// <param name="behaviour">The blueprint to check.</param> /// <returns>True if the blueprint appears to have /// been created by Narrative Threads; false otherwise.</returns> public bool CreatedByNarrativeThreads(INWN2Blueprint blueprint) { if (blueprint == null) { throw new ArgumentNullException("blueprint"); } return(CreatedByNarrativeThreads(Nwn2ScriptSlot.GetNwn2Type(blueprint.ObjectType), blueprint.Resource.ResRef.Value)); }
public ObjectBlock GetBlock(Nwn2Address address) { if (address == null) { throw new ArgumentNullException("address"); } if (session.GetModule() == null) { throw new InvalidOperationException("No module is open."); } if (address.TargetType == Nwn2Type.Module) { return(blocks.CreateModuleBlock()); } else if (address.TargetType == Nwn2Type.Area) { NWN2GameArea area = session.GetArea(address.AreaTag); if (area == null) { throw new ArgumentException("No such area in the current module.", "area"); } else { return(blocks.CreateAreaBlock(area)); } } else { NWN2ObjectType type = Nwn2ScriptSlot.GetObjectType(address.TargetType).Value; INWN2Blueprint blueprint = session.GetBlueprint(address.InstanceTag, type); if (blueprint != null) { return(blocks.CreateInstanceBlockFromBlueprint(blueprint)); } foreach (NWN2AreaViewer viewer in NWN2Toolset.NWN2ToolsetMainForm.App.GetAllAreaViewers()) { NWN2InstanceCollection instances = session.GetObjectsByAddressInArea(address, viewer.Area.Tag); if (instances.Count > 0) { INWN2Instance instance = instances[0]; return(blocks.CreateInstanceBlock(instance)); } } return(null); } }
public InstanceBehaviour(string tag, string displayName, NWN2ObjectType type, string areaTag, string resRef, string iconName) : this(tag, displayName, Nwn2ScriptSlot.GetNwn2Type(type), areaTag, resRef, iconName) { }
public BlueprintBehaviour(string resRef, string displayName, string baseResRef, string iconName, NWN2ObjectType type) : this(resRef, displayName, baseResRef, iconName, Nwn2ScriptSlot.GetNwn2Type(type)) { }
protected void TrackToolsetChanges(ToolsetEventReporter reporter) { if (!reporter.IsRunning) { reporter.Start(); } reporter.ModuleChanged += delegate(object oSender, ModuleChangedEventArgs eArgs) { /* Fires when a module closes, but that doesn't mean that the new module has * been fully opened yet... usually takes a while! */ Action action = new Action ( delegate() { if (manager != null) { manager.EmptyBag(AreasBagName); foreach (NWN2ObjectType type in Enum.GetValues(typeof(NWN2ObjectType))) { string bag = String.Format(InstanceBagNamingFormat, type); if (manager.HasBag(bag)) { manager.EmptyBag(bag); } } manager.AddMoveable("Creatures", blocks.CreatePlayerBlock()); } } ); uiThreadAccess.Dispatcher.Invoke(DispatcherPriority.Normal, action); }; reporter.InstanceAdded += delegate(object sender, InstanceEventArgs e) { if (manager == null) { return; } string bag = String.Format(InstanceBagNamingFormat, e.Instance.ObjectType.ToString()); if (!manager.HasBag(bag)) { return; } ObjectBlock block = blocks.CreateInstanceBlock(e.Instance, e.Area); manager.AddMoveable(bag, block); }; reporter.InstanceRemoved += delegate(object sender, InstanceEventArgs e) { if (manager == null || e.Instance == null) { return; } string bag = String.Format(InstanceBagNamingFormat, Nwn2ScriptSlot.GetNwn2Type(e.Instance.ObjectType)); if (!manager.HasBag(bag)) { return; } try { UIElementCollection collection = manager.GetMoveables(bag); ObjectBlock lost = blocks.CreateInstanceBlock(e.Instance, e.Area); foreach (ObjectBlock block in collection) { if (block.Equals(lost)) { manager.RemoveMoveable(bag, block); return; } } } catch (Exception) {} }; reporter.BlueprintAdded += delegate(object sender, BlueprintEventArgs e) { if (manager == null || e.Blueprint == null) { return; } if (nt.CreatedByNarrativeThreads(e.Blueprint)) { Thread thread = new Thread(new ParameterizedThreadStart(CreateNarrativeThreadsBlock)); thread.IsBackground = true; thread.Start(e.Blueprint); } if (loadBlueprints) { Action action = new Action ( delegate() { string bag = String.Format(BlueprintBagNamingFormat, e.Blueprint.ObjectType.ToString()); if (manager.HasBag(bag)) { ObjectBlock block = blocks.CreateBlueprintBlock(e.Blueprint); manager.AddMoveable(bag, block); } } ); uiThreadAccess.Dispatcher.Invoke(DispatcherPriority.Normal, action); } }; reporter.BlueprintRemoved += delegate(object sender, BlueprintEventArgs e) { if (manager == null || e.Blueprint == null) { return; } if (nt.CreatedByNarrativeThreads(e.Blueprint)) { Action action = new Action ( delegate() { string bag = String.Format(InstanceBagNamingFormat, e.Blueprint.ObjectType.ToString()); if (manager.HasBag(bag)) { ObjectBlock lost = blocks.CreateInstanceBlockFromBlueprint(e.Blueprint); ObjectBlock removing = null; foreach (ObjectBlock block in manager.GetMoveables(bag)) { if (block.Equals(lost)) { removing = block; break; } } if (removing != null) { manager.RemoveMoveable(bag, removing); } } } ); uiThreadAccess.Dispatcher.Invoke(DispatcherPriority.Normal, action); } if (loadBlueprints) { Action action = new Action ( delegate() { string bag = String.Format(BlueprintBagNamingFormat, e.Blueprint.ObjectType.ToString()); if (manager.HasBag(bag)) { ObjectBlock lost = blocks.CreateBlueprintBlock(e.Blueprint); ObjectBlock removing = null; foreach (ObjectBlock block in manager.GetMoveables(bag)) { if (block.Equals(lost)) { removing = block; break; } } if (removing != null) { manager.RemoveMoveable(bag, removing); } } } ); uiThreadAccess.Dispatcher.Invoke(DispatcherPriority.Normal, action); } }; reporter.AreaOpened += delegate(object sender, AreaEventArgs e) { if (manager == null) { return; } Thread thread = new Thread(new ParameterizedThreadStart(CreateBlocksWhenAreaIsReady)); thread.IsBackground = true; thread.Start(e.Area); }; reporter.ResourceViewerClosed += delegate(object sender, ResourceViewerClosedEventArgs e) { if (manager == null) { return; } foreach (Moveable moveable in manager.GetMoveables(AreasBagName)) { ObjectBlock block = moveable as ObjectBlock; if (block == null) { continue; } AreaBehaviour area = block.Behaviour as AreaBehaviour; if (area == null) { continue; } // Assumes that there are no conversations or scripts with the same name as an // area, but there's no immediately apparent way around this: // (TODO: Could check that module doesn't have a script or conversation of the same name.) if (area.Identifier == e.ResourceName) { manager.RemoveMoveable(AreasBagName, moveable); break; } } if (NWN2ToolsetMainForm.App.Module != null && NWN2ToolsetMainForm.App.Module.Areas.ContainsCaseInsensitive(e.ResourceName)) { // At this point we think it's an area that's been closed, so remove // any instances associated with that area: foreach (NWN2ObjectType type in Enum.GetValues(typeof(NWN2ObjectType))) { string bag = String.Format(InstanceBagNamingFormat, type); if (manager.HasBag(bag)) { List <Moveable> removing = new List <Moveable>(); foreach (Moveable moveable in manager.GetMoveables(bag)) { ObjectBlock block = moveable as ObjectBlock; if (block == null) { continue; } InstanceBehaviour instance = block.Behaviour as InstanceBehaviour; if (instance == null) { continue; } if (instance.AreaTag.ToLower() == e.ResourceName.ToLower()) { removing.Add(moveable); } } foreach (Moveable moveable in removing) { manager.RemoveMoveable(bag, moveable); } } } } }; // Ensure that an area always has the same resource name and tag: reporter.AreaNameChanged += delegate(object oObject, NameChangedEventArgs eArgs) { NWN2GameArea area = eArgs.Item as NWN2GameArea; if (area == null) { return; } string blockHasTag = area.Tag; if (area.Tag != area.Name) { area.Tag = area.Name; } OEIShared.Utils.OEIExoLocString oeiStr = Nwn2Strings.GetOEIStringFromString(area.Name); if (area.DisplayName != oeiStr) { area.DisplayName = oeiStr; } // Note that this will only work for areas that are currently open... // we'll deal with changing the name of closed areas when they open. // Update the area block, if the area is open: bool open = false; foreach (NWN2AreaViewer av in NWN2ToolsetMainForm.App.GetAllAreaViewers()) { if (av.Area == area) { open = true; break; } } if (!open) { return; } AreaBehaviour behaviour = blocks.CreateAreaBehaviour(area); if (manager.HasBag(AreasBagName)) { UIElementCollection existingBlocks = manager.GetMoveables(AreasBagName); bool updated = false; foreach (UIElement u in existingBlocks) { ObjectBlock existing = u as ObjectBlock; if (existing == null) { continue; } AreaBehaviour existingBehaviour = existing.Behaviour as AreaBehaviour; if (existingBehaviour == null) { continue; } // If you find an area with the same tag, replace its behaviour to update it: if (existingBehaviour.Tag == blockHasTag) { existing.Behaviour = behaviour; updated = true; break; } } if (!updated) { ObjectBlock block = blocks.CreateAreaBlock(behaviour); manager.AddMoveable(AreasBagName, block, false); } } }; // If a script has its name changed, change it back: reporter.ScriptNameChanged += delegate(object oObject, NameChangedEventArgs eArgs) { Thread thread = new Thread(new ParameterizedThreadStart(ReverseScriptNameChange)); thread.IsBackground = false; thread.Start(eArgs); }; }
public void ReturnsFullListOfScriptSlotsForEachType() { List <string> reflected; List <string> provided; // NWN2ObjectTypes: foreach (NWN2ObjectType type in Enum.GetValues(typeof(NWN2ObjectType))) { if (type == NWN2ObjectType.Prefab) { continue; } reflected = new List <string>(); foreach (PropertyInfo pi in GetInstanceType(type).GetProperties(BindingFlags.Public | BindingFlags.Instance)) { if (pi.Name.StartsWith("On")) { reflected.Add(pi.Name); } } provided = (List <string>)Nwn2ScriptSlot.GetScriptSlotNames(type); provided.Sort(); reflected.Sort(); Assert.IsNotNull(provided); Assert.IsTrue(reflected.SequenceEqual(provided)); } // NWN2GameModule: reflected = new List <string>(); foreach (PropertyInfo pi in typeof(NWN2ModuleInformation).GetProperties(BindingFlags.Public | BindingFlags.Instance)) { if (pi.Name.StartsWith("On")) { reflected.Add(pi.Name); } } provided = (List <string>)Nwn2ScriptSlot.GetScriptSlotNames(Nwn2Type.Module); provided.Sort(); reflected.Sort(); Assert.IsNotNull(provided); Assert.IsTrue(reflected.SequenceEqual(provided)); // NWN2GameArea: reflected = new List <string>(); foreach (PropertyInfo pi in typeof(NWN2GameArea).GetProperties(BindingFlags.Public | BindingFlags.Instance)) { if (pi.Name.StartsWith("On")) { reflected.Add(pi.Name); } } provided = (List <string>)Nwn2ScriptSlot.GetScriptSlotNames(Nwn2Type.Area); provided.Sort(); reflected.Sort(); Assert.IsNotNull(provided); Assert.IsTrue(reflected.SequenceEqual(provided)); }
/// <summary> /// Translates Flip source into NWScript, compiles it, /// and attaches the results to a Neverwinter Nights 2 module. /// </summary> /// <param name="source">The Flip source to be compiled.</param> /// <param name="address">An address representing the location /// to attach this script to.</param> /// <returns>The name the script was saved under.</returns> public override string Attach(FlipScript source, string address) { if (source == null) { throw new ArgumentNullException("source"); } if (address == null) { throw new ArgumentNullException("address"); } if (address == String.Empty) { throw new ArgumentException("Must provide a valid address for attaching script.", "address"); } if (!Nwn2ToolsetFunctions.ToolsetIsOpen()) { throw new InvalidOperationException("Toolset must be open to attach scripts."); } NWN2GameModule module = session.GetModule(); if (module == null) { throw new InvalidOperationException("No module is currently open in the toolset."); } string name = GetUnusedName(); try { if (name.Length > 32) { throw new ApplicationException("Cannot attach script under the generated name ('" + name + "') " + "because it is of length " + name.Length + ", and the maximum " + "valid length of a resource name for NWN2 is 32."); } NWN2GameScript script = session.AddScript(name, source.Code); session.CompileScript(script); if (address.StartsWith("Conversation")) { Nwn2ConversationAddress convAddress = new Nwn2ConversationAddress(address); NWN2GameConversation conversation = session.GetConversation(convAddress.Conversation); if (conversation == null) { throw new ArgumentException("Conversation '" + convAddress.Conversation + "' was not found in current module.", "address"); } // foreach (NWN2Toolset.NWN2.Views.INWN2Viewer v in NWN2Toolset.NWN2ToolsetMainForm.App.GetAllViewers()) { // NWN2Toolset.NWN2.Views.NWN2ConversationViewer cv = v as NWN2Toolset.NWN2.Views.NWN2ConversationViewer; // if (cv != null) { // System.Windows.MessageBox.Show("From viewer...