Esempio n. 1
0
 void Start()
 {
     _miner_mgr       = GameObject.Find("MinerMgr").GetComponent <MinerMgr>();
     _popup_tm        = GameObject.Find("PopWnd").transform;
     _num_rolling_mgr = GameObject.Find("NumberRollingMgr").GetComponent <NumberRollingMgr>();
     _popup_trader    = GameObject.Find("PopTrader").transform;
 }
Esempio n. 2
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 void Start()
 {
     _miner_mgr       = GameObject.Find("MinerMgr").GetComponent <MinerMgr>();
     _homing_mgr      = GameObject.Find("HomingMgr").GetComponent <HomingMgr>();
     _num_rolling_mgr = GameObject.Find("NumberRollingMgr").GetComponent <NumberRollingMgr> ();
     _life_time       = MAX_LIFE_TIME;
     if (_miner_mgr.IsGetEscalator())
     {
         UseEscalator();
     }
     _punch_mgr = GameObject.Find("PunchMgr").GetComponent <PunchMgr>();
 }
Esempio n. 3
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    void Start()
    {
        _game_mgr        = GameObject.Find("GameMgr").GetComponent <GameMgr>();
        _num_rolling_mgr = GameObject.Find("NumberRollingMgr").GetComponent <NumberRollingMgr>();

        _miner_recruit_price_table.Add(0, 0);
        _miner_recruit_price_table.Add(1, 25);
        _miner_recruit_price_table.Add(2, 50);
        _miner_recruit_price_table.Add(3, 100);
        _miner_recruit_price_table.Add(4, 300);
        _miner_recruit_price_table.Add(5, 500);
        _miner_recruit_price_table.Add(6, 700);
        _miner_recruit_price_table.Add(7, 1000);
        _miner_recruit_price_table.Add(8, 1500);
        _miner_recruit_price_table.Add(9, 2500);
        _miner_recruit_price_table.Add(10, 3000);
        _miner_recruit_price_table.Add(11, 4500);
        _miner_recruit_price_table.Add(12, 6000);
        _miner_recruit_price_table.Add(13, 8000);
        _miner_recruit_price_table.Add(14, 10000);
        _miner_recruit_price_table.Add(15, 30000);
        _miner_recruit_price_table.Add(16, 50000);
        _miner_recruit_price_table.Add(17, 100000);
        _miner_recruit_price_table.Add(18, 300000);
        _miner_recruit_price_table.Add(19, 600000);

        _per_gold_by_miner_level_table.Add(1, 15);
        _per_gold_by_miner_level_table.Add(2, 25);
        _per_gold_by_miner_level_table.Add(3, 50);
        _per_gold_by_miner_level_table.Add(4, 75);
        _per_gold_by_miner_level_table.Add(5, 100);
        _per_gold_by_miner_level_table.Add(6, 150);
        _per_gold_by_miner_level_table.Add(7, 200);
        _per_gold_by_miner_level_table.Add(8, 300);
        _per_gold_by_miner_level_table.Add(9, 800);
        _per_gold_by_miner_level_table.Add(10, 1000);
        _per_gold_by_miner_level_table.Add(11, 1500);
        _per_gold_by_miner_level_table.Add(12, 2000);
        _per_gold_by_miner_level_table.Add(13, 2500);
        _per_gold_by_miner_level_table.Add(14, 3500);
        _per_gold_by_miner_level_table.Add(15, 4000);
        _per_gold_by_miner_level_table.Add(16, 4500);
        _per_gold_by_miner_level_table.Add(17, 5000);
        _per_gold_by_miner_level_table.Add(18, 5500);
        _per_gold_by_miner_level_table.Add(19, 6000);
        _per_gold_by_miner_level_table.Add(20, 7000);

        int default_miner_levelup_price = 50;
        int miner_levelup_price         = 0;

        for (int i = 0; i < 20; i++)
        {
            miner_levelup_price = default_miner_levelup_price + (i * 50);
            _miner_levelup_price_table.Add(i + 1, miner_levelup_price);
        }

        float default_miner_speed = 1f;
        float miner_speed         = 0f;

        for (int i = 0; i < 20; i++)
        {
            miner_speed = default_miner_speed + (i * 0.05f);
            _miner_speed_table.Add(i + 1, miner_speed);
        }
        _cur_miners_speed   = _miner_speed_table[1];
        _miners_speed_level = 1;

        int miners_speed_upgrade_price         = 0;
        int default_miners_speed_upgrade_price = 300;

        for (int i = 0; i < 20; i++)
        {
            miners_speed_upgrade_price = default_miners_speed_upgrade_price + (default_miners_speed_upgrade_price * i);
            _miners_speed_upgrade_price_table.Add(i + 1, miners_speed_upgrade_price);
        }

        int mountain_upgrade_price         = 0;
        int default_mountain_upgrade_price = 400;

        for (int i = 0; i < 20; i++)
        {
            mountain_upgrade_price = default_mountain_upgrade_price + (default_mountain_upgrade_price * i);
            _mountain_upgrade_price_table.Add(i + 1, mountain_upgrade_price);
        }

        // Auto Load
        AutoLoad();
    }
Esempio n. 4
0
 void Start()
 {
     _nrmgr = GameObject.Find("NumberRollingMgr").GetComponent <NumberRollingMgr>();
 }