public void GetTemperature(IGpu gpu, out uint coreTemperature, out uint memoryTemperature) { coreTemperature = 0; memoryTemperature = 0; if (NvapiNativeMethods.NvGetThermalSettings == null) { return; } try { int busId = gpu.GetOverClockId(); if (!HandlesByBusId.TryGetValue(busId, out NvPhysicalGpuHandle handle)) { return; } NvGPUThermalSettings settings = NvGPUThermalSettings.Create(); var r = NvapiNativeMethods.NvGetThermalSettings(handle, (int)NvThermalTarget.ALL, ref settings); if (r != NvStatus.NVAPI_OK) { settings.Count = 0; NTMinerConsole.DevError(() => $"{nameof(NvapiNativeMethods.NvGetThermalSettings)} {r.ToString()}"); } if (settings.Count > 0) { coreTemperature = settings.Sensor[0].CurrentTemp; } // TODO:3090是支持显存温度的,但不知道用什么接口读取 if (settings.Count > 1) { memoryTemperature = settings.Sensor[1].CurrentTemp; } } catch (Exception e) { Logger.ErrorDebugLine(e); } }
private void UpdateTemperatureSettings() { _thermalSettings = new NvGPUThermalSettings(); _thermalSettings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER; _thermalSettings.Count = NVAPI.MAX_THERMAL_SENSORS_PER_GPU; _thermalSettings.Sensor = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU]; NVAPI.NvAPI_GPU_GetThermalSettings(_handle, (int)NvThermalTarget.ALL, ref _thermalSettings); }
public IEnumerable <Sample> GetData() { if (!available) { yield break; } foreach (var handle in handles) { string name; NVAPI.NvAPI_GPU_GetFullName(handle, out name); NvGPUThermalSettings settings = GetThermalSettings(handle); for (int i = 0; i < settings.Count; i++) { NvSensor sensor = settings.Sensor[i]; switch (sensor.Target) { case NvThermalTarget.BOARD: name = "GPU Board"; break; case NvThermalTarget.GPU: name = "GPU Core"; break; case NvThermalTarget.MEMORY: name = "GPU Memory"; break; case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break; case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break; default: name = "GPU"; break; } yield return(Sample.Temperature(name, sensor.CurrentTemp, true)); } int value; if (NVAPI.NvAPI_GPU_GetTachReading != null && NVAPI.NvAPI_GPU_GetTachReading(handle, out value) == NvStatus.OK) { yield return(Sample.FanSpeed("GPU Fan", value, true)); } } }
static NvGPUThermalSettings GetThermalSettings(NvPhysicalGpuHandle handle) { NvGPUThermalSettings settings = new NvGPUThermalSettings(); settings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER; settings.Count = NVAPI.MAX_THERMAL_SENSORS_PER_GPU; settings.Sensor = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU]; if (NVAPI.NvAPI_GPU_GetThermalSettings(handle, (int)NvThermalTarget.ALL, ref settings) != NvStatus.OK) { settings.Count = 0; } return(settings); }
private NvGPUThermalSettings GetThermalSettings() { NvGPUThermalSettings settings = new NvGPUThermalSettings(); settings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER; settings.Count = NVAPI.MAX_THERMAL_SENSORS_PER_GPU; settings.Sensor = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU]; if (!(NVAPI.NvAPI_GPU_GetThermalSettings != null && NVAPI.NvAPI_GPU_GetThermalSettings(_handle, (int)NvThermalTarget.ALL, ref settings) == NvStatus.OK)) { settings.Count = 0; } return(settings); }
