Esempio n. 1
0
 public static void CreateXMLFaction_OnCommand(CommandEventArgs e)
 {
     if (e.Mobile is NubiaPlayer)
     {
         NubiaPlayer player = e.Mobile as NubiaPlayer;
         if (e.ArgString == "" || e.ArgString == null)
         {
             player.SendMessage("Utilisation: .CreateXMLFaction Nom de la faction");
         }
         else
         {
             new XMLFaction(e.ArgString, player);
         }
     }
 }
Esempio n. 2
0
        public static void anim_OnCommand(CommandEventArgs e)
        {
            NubiaPlayer p = e.Mobile as NubiaPlayer;

            if (e.Arguments.Length > 0)
            {
                try
                {
                    int a = Convert.ToInt32(e.Arguments[0]);

                    p.Animate(a, 7, 1, true, false, 0);
                }
                catch (Exception ex) { }
            }
        }
Esempio n. 3
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        public static void vol_OnCommand(CommandEventArgs e)
        {
            NubiaPlayer player = e.Mobile as NubiaPlayer;

            if (!IsEmptyHanded(player))
            {
                player.SendLocalizedMessage(1005584);                   // Both hands must be free to steal.
            }
            else if (!player.Competences.mustWait())
            {
                player.Target = new NubiaStealingTarget(player);

                player.SendLocalizedMessage(502698);                   // Which item do you want to steal?
            }
        }
Esempio n. 4
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        public static void deguisement_OnCommand(CommandEventArgs e)
        {
            NubiaPlayer p = e.Mobile as NubiaPlayer;

            if (p.Competences[CompType.Deguisement].getPureMaitrise() >= 2)
            {
                p.RemoveDeguisement();
                p.CloseGump(typeof(GumpDeguisement));
                p.SendGump(new GumpDeguisement(p));
            }
            else
            {
                p.SendMessage("Vous devez avoir au moin 2 en déguisement");
            }
        }
Esempio n. 5
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        public override void EndSortNubia()
        {
            NubiaPlayer m = Owner as NubiaPlayer;

            Effects.SendLocationEffect(new Point3D(Owner.X, Owner.Y, Owner.Z), Owner.Map, 0x3728, 13);

            Owner.PlaySound(0x228);

            if (m_weapon != null)
            {
                m_weapon.Delete();
            }

            base.EndSortNubia();
        }
        public SortCreationChoixCouleur(NubiaPlayer _owner, SortNubia _SortNubia)
            : base(50, 50)
        {
            m_owner     = _owner;
            m_SortNubia = _SortNubia;

            int largeur = 350;
            int hauteur = 300;
            int _x      = 50;
            int _y      = 50;

            AddBackground(_x, _y, _x + largeur, _y + hauteur, 0x13BE);
            AddBackground(_x + 10, _y + 10, _x + largeur - 20, _y + hauteur - 15, 0x0DAC);
            AddImage(0, 0, 0x28C8);
            AddImage(largeur + 70, 0, 0x28C9);
            AddImage((largeur / 2) - 10, 30, 0x28D4);


            int y     = 45 + _y;
            int line  = 4;
            int scale = 22;
            int col   = 35 + _y;

            //18lignes max ;)
            AddLabel(col, (line * scale), 2224, "Création d'un nouveau SortNubia");
            line++;
            //AddButton( col, (line*scale), 0xFAB, 0xFAC, 998, GumpButtonType.Reply, 0 );
            AddLabel(col, line * scale, 2116, "Actuelle: " + m_SortNubia.couleur.ToString());
            line++;
            line++;

            AddLabel(col, (line * scale), 2224, "Choix d'une colorie:");
            line++;