\n" + cv.Conversation.Name + // "\nConnectors: " + cv.Conversation.AllConnectors.Count + "\n" + // "Entries: " + cv.Conversation.Entries.Count + "\n" + // "Replies: " + cv.Conversation.Replies.Count + "\n" + // "Loaded: " + conversation.Loaded); // } // } // // // System.Windows.MessageBox.Show("From module, before insisting on load...\n" + conversation.Name + // "\nConnectors: " + conversation.AllConnectors.Count + "\n" + // "Entries: " + conversation.Entries.Count + "\n" + // "Replies: " + conversation.Replies.Count + "\n" + // "Loaded: " + conversation.Loaded); // // // // if (!conversation.Loaded) conversation.Demand(); // // // System.Windows.MessageBox.Show("From module, after insisting on load...\n" + conversation.Name + // "\nConnectors: " + conversation.AllConnectors.Count + "\n" + // "Entries: " + conversation.Entries.Count + "\n" + // "Replies: " + conversation.Replies.Count + "\n" + // "Loaded: " + conversation.Loaded); NWN2ConversationLine line = session.GetConversationLine(conversation, convAddress.LineID); if (line == null) { throw new ArgumentException("Line with ID " + convAddress.LineID + " was not found in current module.", "address"); } if (convAddress.AttachedAs == ScriptType.Conditional) { session.AttachScriptToConversationAsCondition(script, line, conversation); } else { session.AttachScriptToConversation(script, line, conversation); } } else { Nwn2Address nwn2Address = new Nwn2Address(address); if (!Scripts.IsEventRaiser(nwn2Address.TargetType)) { throw new ArgumentException("Cannot attach scripts to a " + nwn2Address.TargetType + "."); } if (nwn2Address.TargetType == Nwn2Type.Module) { session.AttachScriptToModule(script, nwn2Address.TargetSlot); } else if (nwn2Address.TargetType == Nwn2Type.Area) { NWN2GameArea area = session.GetArea(nwn2Address.AreaTag); if (area == null) { throw new ArgumentException("Area '" + nwn2Address.AreaTag + "' was not found in current module.", "address"); } session.AttachScriptToArea(script, area, nwn2Address.TargetSlot); } else { /* * We want to attach to ALL instances matching the address in ALL OPEN areas, ignoring AreaTag and UseIndex. */ NWN2ObjectType nwn2ObjectType = Nwn2ScriptSlot.GetObjectType(nwn2Address.TargetType).Value; bool attached = false; foreach (NWN2GameArea a in module.Areas.Values) { if (!session.AreaIsOpen(a)) { continue; } NWN2InstanceCollection instances = session.GetObjectsByTag(a, nwn2ObjectType, nwn2Address.InstanceTag); foreach (INWN2Instance instance in instances) { session.AttachScriptToObject(script, instance, nwn2Address.TargetSlot); attached = true; } } /* * We also want to attach to any blueprints which use this tag as their resref. */ // First check that if a blueprint which uses this tag as resref exists, it was created by Narrative Threads: if (nt.CreatedByNarrativeThreads(Nwn2ScriptSlot.GetNwn2Type(nwn2ObjectType), nwn2Address.InstanceTag)) { INWN2Blueprint blueprint = session.GetBlueprint(nwn2Address.InstanceTag.ToLower(), nwn2ObjectType); if (blueprint != null) { session.AttachScriptToBlueprint(script, blueprint, nwn2Address.TargetSlot); attached = true; } } if (!attached) { string error; if (nt.IsLoaded) { error = String.Format("There isn't a {0} with tag '{1}' in any of the areas that are open, or " + "in the blueprints collection.", nwn2Address.TargetType, nwn2Address.InstanceTag); } else { error = String.Format("There isn't a {0} with tag '{1}' in any of the areas that are open.", nwn2Address.TargetType, nwn2Address.InstanceTag); } throw