public float GetSensorValue(int deviceIndex, SensorType sensorType) { NvPhysicalGpuHandle physicalHandle = nvPhysicalGpuHandles[deviceIndex]; switch (sensorType) { case SensorType.GFX_LOAD: if (NvAPI_GPU_GetDynamicPstatesInfoEx != null) { NvDynamicPstatesInfoEx infoEx = new NvDynamicPstatesInfoEx(); infoEx.Version = GPU_DYNAMIC_PSTATES_INFO_EX_VER; infoEx.UtilizationDomains = new NvUtilizationDomainEx[NVAPI_MAX_GPU_UTILIZATIONS]; return(NvAPI_GPU_GetDynamicPstatesInfoEx(physicalHandle, ref infoEx) == 0 && infoEx.UtilizationDomains[0].Present ? infoEx.UtilizationDomains[0].Percentage / 100.0f : 0); } if (NvAPI_GPU_GetDynamicPstatesInfo != null) { NvDynamicPstatesInfo info = new NvDynamicPstatesInfo(); info.Version = GPU_DYNAMIC_PSTATES_INFO_VER; info.UtilizationDomains = new NvUtilizationDomain[NVAPI_MAX_GPU_UTILIZATIONS]; return(NvAPI_GPU_GetDynamicPstatesInfo(physicalHandle, ref info) == 0 && info.UtilizationDomains[0].Present ? info.UtilizationDomains[0].Percentage : 0); } break; case SensorType.GFX_TEMPERATURE: if (NvAPI_GPU_GetThermalSettings != null) { NvGPUThermalSettings thermalSettings = new NvGPUThermalSettings(); thermalSettings.Version = GPU_THERMAL_SETTINGS_VER; thermalSettings.Count = MAX_THERMAL_SENSORS_PER_GPU; thermalSettings.Sensor = new NvSensor[MAX_THERMAL_SENSORS_PER_GPU]; return(NvAPI_GPU_GetThermalSettings(physicalHandle, (int)NvThermalTarget.ALL, ref thermalSettings) == 0 ? Array.Find(thermalSettings.Sensor, sensor => sensor.Target == NvThermalTarget.GPU).CurrentTemp : 0); } break; case SensorType.GFX_POWER: break; } return(0); }
public void Update() { uint[] values = GetClocks(); if (values != null) { _memoryClock = 0.001f * values[8]; if (values[30] != 0) { _coreClock = 0.0005f * values[30]; _shaderClock = 0.001f * values[30]; } else { _coreClock = 0.001f * values[0]; _shaderClock = 0.001f * values[14]; } } /* * Console.Write("core:" + _coreClock.ToString()); * Console.Write("mem:" + _memoryClock.ToString()); * Console.Write("shader:" + _shaderClock.ToString()); * Console.WriteLine(); */ NvMemoryInfo memoryInfo = new NvMemoryInfo(); memoryInfo.Version = NVAPI.GPU_MEMORY_INFO_VER; memoryInfo.Values = new uint[NVAPI.MAX_MEMORY_VALUES_PER_GPU]; if (NVAPI.NvAPI_GPU_GetMemoryInfo != null && _displayHandle.HasValue && NVAPI.NvAPI_GPU_GetMemoryInfo(_displayHandle.Value, ref memoryInfo) == NvStatus.OK) { TotalMem = memoryInfo.Values[0]; TotalMemMb = TotalMem / 1024; FreeMem = memoryInfo.Values[4]; FreeMemMb = FreeMem / 1024; UsedMem = Math.Max(TotalMem - FreeMem, 0); UsedMemMb = UsedMem / 1024; LoadMemPct = 100.0f * UsedMem / TotalMem; } NvPStates states = new NvPStates(); states.Version = NVAPI.GPU_PSTATES_VER; states.PStates = new NvPState[NVAPI.MAX_PSTATES_PER_GPU]; if (NVAPI.NvAPI_GPU_GetPStates != null && NVAPI.NvAPI_GPU_GetPStates(_handle, ref states) == NvStatus.OK) { /* * 0: Core * 1: MemoryController * 2: VideoEngine */ for (int i = 0; i < 3; i++) { if (states.PStates[i].Present) { LoadPct = states.PStates[i].Percentage; break; //Console.WriteLine(states.PStates[i].Percentage); } } } NvGPUThermalSettings thermalSettings = GetThermalSettings(); for (int i = 0; i < thermalSettings.Count; i++) { NvSensor sensor = thermalSettings.Sensor[i]; if (sensor.Target == NvThermalTarget.GPU) { Temperature = sensor.CurrentTemp; //Console.WriteLine(temp); break; } } }
private NvGPUThermalSettings GetThermalSettings() { NvGPUThermalSettings settings = new NvGPUThermalSettings(); settings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER; settings.Count = NVAPI.MAX_THERMAL_SENSORS_PER_GPU; settings.Sensor = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU]; if (!(NVAPI.NvAPI_GPU_GetThermalSettings != null && NVAPI.NvAPI_GPU_GetThermalSettings(handle, (int)NvThermalTarget.ALL, ref settings) == NvStatus.OK)) { settings.Count = 0; } return settings; }