            AddButton(col, (line * scale), 0xFAB, 0xFAC, 100, GumpButtonType.Reply, 0);
            AddLabel(col + 40, line * scale, 0, "Normal (couleur de base de l'effet)");
            line++;
            AddButton(col, (line * scale), 0xFAB, 0xFAC, 101, GumpButtonType.Reply, 0);
            AddLabel(col + 40, line * scale, 0, "Chakra (couleur de votre chakra)");
            line++;
            AddButton(col, (line * scale), 0xFAB, 0xFAC, 102, GumpButtonType.Reply, 0);
            AddLabel(col + 40, line * scale, 0, "Connaissance (couleur de la connaissance utilisée)");
            line++;

            line++;
            AddButton(col, (line * scale), 0xFAB, 0xFAC, 999, GumpButtonType.Reply, 0);
            AddLabel(col + 40, line * scale, 0, "Annuler");
        }
        public enseignementSortAccept(SortNubia _owner, NubiaPlayer Maitre, NubiaPlayer Eleve)
            : base(50, 50)
        {
            m_owner  = _owner;
            m_maitre = Maitre;
            m_eleve  = Eleve;

            if (m_owner == null || m_maitre == null || m_eleve == null)
            {
                return;
            }

            int largeur = 300;
            int hauteur = 250;
            int _x      = 50;
            int _y      = 50;

            AddBackground(_x, _y, _x + largeur, _y + hauteur, 0x13BE);
            AddBackground(_x + 10, _y + 10, _x + largeur - 20, _y + hauteur - 15, 0x0DAC);
            AddImage(0, 0, 0x28C8);
            AddImage(largeur + 70, 0, 0x28C9);
            AddImage((largeur / 2) - 10, 30, 0x28D4);


            int y     = 45 + _y;
            int line  = 4;
            int scale = 22;
            int col   = 35 + _y;

            AddLabel(col, (line * scale), 0, m_owner.Owner.Name + " Souhaite vous enseigner une technique:");
            line++;

            AddLabel(col, (line * scale), 2128, m_owner.Nom);
            line++;
            line++;
            AddLabel(col, (line * scale), 0, "Coût de l'apprentissage: " + m_owner.GetCercle() + " points");
            line++;
            AddLabel(col, (line * scale), 0, "Disponible: " + m_eleve.pointApprentissage + " points");
            line++;
            line++;

            AddButton(col, (line * scale), 0xFAB, 0xFAC, 5, GumpButtonType.Reply, 0);             //Voir
            AddLabel(col + 40, line * scale, 2117, "Accepter");
            line++;
            AddButton(col, (line * scale), 0xFAB, 0xFAC, 6, GumpButtonType.Reply, 0);             //Voir
            AddLabel(col + 40, line * scale, 0, "Refuser");
            line++;
        }
Esempio n. 8
0
 public override void OnUse(NubiaPlayer p)
 {
     p.Emote("*s'enrage*");
     if (p.hasDon(DonEnum.RageMaitreBerserker))
     {
         new RageMaitreBerserkBuff(p);
     }
     else if (p.hasDon(DonEnum.RageGrandBerserker))
     {
         new RageGrandBerserkBuff(p);
     }
     else
     {
         new RageBerserkBuff(p);
     }
 }
Esempio n. 9
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        public override void OnResponse(NetState sender, RelayInfo info)
        {
            Mobile      f    = sender.Mobile;
            NubiaPlayer from = f as NubiaPlayer;

            if (info.ButtonID == 5)
            {
                showCap = !showCap;
                mViewer.SendGump(new GumpCompetences(mOwner, mViewer, showCap));
            }
            else if (info.ButtonID >= 50)
            {
                from.Competences[(CompType)info.ButtonID - 50].Achat++;
                mViewer.SendGump(new GumpCompetences(mOwner, mViewer, showCap));
            }
        }
Esempio n. 10
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        public override void OnResponse(NetState sender, RelayInfo info)
        {
            Mobile      f    = sender.Mobile;
            NubiaPlayer from = f as NubiaPlayer;

