Esempio n. 1
0
    public void UpdateInfo()
    {
        // Text
        HealthText.text = Numbers.Abbreviate(Raider.Health);

        // Health Bar
        HealthBar.value = Mathf.Lerp(HealthBar.value, Raider.Health, HealthLerpConstant);

        // Heal predict
        HealPredict.value = Mathf.Lerp(HealPredict.value, Raider.Health + Raider.HealPredict, HealthLerpConstant);

        // Cast Bar
        if (!Raider.IsCasting)
        {
            CastBar.gameObject.SetActive(false);
        }
        else
        {
            CastBar.gameObject.SetActive(true);
            CastBar.value = Raider.CurrentAbility.CastProgress;
        }

        // Dead state
        if (Raider.IsDead)
        {
            UnSelect();
            SetAlpha(Background, 0.1f);
            SetAlpha(NameText, 0.5f);
            HealthText.text = "Dead";
            HealPredict.gameObject.SetActive(false);
            CastBar.gameObject.SetActive(false);
        }
    }
Esempio n. 2
0
    private void Update()
    {
        if (TotalDamage == 0)
        {
            return;
        }

        SetTime += Time.deltaTime;

        if (Time.time >= NextUpdate)
        {
            NextUpdate = Time.time + UpdateDelay;

            // Update Raid DPS
            RaidDpsText.text = string.Format("Raid DPS: {0}", Numbers.Abbreviate(SetDamage / SetTime));

            if (SetTime >= SetDuration)
            {
                SetDamage = SetDamage / SetTime;
                SetTime   = 1.0f;
            }

            // Update Damage Bars
            if (ShowBars)
            {
                float highestDamage = DamageTable.Max(d => d.Value);
                foreach (var damageBar in DamageBars.Values)
                {
                    UpdateDamageBar(damageBar, highestDamage);
                }
                SortBars();
            }
        }
    }
Esempio n. 3
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    protected string CreateAbilityMessage(Entity user, Entity target, Ability ability)
    {
        var   sb        = new StringBuilder();
        float magnitude = user.AbilityPower * ability.PowerCoefficient;

        sb.Append(GetNameString(user));
        sb.Append(ability.Name + " ");
        sb.Append(GetNameString(target));
        sb.Append(GetColoredText(Numbers.Abbreviate(magnitude), "yellow"));

        return(sb.ToString());
    }
Esempio n. 4
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    public void UpdateInfo()
    {
        HealthText.text  = Numbers.Abbreviate(Boss.Health);
        HealthPText.text = string.Format("{0}%", Boss.HealthPercent.ToString("G3"));

        HealthBar.value = Mathf.Lerp(HealthBar.value, Boss.Health, HealthLerpConstant);

        if (Boss.IsEnraged)
        {
            HealthBarFill.color = Color.white;
            NameText.color      = Color.red;
        }
    }
Esempio n. 5
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 public void UpdateInfo(float damage, float highestDamage, float fightDuration)
 {
     DamageText.text = string.Format(DamageTextFormat, Numbers.Abbreviate(damage), Numbers.Abbreviate(damage / fightDuration));
     TargetBarValue  = damage / highestDamage;
 }