void Start() { sprite = GetComponent <SpriteRenderer>().sprite; width = sprite.rect.width; v2.y = v1.y = sprite.rect.height; player = GameObject.FindWithTag("Player").GetComponent <Controller>(); scoreBoard = GameObject.Find("Scene").GetComponent <ScoreBoard>(); numbers = new NumbersDrawer(NumbersDrawer.Align.RIGHT); }
void Start() { drawer = new NumbersDrawer(NumbersDrawer.Align.CENTER); scoreBoard = GameObject.Find("Scene").GetComponent <ScoreBoard>(); startTime = Time.unscaledTime; if (scoreBoard.score >= Utils.highScore) { Destroy(record); } else { Destroy(newRecord); } }