public NuiBoneOrientation(NuiJointType s, NuiJointType e, NuiBoneRotation a, NuiBoneRotation h) { startJoint = s; endJoint = e; absoluteRotation = a; hierarchicalRotation = h; }
public NuiBoneOrientation this[NuiJointType jointType] { get { return this.orientations[(int)jointType]; } set { if ((int)jointType < this.orientations.Capacity) { this.orientations.Insert(((int)jointType), value); } } }
public NuiJoint(NuiJointType jt, NuiSkeletonPoint p, NuiJointTrackingState ts) { position = p; trackingState = ts; jointType = jt; }
public void Reset() { position = NuiJointType.AnkleLeft; }