void HandleNumberOfPlayersResponse( IPacketMsg packetMsg ) { var msg = new ClientMsg<MsgClientGetNumberOfCurrentPlayersResponse>( packetMsg ); var callback = new NumberOfPlayersCallback( msg.Header.TargetJobID, msg.Body ); Client.PostCallback( callback ); }
void HandleNumberOfPlayersResponse(IPacketMsg packetMsg) { var msg = new ClientMsg <MsgClientGetNumberOfCurrentPlayersResponse>(packetMsg); var callback = new NumberOfPlayersCallback(msg.Header.TargetJobID, msg.Body); Client.PostCallback(callback); }
void HandleNumberOfPlayersResponse( IPacketMsg packetMsg ) { var msg = new ClientMsg<MsgClientGetNumberOfCurrentPlayersResponse>( packetMsg ); #if STATIC_CALLBACKS var innerCallback = new NumberOfPlayersCallback( Client, msg.Body ); var callback = new SteamClient.JobCallback<NumberOfPlayersCallback>( Client, msg.Header.TargetJobID, innerCallback ); SteamClient.PostCallback( callback ); #else var innerCallback = new NumberOfPlayersCallback( msg.Body ); var callback = new SteamClient.JobCallback<NumberOfPlayersCallback>( msg.Header.TargetJobID, innerCallback ); Client.PostCallback( callback ); #endif }
void HandleNumberOfPlayersResponse(IPacketMsg packetMsg) { var msg = new ClientMsg <MsgClientGetNumberOfCurrentPlayersResponse>(packetMsg); #if STATIC_CALLBACKS var innerCallback = new NumberOfPlayersCallback(Client, msg.Body); var callback = new SteamClient.JobCallback <NumberOfPlayersCallback>(Client, msg.Header.TargetJobID, innerCallback); SteamClient.PostCallback(callback); #else var innerCallback = new NumberOfPlayersCallback(msg.Body); var callback = new SteamClient.JobCallback <NumberOfPlayersCallback>(msg.Header.TargetJobID, innerCallback); Client.PostCallback(callback); #endif }