void Start() { _miner_mgr = GameObject.Find("MinerMgr").GetComponent <MinerMgr>(); _popup_tm = GameObject.Find("PopWnd").transform; _num_rolling_mgr = GameObject.Find("NumberRollingMgr").GetComponent <NumberRollingMgr>(); _popup_trader = GameObject.Find("PopTrader").transform; }
void Start() { _miner_mgr = GameObject.Find("MinerMgr").GetComponent <MinerMgr>(); _homing_mgr = GameObject.Find("HomingMgr").GetComponent <HomingMgr>(); _num_rolling_mgr = GameObject.Find("NumberRollingMgr").GetComponent <NumberRollingMgr> (); _life_time = MAX_LIFE_TIME; if (_miner_mgr.IsGetEscalator()) { UseEscalator(); } _punch_mgr = GameObject.Find("PunchMgr").GetComponent <PunchMgr>(); }
void Start() { _game_mgr = GameObject.Find("GameMgr").GetComponent <GameMgr>(); _num_rolling_mgr = GameObject.Find("NumberRollingMgr").GetComponent <NumberRollingMgr>(); _miner_recruit_price_table.Add(0, 0); _miner_recruit_price_table.Add(1, 25); _miner_recruit_price_table.Add(2, 50); _miner_recruit_price_table.Add(3, 100); _miner_recruit_price_table.Add(4, 300); _miner_recruit_price_table.Add(5, 500); _miner_recruit_price_table.Add(6, 700); _miner_recruit_price_table.Add(7, 1000); _miner_recruit_price_table.Add(8, 1500); _miner_recruit_price_table.Add(9, 2500); _miner_recruit_price_table.Add(10, 3000); _miner_recruit_price_table.Add(11, 4500); _miner_recruit_price_table.Add(12, 6000); _miner_recruit_price_table.Add(13, 8000); _miner_recruit_price_table.Add(14, 10000); _miner_recruit_price_table.Add(15, 30000); _miner_recruit_price_table.Add(16, 50000); _miner_recruit_price_table.Add(17, 100000); _miner_recruit_price_table.Add(18, 300000); _miner_recruit_price_table.Add(19, 600000); _per_gold_by_miner_level_table.Add(1, 15); _per_gold_by_miner_level_table.Add(2, 25); _per_gold_by_miner_level_table.Add(3, 50); _per_gold_by_miner_level_table.Add(4, 75); _per_gold_by_miner_level_table.Add(5, 100); _per_gold_by_miner_level_table.Add(6, 150); _per_gold_by_miner_level_table.Add(7, 200); _per_gold_by_miner_level_table.Add(8, 300); _per_gold_by_miner_level_table.Add(9, 800); _per_gold_by_miner_level_table.Add(10, 1000); _per_gold_by_miner_level_table.Add(11, 1500); _per_gold_by_miner_level_table.Add(12, 2000); _per_gold_by_miner_level_table.Add(13, 2500); _per_gold_by_miner_level_table.Add(14, 3500); _per_gold_by_miner_level_table.Add(15, 4000); _per_gold_by_miner_level_table.Add(16, 4500); _per_gold_by_miner_level_table.Add(17, 5000); _per_gold_by_miner_level_table.Add(18, 5500); _per_gold_by_miner_level_table.Add(19, 6000); _per_gold_by_miner_level_table.Add(20, 7000); int default_miner_levelup_price = 50; int miner_levelup_price = 0; for (int i = 0; i < 20; i++) { miner_levelup_price = default_miner_levelup_price + (i * 50); _miner_levelup_price_table.Add(i + 1, miner_levelup_price); } float default_miner_speed = 1f; float miner_speed = 0f; for (int i = 0; i < 20; i++) { miner_speed = default_miner_speed + (i * 0.05f); _miner_speed_table.Add(i + 1, miner_speed); } _cur_miners_speed = _miner_speed_table[1]; _miners_speed_level = 1; int miners_speed_upgrade_price = 0; int default_miners_speed_upgrade_price = 300; for (int i = 0; i < 20; i++) { miners_speed_upgrade_price = default_miners_speed_upgrade_price + (default_miners_speed_upgrade_price * i); _miners_speed_upgrade_price_table.Add(i + 1, miners_speed_upgrade_price); } int mountain_upgrade_price = 0; int default_mountain_upgrade_price = 400; for (int i = 0; i < 20; i++) { mountain_upgrade_price = default_mountain_upgrade_price + (default_mountain_upgrade_price * i); _mountain_upgrade_price_table.Add(i + 1, mountain_upgrade_price); } // Auto Load AutoLoad(); }
void Start() { _nrmgr = GameObject.Find("NumberRollingMgr").GetComponent <NumberRollingMgr>(); }