private void MakeNumber(NumberIndicatorType type, int amount, Vector3 position) { GameObject myNumber = Instantiate(number) as GameObject; DamageNumberController dnc = myNumber.GetComponent <DamageNumberController>(); dnc.setDamageValue(amount); dnc.setIndicatorType(type); myNumber.transform.position = position; }
public void setIndicatorType(NumberIndicatorType type) { this.type = type; }