static NvGPUThermalSettings GetThermalSettings(NvPhysicalGpuHandle handle) { NvGPUThermalSettings settings = new NvGPUThermalSettings(); settings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER; settings.Count = NVAPI.MAX_THERMAL_SENSORS_PER_GPU; settings.Sensor = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU]; if (NVAPI.NvAPI_GPU_GetThermalSettings(handle, (int)NvThermalTarget.ALL, ref settings) != NvStatus.OK) { settings.Count = 0; } return settings; }
public override string GetReport() { StringBuilder r = new StringBuilder(); r.AppendLine("Nvidia GPU"); r.AppendLine(); r.AppendFormat("Name: {0}{1}", name, Environment.NewLine); r.AppendFormat("Index: {0}{1}", adapterIndex, Environment.NewLine); if (displayHandle.HasValue && NVAPI.NvAPI_GetDisplayDriverVersion != null) { NvDisplayDriverVersion driverVersion = new NvDisplayDriverVersion(); driverVersion.Version = NVAPI.DISPLAY_DRIVER_VERSION_VER; if (NVAPI.NvAPI_GetDisplayDriverVersion(displayHandle.Value, ref driverVersion) == NvStatus.OK) { r.Append("Driver Version: "); r.Append(driverVersion.DriverVersion / 100); r.Append("."); r.Append((driverVersion.DriverVersion % 100).ToString("00", CultureInfo.InvariantCulture)); r.AppendLine(); r.Append("Driver Branch: "); r.AppendLine(driverVersion.BuildBranch); } } r.AppendLine(); if (NVAPI.NvAPI_GPU_GetPCIIdentifiers != null) { uint deviceId, subSystemId, revisionId, extDeviceId; NvStatus status = NVAPI.NvAPI_GPU_GetPCIIdentifiers(handle, out deviceId, out subSystemId, out revisionId, out extDeviceId); if (status == NvStatus.OK) { r.Append("DeviceID: 0x"); r.AppendLine(deviceId.ToString("X", CultureInfo.InvariantCulture)); r.Append("SubSystemID: 0x"); r.AppendLine(subSystemId.ToString("X", CultureInfo.InvariantCulture)); r.Append("RevisionID: 0x"); r.AppendLine(revisionId.ToString("X", CultureInfo.InvariantCulture)); r.Append("ExtDeviceID: 0x"); r.AppendLine(extDeviceId.ToString("X", CultureInfo.InvariantCulture)); r.AppendLine(); } } if (NVAPI.NvAPI_GPU_GetThermalSettings != null) { NvGPUThermalSettings settings = new NvGPUThermalSettings(); settings.Version = NVAPI.GPU_THERMAL_SETTINGS_VER; settings.Count = NVAPI.MAX_THERMAL_SENSORS_PER_GPU; settings.Sensor = new NvSensor[NVAPI.MAX_THERMAL_SENSORS_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetThermalSettings(handle, (int)NvThermalTarget.ALL, ref settings); r.AppendLine("Thermal Settings"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < settings.Count; i++) { r.AppendFormat(" Sensor[{0}].Controller: {1}{2}", i, settings.Sensor[i].Controller, Environment.NewLine); r.AppendFormat(" Sensor[{0}].DefaultMinTemp: {1}{2}", i, settings.Sensor[i].DefaultMinTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].DefaultMaxTemp: {1}{2}", i, settings.Sensor[i].DefaultMaxTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].CurrentTemp: {1}{2}", i, settings.Sensor[i].CurrentTemp, Environment.NewLine); r.AppendFormat(" Sensor[{0}].Target: {1}{2}", i, settings.Sensor[i].Target, Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetAllClocks != null) { NvClocks allClocks = new NvClocks(); allClocks.Version = NVAPI.GPU_CLOCKS_VER; allClocks.Clock = new uint[NVAPI.MAX_CLOCKS_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetAllClocks(handle, ref allClocks); r.AppendLine("Clocks"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < allClocks.Clock.Length; i++) if (allClocks.Clock[i] > 0) { r.AppendFormat(" Clock[{0}]: {1}{2}", i, allClocks.Clock[i], Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetTachReading != null) { int tachValue; NvStatus status = NVAPI.NvAPI_GPU_GetTachReading(handle, out