            if (info.ButtonID > 0 && info.ButtonID < 100 || choix <= 0)
            {
                choix = info.ButtonID;
                from.SendGump(new GumpChoixRace(from, choix));
            }
            else if (info.ButtonID == 100)
            {
                from.changeRace((RaceType)choix - 50);
                from.SendGump(new GumpMenuCreation(from));
            }
        }
Esempio n. 11
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        public override DonEnum[] getCustomDon(NubiaPlayer p, int niveau)
        {
            List <DonEnum> list = new List <DonEnum>();

            for (int d = (int)DonEnum.AffiniteMagique; d < (int)DonEnum.Maximum; d++)
            {
                if (BaseDon.DonBank.ContainsKey(((DonEnum)d).ToString().ToLower()))
                {
                    BaseDon don = BaseDon.DonBank[((DonEnum)d).ToString().ToLower()];
                    if (don.hasConditions(p))
                    {
                        list.Add(don.DType);
                    }
                }
            }
            return(list.ToArray());
        }
Esempio n. 12
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        public static void gm_OnCommand(CommandEventArgs e)
        {
            NubiaPlayer p = e.Mobile as NubiaPlayer;

            if (p.Account.AccessLevel >= AccessLevel.GameMaster)
            {
                if (p.AccessLevel == AccessLevel.Player)
                {
                    p.AccessLevel = p.Account.AccessLevel;
                }
                else
                {
                    p.AccessLevel = AccessLevel.Player;
                }
                p.SendMessage("AccessLevel: " + p.AccessLevel.ToString());
            }
        }
Esempio n. 13
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        public override void OnResponse(NetState sender, RelayInfo info)
        {
            Mobile      f    = sender.Mobile;
            NubiaPlayer from = f as NubiaPlayer;

            if (info.ButtonID == 100)            // Creation
            {
                bool GM = (from.AccessLevel >= AccessLevel.GameMaster);

                if (m_creation && (from.pointCreation >= m_SortNubia.GetCercle() || GM))
                {
                    if (!GM)
                    {
                        from.pointCreation -= m_SortNubia.GetCercle();
                    }
                    //m_SortNubia.Owner = from;
                    m_SortNubia.Createur = from.Name;
                    from.Magie.addSort(m_SortNubia);
                    return;
                }
                else if (!m_creation && (from.pointApprentissage >= m_SortNubia.GetCercle() || GM))
                {
                    if (!GM)
                    {
                        from.pointApprentissage -= m_SortNubia.GetCercle();
                    }
                    //m_SortNubia.Owner = from;
                    m_SortNubia.Createur = from.Name;
                    from.Magie.addSort(m_SortNubia);
                    return;
                }
                else
                {
                    from.SendMessage("Vous n'avez pas assez de points...");
                    m_SortNubia.Owner = null;
                    m_SortNubia       = null;
                }
                //m_SortNubia.condition = SortNubiaCondition.MainNue;
            }
            if (info.ButtonID != 100)
            {
                //from.CloseGump(typeof(SortNubiaCreationChoixCondition));
                from.SendGump(new SortCreationGump(m_owner, m_SortNubia));
            }
        }
Esempio n. 14
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            protected override void OnTarget(Mobile from, object target)
            {
                Item   stolen = null;
                object root   = null;
                bool   caught = false;

                if (target is Item)
                {
                    root   = ((Item)target).RootParent;
                    stolen = TryStealItem((Item)target, ref caught);
                }
                else
                {
                    m_Thief.SendLocalizedMessage(502710);                       // You can't steal that!
                }

                if (stolen != null)
                {
                    from.AddToBackpack(stolen);

                    StolenItem.Add(stolen, m_Thief, root as Mobile);
                }

                if (caught)
                {
                    if (root is Mobile)
                    {
                        Mobile mobRoot = (Mobile)root;

                        string message = String.Format("Vous remarquer {0} voler un objet de {1}.", m_Thief.Name, mobRoot.Name);

