public void DefendAllies(NumpadKey numpadKey) { Character ally = GetAlly(numpadKey); if (ally.IsDead()) { audioManager.Play(ally.name + " is-dead"); return; } if (ally.moved) { audioManager.Play(ally.name + " already-has-moved-this-turn"); return; } if (CountActiveAllies() >= 2) { ally.defending = true; ally.moved = ally.isAlly; audioManager.Play(ally.name + " will-defend-the-full-party"); TryEnemiesTurn(); } else { audioManager.Play("there-is-no-one-to-defend"); } }
public void GetToast(NumpadKey numpadKey) { if (isEmpty(numpadKey)) { audioManager.Play("is-empty"); } else { switch (numpadKey) { case NumpadKey.TopKey: audioManager.Play("menu-option"); break; case NumpadKey.N1Key: allies[0].GetToast(audioManager, AudioPosition.Left); break; case NumpadKey.N2Key: allies[1].GetToast(audioManager, AudioPosition.Center); break; case NumpadKey.N3Key: allies[2].GetToast(audioManager, AudioPosition.Right); break; case NumpadKey.N5Key: LevelDescription(); break; case NumpadKey.N7Key: rooms[0].GetToast(audioManager, AudioPosition.Left); break; case NumpadKey.N8Key: rooms[1].GetToast(audioManager, AudioPosition.Center); break; case NumpadKey.N9Key: rooms[2].GetToast(audioManager, AudioPosition.Right); break; } } }
private bool isEmpty(NumpadKey numpadKey) { switch (mode) { case Mode.Battle: return(battle.isEmpty(numpadKey)); case Mode.Path: return(path.isEmpty(numpadKey)); } return(false); }
private Character GetAlly(NumpadKey numpadKey) { Character ally = null; switch (numpadKey) { case NumpadKey.N1Key: ally = allies[0]; break; case NumpadKey.N2Key: ally = allies[1]; break; case NumpadKey.N3Key: ally = allies[2]; break; } return(ally); }
private void GetToast(NumpadKey numpadKey) { if (mode == Mode.Battle) { battle.GetToast(numpadKey); } if (mode == Mode.Path) { path.GetToast(numpadKey); } if (mode == Mode.Menu) { menu.GetToast(numpadKey); } }
public bool isEmpty(NumpadKey numpadKey) { switch (numpadKey) { case NumpadKey.N1Key: return(allies[0] == null); case NumpadKey.N2Key: return(allies[1] == null); case NumpadKey.N3Key: return(allies[2] == null); case NumpadKey.N7Key: return(rooms[0] == null); case NumpadKey.N8Key: return(rooms[1] == null); case NumpadKey.N9Key: return(rooms[2] == null); } return(false); }
private void PressKey(NumpadKey numpadKey) { if (!keyTypes.ContainsKey(numpadKey)) { return; } if (isEmpty(numpadKey)) { return; } GameActions gameAction; sequenceKeys.Enqueue(numpadKey); sequenceType.Enqueue(keyTypes[numpadKey]); bool complete; if (IsSequenceValid(out complete, out gameAction)) { keyMap[numpadKey].GetComponent <KeyController>().PressDown(!complete); } else { ReleaseAllKeys(); // delete the current sequence sequenceKeys.Enqueue(numpadKey); sequenceType.Enqueue(keyTypes[numpadKey]); bool valid = IsSequenceValid(out complete, out gameAction); keyMap[numpadKey].GetComponent <KeyController>().PressDown(valid && !complete); } if (!complete) { GetToast(numpadKey); } if (complete) { DoAction(gameAction); ReleaseAllKeys(); } }
public void GetToast(NumpadKey numpadKey) { switch (numpadKey) { case NumpadKey.N1Key: audioManager.Play("new-game-option"); break; case NumpadKey.N2Key: if (previousMode == Mode.Menu) { audioManager.Play("there-is-no-game-to-resume"); } else { audioManager.Play("resume", "resume game option"); } break; } }
public void RecoverAlly(NumpadKey numpadKey) { Character ally = GetAlly(numpadKey); if (ally.IsDead()) { audioManager.Play(ally.name + " is-dead"); return; } if (ally.moved) { audioManager.Play(ally.name + " already-has-moved-this-turn"); return; } ally.RecoverHealth(Random.Range(5, 11)); ally.RecoverStamina(); ally.moved = ally.isAlly; audioManager.Play(ally.name + " recovered-some-health-and-stamina"); TryEnemiesTurn(); }
public void GetToast(NumpadKey numpadKey) { Character newAllyToasted = null; if (isEmpty(numpadKey)) { audioManager.Play("is-empty"); } else { switch (numpadKey) { case NumpadKey.TopKey: audioManager.Play("menu-option", "", true); break; case NumpadKey.N0Key: audioManager.Play("recovering-option", "", true); break; case NumpadKey.N1Key: newAllyToasted = allies[0]; newAllyToasted.GetToast(audioManager, AudioPosition.Left); break; case NumpadKey.N2Key: newAllyToasted = allies[1]; newAllyToasted.GetToast(audioManager, AudioPosition.Center); break; case NumpadKey.N3Key: newAllyToasted = allies[2]; newAllyToasted.GetToast(audioManager, AudioPosition.Right); break; case NumpadKey.N4Key: lastAllyToasted.actions[0].GetToast(audioManager); break; case NumpadKey.N5Key: lastAllyToasted.actions[1].GetToast(audioManager); break; case NumpadKey.N6Key: lastAllyToasted.actions[2].GetToast(audioManager); break; case NumpadKey.N7Key: enemies[0].GetToast(audioManager, AudioPosition.Left); break; case NumpadKey.N8Key: enemies[1].GetToast(audioManager, AudioPosition.Center); break; case NumpadKey.N9Key: enemies[2].GetToast(audioManager, AudioPosition.Right); break; case NumpadKey.Period: audioManager.Play("defense-option", "", true); break; } } lastAllyToasted = newAllyToasted; }
public bool isEmpty(NumpadKey numpadKey) { switch (numpadKey) { case NumpadKey.N1Key: return(allies[0] == null); case NumpadKey.N2Key: return(allies[1] == null); case NumpadKey.N3Key: return(allies[2] == null); case NumpadKey.N4Key: return(lastAllyToasted == null || lastAllyToasted.actions[0] == null); case NumpadKey.N5Key: return(lastAllyToasted == null || lastAllyToasted.actions[1] == null); case NumpadKey.N6Key: return(lastAllyToasted == null || lastAllyToasted.actions[2] == null); case NumpadKey.N7Key: return(enemies[0] == null); case NumpadKey.N8Key: return(enemies[1] == null); case NumpadKey.N9Key: return(enemies[2] == null); } return(false); }