tachValue); r.AppendLine("Tachometer"); r.AppendLine(); if (status == NvStatus.OK) { r.AppendFormat(" Value: {0}{1}", tachValue, Environment.NewLine); } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetPStates != null) { NvPStates states = new NvPStates(); states.Version = NVAPI.GPU_PSTATES_VER; states.PStates = new NvPState[NVAPI.MAX_PSTATES_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetPStates(handle, ref states); r.AppendLine("P-States"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < states.PStates.Length; i++) if (states.PStates[i].Present) r.AppendFormat(" Percentage[{0}]: {1}{2}", i, states.PStates[i].Percentage, Environment.NewLine); } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetUsages != null) { NvUsages usages = new NvUsages(); usages.Version = NVAPI.GPU_USAGES_VER; usages.Usage = new uint[NVAPI.MAX_USAGES_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetUsages(handle, ref usages); r.AppendLine("Usages"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < usages.Usage.Length; i++) if (usages.Usage[i] > 0) r.AppendFormat(" Usage[{0}]: {1}{2}", i, usages.Usage[i], Environment.NewLine); } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetCoolerSettings != null) { NvGPUCoolerSettings settings = new NvGPUCoolerSettings(); settings.Version = NVAPI.GPU_COOLER_SETTINGS_VER; settings.Cooler = new NvCooler[NVAPI.MAX_COOLER_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetCoolerSettings(handle, 0, ref settings); r.AppendLine("Cooler Settings"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < settings.Count; i++) { r.AppendFormat(" Cooler[{0}].Type: {1}{2}", i, settings.Cooler[i].Type, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Controller: {1}{2}", i, settings.Cooler[i].Controller, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultMin: {1}{2}", i, settings.Cooler[i].DefaultMin, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultMax: {1}{2}", i, settings.Cooler[i].DefaultMax, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentMin: {1}{2}", i, settings.Cooler[i].CurrentMin, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentMax: {1}{2}", i, settings.Cooler[i].CurrentMax, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentLevel: {1}{2}", i, settings.Cooler[i].CurrentLevel, Environment.NewLine); r.AppendFormat(" Cooler[{0}].DefaultPolicy: {1}{2}", i, settings.Cooler[i].DefaultPolicy, Environment.NewLine); r.AppendFormat(" Cooler[{0}].CurrentPolicy: {1}{2}", i, settings.Cooler[i].CurrentPolicy, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Target: {1}{2}", i, settings.Cooler[i].Target, Environment.NewLine); r.AppendFormat(" Cooler[{0}].ControlType: {1}{2}", i, settings.Cooler[i].ControlType, Environment.NewLine); r.AppendFormat(" Cooler[{0}].Active: {1}{2}", i, settings.Cooler[i].Active, Environment.NewLine); } } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } if (NVAPI.NvAPI_GPU_GetMemoryInfo != null && displayHandle.HasValue) { NvMemoryInfo memoryInfo = new NvMemoryInfo(); memoryInfo.Version = NVAPI.GPU_MEMORY_INFO_VER; memoryInfo.Values = new uint[NVAPI.MAX_MEMORY_VALUES_PER_GPU]; NvStatus status = NVAPI.NvAPI_GPU_GetMemoryInfo(displayHandle.Value, ref memoryInfo); r.AppendLine("Memory Info"); r.AppendLine(); if (status == NvStatus.OK) { for (int i = 0; i < memoryInfo.Values.Length; i++) r.AppendFormat(" Value[{0}]: {1}{2}", i, memoryInfo.Values[i], Environment.NewLine); } else { r.Append(" Status: "); r.AppendLine(status.ToString()); } r.AppendLine(); } return r.ToString(); }