                        foreach (NetState ns in m_Thief.GetClientsInRange(8))
                        {
                            if (ns.Mobile != m_Thief)
                            {
                                NubiaPlayer obs = ns.Mobile as NubiaPlayer;
                                if (obs.Competences[CompType.Detection].roll(10 + (int)obs.GetDistanceToSqrt(m_Thief), true))
                                {
                                    ns.Mobile.SendMessage(message);
                                }
                            }
                        }
                    }
                }
            }
Esempio n. 15
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        public override void OnResponse(NetState sender, RelayInfo info)
        {
            Mobile      f    = sender.Mobile;
            NubiaPlayer from = f as NubiaPlayer;

            if (info.ButtonID == 1)
            {
                if (m_faction != null)
                {
                    from.SendGump(new PropertiesGump(from, m_faction));
                }
                return;
            }
            if (info.ButtonID == 0)              //Close
            {
                from.SendGump(new GumpAdminXMLFaction(from, 0));
            }
        }
Esempio n. 16
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        public override void OnResponse(NetState sender, RelayInfo info)
        {
            Mobile      f    = sender.Mobile;
            NubiaPlayer from = f as NubiaPlayer;

            if (info.ButtonID == 99)
            {
                from.Beaute = (Apparence)choix;

                //from.CloseGump( typeof( GumpCreation ) );
                from.SendGump(new GumpMenuCreation(from));
                return;
            }
            int newChoix = info.ButtonID;

            //	from.CloseGump( typeof( GumpCreation ) );
            from.SendGump(new GumpBeaute(m_owner, newChoix));
        }
Esempio n. 17
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 public override void OnUse(NubiaPlayer p)
 {
     /*   if (p.Competences[CompType.Representation].getMaitrise() < 15)
      * {
      *     p.SendMessage("Vous n'êtes pas assez doué en représentation pour ce don");
      *     return;
      * }
      *
      * p.ActionRevelation();
      *
      * if (p.FindItemOnLayer(Layer.TwoHanded) is BaseInstrument)
      * {
      *     p.Target = new InternalTarget(p, p.FindItemOnLayer(Layer.TwoHanded) as BaseInstrument);
      * }
      * else
      *     BaseInstrument.PickInstrument(p, new InstrumentPickedCallback(OnPickedInstrument));
      */
 }
Esempio n. 18
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        public bool canCraft(NubiaPlayer from)
        {
            if (from == null)
            {
                Console.WriteLine("From null dans canCraft magie");
                return(false);
            }


            if (SortNubiaHelper.calculMaitriseEnergie(this.energie, from.Energie) > 0 &&
                SortNubiaHelper.calculMaitriseDomaine(this.Domaine, from.Domaine) > 0)
            {
                return(true);
            }


            return(false);
        }
Esempio n. 19
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 public override void OnUse(NubiaPlayer p)
 {
     if (p.Stam >= 10)
     {
         if (p.Weapon is BaseRanged)
         {
             p.NewActionCombat(ActionCombat.FeuNourri);
         }
         else
         {
             p.SendMessage("Utilisable seulement avec Arc ou Arbalètes");
         }
     }
     else
     {
         p.SendMessage("Vous n'avez pas assez de souffle pour cela");
     }
 }
Esempio n. 20
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        public void PlanteGraine(int roll, NubiaPlayer from)
        {
            bool can = true;

