public GameOptions() { gameVersion = GameVersion.Version109; gameMode = GameMode.Commercial; missionPack = MissionPack.Doom2; players = new Player[Player.MaxPlayerCount]; for (var i = 0; i < Player.MaxPlayerCount; i++) { players[i] = new Player(i); } players[0].InGame = true; consolePlayer = 0; episode = 1; map = 1; skill = GameSkill.Medium; demoPlayback = false; netGame = false; deathmatch = 0; fastMonsters = false; respawnMonsters = false; noMonsters = false; intermissionInfo = new IntermissionInfo(); random = new DoomRandom(); video = NullVideo.GetInstance(); sound = NullSound.GetInstance(); music = NullMusic.GetInstance(); userInput = NullUserInput.GetInstance(); }
public GameOptions() { this.players = new Player[Player.MaxPlayerCount]; for (var i = 0; i < Player.MaxPlayerCount; i++) { this.players[i] = new Player(i); } this.players[0].InGame = true; this.consolePlayer = 0; this.episode = 1; this.map = 1; this.skill = GameSkill.Medium; this.netGame = false; this.deathmatch = 0; this.fastMonsters = false; this.respawnMonsters = false; this.noMonsters = false; this.intermissionInfo = new IntermissionInfo(); this.renderer = null; this.sound = NullSound.GetInstance(); this.music = NullMusic.GetInstance(); this.userInput = NullUserInput.GetInstance(); }
public GameOptions() { this.player = new Player(); this.episode = 1; this.map = 1; this.skill = GameSkill.Medium; this.fastMonsters = false; this.respawnMonsters = false; this.noMonsters = false; this.intermissionInfo = new IntermissionInfo(); this.renderer = null; this.sound = NullSound.GetInstance(); this.music = NullMusic.GetInstance(); this.userInput = NullUserInput.GetInstance(); }
public Doom(CommandLineArgs args, Config config, GameContent content, IVideo video, ISound sound, IMusic music, IUserInput userInput) { video = video ?? NullVideo.GetInstance(); sound = sound ?? NullSound.GetInstance(); music = music ?? NullMusic.GetInstance(); userInput = userInput ?? NullUserInput.GetInstance(); this.args = args; this.config = config; this.content = content; this.video = video; this.sound = sound; this.music = music; this.userInput = userInput; if (args.deh.Present) { DeHackEd.ReadFiles(args.deh.Value); } if (!args.nodeh.Present) { DeHackEd.ReadDeHackEdLump(content.Wad); } events = new List <DoomEvent>(); options = new GameOptions(); options.GameVersion = content.Wad.GameVersion; options.GameMode = content.Wad.GameMode; options.MissionPack = content.Wad.MissionPack; options.Video = video; options.Sound = sound; options.Music = music; options.UserInput = userInput; menu = new DoomMenu(this); opening = new OpeningSequence(content, options); cmds = new TicCmd[Player.MaxPlayerCount]; for (var i = 0; i < Player.MaxPlayerCount; i++) { cmds[i] = new TicCmd(); } game = new DoomGame(content, options); wipeEffect = new WipeEffect(video.WipeBandCount, video.WipeHeight); wiping = false; currentState = DoomState.None; nextState = DoomState.Opening; needWipe = false; sendPause = false; quit = false; quitMessage = null; mouseGrabbed = false; CheckGameArgs(); }