Esempio n. 1
0
        public void UpdateCash(long cash)
        {
            NumberRoller numberRoller = cashText.gameObject.GetComponent <NumberRoller>();

            if (numberRoller == null)
            {
                numberRoller = cashText.gameObject.AddComponent <NumberRoller>();
            }
            numberRoller.enabled = false;
            numberRoller.Setup(currentCash, cash, 1f, () =>
            {
                currentCash          = cash;
                numberRoller.enabled = false;
            });
            numberRoller.enabled = true;
        }
Esempio n. 2
0
    //For moving along the board, triggered by NumberRoller
    public IEnumerator MoveToPoint(int diceRoll, NumberRoller callback)
    {
        for (int i = 0; i < diceRoll; i++)
        {
            yield return(StartCoroutine(MoveToTarget(iceCubes [position < 17 ? position + 1 : 0])));
        }

        //Finished moving, enable roll button.
        callback.enabledButton = true;

        //Display front penguin view
        frontguin.SetActive(true);
        sideguin.SetActive(false);
        //Enable sprites for forward facing penguin
        frontBackSprites(true);
        anim.Play("front_idle");
    }
Esempio n. 3
0
 void Start()
 {
     //Set up singleton for referencing
     instance = this;
 }