new MatchingInstanceNotFoundException(error, nwn2Address); } } } } catch (MatchingInstanceNotFoundException x) { throw x; } catch (Exception x) { throw new ApplicationException("Something went wrong while saving and attaching script.", x); } if (backups != null) { if (!Directory.Exists(backups)) { try { Directory.CreateDirectory(backups); } catch (Exception) { return(name); } } string saveTo; if (createFoldersForUsers) { try { saveTo = Path.Combine(backups, Environment.UserName); if (!Directory.Exists(saveTo)) { Directory.CreateDirectory(saveTo); } saveTo = Path.Combine(saveTo, module.Name); if (!Directory.Exists(saveTo)) { Directory.CreateDirectory(saveTo); } } catch (Exception) { saveTo = backups; } } else { saveTo = backups; } try { WriteBackup(name, saveTo, source.Code); } catch (Exception) { } } return(name); }
/// <summary> /// /// </summary> /// <param name="script"></param> /// <param name="attachment">Only return a script if it is attached /// in the manner indicated by this parameter.</param> /// <returns></returns> /// <remarks>This method expects that the NWN2GameScript is already Loaded /// (that is, the responsibility for calling Demand() falls to the client.)</remarks> public FlipScript GetFlipScript(NWN2GameScript script, Attachment attachment) { if (script == null) { throw new ArgumentNullException("script"); } string code, address, naturalLanguage; ScriptWriter.ParseNWScript(script.Data, out code, out address, out naturalLanguage); ScriptType scriptType = GetScriptType(script); if (attachment == Attachment.Ignore) { return(new FlipScript(code, scriptType, script.Name)); } NWN2GameModule mod = session.GetModule(); if (mod == null) { throw new InvalidOperationException("No module is open."); } Nwn2Address nwn2Address; Nwn2ConversationAddress nwn2ConversationAddress; switch (attachment) { case Attachment.Attached: nwn2Address = Nwn2Address.TryCreate(address); nwn2ConversationAddress = Nwn2ConversationAddress.TryCreate(address); break; case Attachment.AttachedToConversation: nwn2Address = null; nwn2ConversationAddress = Nwn2ConversationAddress.TryCreate(address); break; case Attachment.AttachedToScriptSlot: nwn2Address = Nwn2Address.TryCreate(address); nwn2ConversationAddress = null; break; default: nwn2Address = null; nwn2ConversationAddress = null; break; } if (nwn2Address != null) { try { if (nwn2Address.TargetType == Nwn2Type.Module) { IResourceEntry resource = typeof(NWN2ModuleInformation).GetProperty(nwn2Address.TargetSlot).GetValue(mod.ModuleInfo, null) as IResourceEntry; if (resource != null && resource.ResRef.Value == script.Name) { return(new FlipScript(code, scriptType, script.Name)); } } else if (nwn2Address.TargetType == Nwn2Type.Area) { NWN2GameArea area = session.GetArea(nwn2Address.AreaTag); if (area != null) { IResourceEntry resource = typeof(NWN2GameArea).GetProperty(nwn2Address.TargetSlot).GetValue(area, null) as IResourceEntry; if (resource != null && resource.ResRef.Value == script.Name) { return(new FlipScript(code, scriptType, script.Name)); } } } else { /* * The script might be attached to a Narrative Threads blueprint: */ // First check that if a blueprint which uses this tag as resref exists, it was created by Narrative Threads: if (nt.CreatedByNarrativeThreads(nwn2Address.TargetType, nwn2Address.InstanceTag)) { NWN2ObjectType objectType = Nwn2ScriptSlot.GetObjectType(nwn2Address.TargetType).Value; INWN2Blueprint blueprint = session.GetBlueprint(nwn2Address.InstanceTag.ToLower(), objectType); if (blueprint != null) { IResourceEntry resource = blueprint.GetType().GetProperty(nwn2Address.TargetSlot).GetValue(blueprint, null) as IResourceEntry; if (resource != null && resource.ResRef.Value == script.Name) { return(new FlipScript(code, scriptType, script.Name)); } } } // Check through all OPEN areas. foreach (NWN2GameArea area in mod.Areas.Values) { if (!session.AreaIsOpen(area)) { continue; } NWN2InstanceCollection instances = session.GetObjectsByAddressInArea(nwn2Address, area.Tag); if (instances != null) { // Check the script is still attached to the target object in the slot it claims to be, // in at least one instance, and if so add it to the set of scripts to be opened: foreach (INWN2Instance instance in instances) { IResourceEntry resource = instance.GetType().GetProperty(nwn2Address.TargetSlot).GetValue(instance, null) as IResourceEntry; if (resource != null && resource.ResRef.Value == script.Name) { return(new FlipScript(code, scriptType, script.Name)); } } } } } } catch (Exception x) { throw new ApplicationException(String.Format("Failed to handle script + '{0}' properly.", script.Name), x); } } else if (nwn2ConversationAddress != null) // Check through all conversations, regardless of whether they're open. { NWN2GameConversation conversation = session.GetConversation(nwn2ConversationAddress.Conversation); if (conversation == null) { return(null); } if (NWN2Toolset.NWN2ToolsetMainForm.App.GetViewerForResource(conversation) == null) { conversation.Demand(); } NWN2ConversationLine line = conversation.GetLineFromGUID(nwn2ConversationAddress.LineID); if (line == null) { return(null); } if (line.Actions.Count == 0) { return(null); } IResourceEntry resource = line.Actions[0].Script; if (resource != null && resource.ResRef.Value == script.Name) { return(new FlipScript(code, scriptType, script.Name)); } } return(null); }
/// <summary> /// /// </summary> /// <param name="dict"></param> /// <param name="attachment"></param> /// <returns></returns> /// <remarks>Note that this automatically opens and closes areas/conversations etc. - it is only /// for use with analysis methods, not for users.</remarks> public List <ScriptTriggerTuple> GetAllScriptsFromModule(Attachment attachment) { NWN2GameModule mod = session.GetModule(); if (mod == null) { throw new InvalidOperationException("No module is open."); } NWN2GameScriptDictionary dict = mod.Scripts; if (attachment == Attachment.Ignore) { return(GetTuples(dict)); } Dictionary <Nwn2Address, FlipScript> moduleScripts = new Dictionary <Nwn2Address, FlipScript>(); Dictionary <Nwn2Address, FlipScript> areaScripts = new Dictionary <Nwn2Address, FlipScript>(); Dictionary <Nwn2ConversationAddress, FlipScript> conversationScripts = new Dictionary <Nwn2ConversationAddress, FlipScript>(); foreach (NWN2GameScript nwn2Script in dict.Values) { try { nwn2Script.Demand(); string code, address, naturalLanguage; ScriptWriter.ParseNWScript(nwn2Script.Data, out code, out address, out naturalLanguage); ScriptType scriptType = GetScriptType(nwn2Script); FlipScript script = new FlipScript(code, scriptType, nwn2Script.Name); Nwn2ConversationAddress ca = Nwn2ConversationAddress.TryCreate(address); if (ca != null) { conversationScripts.Add(ca, script); } else { Nwn2Address a = Nwn2Address.TryCreate(address); if (a != null) { if (a.TargetType == Nwn2Type.Module) { moduleScripts.Add(a, script); } else { areaScripts.Add(a, script); } } } nwn2Script.Release(); } catch (Exception) {} } List <ScriptTriggerTuple> scripts = new List <ScriptTriggerTuple>(dict.Count); // this is what we'll return if (attachment == Attachment.AttachedToConversation || attachment == Attachment.Attached) { // Index by conversation name, so we can check all the scripts for a conversation in one go. Dictionary <string, List <Nwn2ConversationAddress> > convNameIndex = new Dictionary <string, List <Nwn2ConversationAddress> >(); foreach (Nwn2ConversationAddress address in conversationScripts.Keys) { if (!convNameIndex.ContainsKey(address.Conversation)) { convNameIndex.Add(address.Conversation, new List <Nwn2ConversationAddress>()); } convNameIndex[address.Conversation].Add(address); } foreach (string convName in convNameIndex.Keys) { NWN2GameConversation conv = mod.Conversations[convName]; if (conv == null) { continue; } conv.Demand(); foreach (Nwn2ConversationAddress address in convNameIndex[convName]) { FlipScript script = conversationScripts[address]; NWN2ConversationLine line = conv.GetLineFromGUID(address.LineID); if (line == null) { continue; } if (address.AttachedAs == ScriptType.Standard && line.Actions.Count > 0) { IResourceEntry resource = line.Actions[0].Script; if (resource != null && resource.ResRef.Value == script.Name) { scripts.Add(new ScriptTriggerTuple(script, triggerFactory.GetTriggerFromAddress(address))); } } else if (address.AttachedAs == ScriptType.Conditional && line.OwningConnector.Conditions.Count > 0) { IResourceEntry resource = line.OwningConnector.Conditions[0].Script; if (resource != null && resource.ResRef.Value == script.Name) { scripts.Add(new ScriptTriggerTuple(script, triggerFactory.GetTriggerFromAddress(address))); } } } conv.Release(); } } if (attachment == Attachment.AttachedToScriptSlot || attachment == Attachment.Attached) { // First, just check for scripts attached to the module - easy: foreach (Nwn2Address address in moduleScripts.Keys) { FlipScript script = moduleScripts[address]; IResourceEntry resource = typeof(NWN2ModuleInformation).GetProperty(address.TargetSlot).GetValue(mod.ModuleInfo, null) as IResourceEntry; if (resource != null && resource.ResRef.Value == script.Name) { scripts.Add(new ScriptTriggerTuple(script, triggerFactory.GetTriggerFromAddress(address))); } } // Next, check whether any script is attached to a Narrative Threads blueprint, and // if you find one, add it to the collection and remove it from consideration: List <Nwn2Address> processed = new List <Nwn2Address>(); foreach (Nwn2Address address in areaScripts.Keys) { if (Nwn2ScriptSlot.GetObjectType(address.TargetType) == null) { continue; // ignore area, module etc. } FlipScript script = areaScripts[address]; // First check that if a blueprint which uses this tag as resref exists, it was created by Narrative Threads: if (nt.CreatedByNarrativeThreads(address.TargetType, address.InstanceTag)) { NWN2ObjectType objectType = Nwn2ScriptSlot.GetObjectType(address.TargetType).Value; INWN2Blueprint blueprint = session.GetBlueprint(address.InstanceTag.ToLower(), objectType); if (blueprint != null) { IResourceEntry resource = blueprint.GetType().GetProperty(address.TargetSlot).GetValue(blueprint, null) as IResourceEntry; if (resource != null && resource.ResRef.Value == script.Name) { scripts.Add(new ScriptTriggerTuple(script, triggerFactory.GetTriggerFromAddress(address))); processed.Add(address); } } } } foreach (Nwn2Address p in processed) { areaScripts.Remove(p); // has been added, so don't check for it more than once } // Then, open each area in turn, and see whether a script is attached to it. If it is, add // it to the collection and remove it from consideration: foreach (NWN2GameArea area in mod.Areas.Values) { if (areaScripts.Count == 0) { break; } session.OpenArea(area); processed = new List <Nwn2Address>(); foreach (Nwn2Address address in areaScripts.Keys) { FlipScript script = areaScripts[address]; if (address.TargetType == Nwn2Type.Area) { IResourceEntry resource = typeof(NWN2GameArea).GetProperty(address.TargetSlot).GetValue(area, null) as IResourceEntry; if (resource != null && resource.ResRef.Value == script.Name) { scripts.Add(new ScriptTriggerTuple(script, triggerFactory.GetTriggerFromAddress(address))); processed.Add(address); // don't check whether to add it more than once } } else { NWN2InstanceCollection instances = session.GetObjectsByAddressInArea(address, area.Tag); if (instances != null) { // Check the script is still attached to the target object in the slot it claims to be, // in at least one instance, and if so add it to the set of scripts to be opened: foreach (INWN2Instance instance in instances) { IResourceEntry resource = instance.GetType().GetProperty(address.TargetSlot).GetValue(instance, null) as IResourceEntry; if (resource != null && resource.ResRef.Value == script.Name) { scripts.Add(new ScriptTriggerTuple(script, triggerFactory.GetTriggerFromAddress(address))); processed.Add(address); break; } } } } } foreach (Nwn2Address p in processed) { areaScripts.Remove(p); // has been added, so don't check for it more than once } session.CloseArea(area); } } return(scripts); }