            foreach (Item item in from.GetItemsInRange(0))
            {
                if (item is BasePlante)
                {
                    can = false;
                }
            }
            if (!can)
            {
                from.SendMessage("les racines d'une plante autre plante sont déjà plantées à proximité !");
                return;
            }
            else
            {
                if (Amount <= 1)
                {
                    MoveToWorld(from.Location, from.Map);
                    Movable      = false;
                    m_State      = EnumPlanteState.GrainePlante;
                    m_rollResult = roll;
                    Visible      = false;
                    new InternalTimer(this).Start();
                }
                else
                {
                    Amount--;
                    Type       type   = this.GetType();
                    BasePlante plante = (BasePlante)Activator.CreateInstance(type);
                    plante.Amount = 1;
                    plante.MoveToWorld(from.Location, from.Map);
                    plante.Movable     = false;
                    plante.State       = EnumPlanteState.GrainePlante;
                    plante.PRollResult = roll;
                    plante.Visible     = false;
                    plante.StartTimer();
                }
                UpdateLook();
                from.Emote("*Plante*");
            }
        }
Esempio n. 21
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        public GumpBlessure(NubiaPlayer _owner, NubiaPlayer _viewer)
            : base("Blessures de " + _owner.Name, 275, _owner.BlessureList.Count * 95 + 20)
        {
            Closable = true;
            mOwner   = _owner;
            mViewer  = _viewer;
            int y     = YBase;
            int x     = XBase;
            int line  = 0;
            int scale = 95;
            int decal = 5;

            x += 5;
            y += 7;
            bool isMedecin = mViewer.Competences[CompType.Chirurgie].getPureMaitrise() >= 2;

            hasKit = false;
            if (isMedecin && mViewer != null)
            {
                hasKit = mViewer.Backpack.FindItemByType(typeof(MedecineKit)) != null;
            }
            for (int i = 0; i < mOwner.BlessureList.Count; i++)
            {
                NubiaBlessure blessure = (NubiaBlessure)mOwner.BlessureList[i];
                AddBackground(x, y + line * scale, 255, 90, 5120);

                AddImage(x + 5, y + line * scale + 5, 10461);
                AddImage(x + 18, y + line * scale + 18, getIcone(blessure.BType));
                AddImage(x + 80, y + line * scale + 10, 2440);
                AddLabel(x + 87, y + line * scale + 10, ColorTextYellow, blessure.BType.ToString() + " " + blessure.GetStringGravite());
                AddLabel(x + 80, y + line * scale + 30, ColorTextLight, "Localisation: " + blessure.GetStringLocalisation());
                bool hemo = blessure.Hemo;
                if (hemo)
                {
                    AddLabel(x + 80, y + line * scale + 50, ColorTextLight, "Hémoragique: " + (hemo ? "oui" : "non"));
                }
                if (isMedecin)
                {
                    AddSimpleButton(x + 80, y + line * scale + 70, 100 + i, "Soigner. " + blessure.SoinStatut + "% effectué");
                }
                line++;
            }
        }
Esempio n. 22
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        public virtual DonEnum[] getCustomDon(NubiaPlayer p, int niveau)
        {
            List <DonEnum> list = new List <DonEnum>();

            for (int d = (int)DonEnum.AffiniteMagique; d < (int)DonEnum.Maximum; d++)
            {
                //     Console.WriteLine("Don de custom: " + (DonEnum)d);
                if (BaseDon.DonBank.ContainsKey(((DonEnum)d).ToString().ToLower()))
                {
                    BaseDon don = BaseDon.DonBank[((DonEnum)d).ToString().ToLower()];
                    //     Console.WriteLine("Don de la bank: " + don.ToString());
                    if (don.hasConditions(p))
                    {
                        list.Add(don.DType);
                    }
                }
            }
            return(list.ToArray());
        }
Esempio n. 23
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 public static bool CouleurValide(NubiaPlayer from)
 {
     if (from.Race == null)
     {
         return(false);
     }
     for (int i = 0; i < from.Race.HuePicker.Groups.Length; i++)
     {
         for (int j = 0; j < from.Race.HuePicker.Groups[i].Hues.Length; j++)
         {
             int hue = from.Race.HuePicker.Groups[i].Hues[j];
             if (hue == from.Hue)
             {
                 return(true);
             }
         }
     }
     return(false);
 }
        public SortCreationChoixEnergie(NubiaPlayer _owner, SortNubia _SortNubia)
            : base("Tissage de sort", 270, 270)
        {
            m_owner     = _owner;
            m_SortNubia = _SortNubia;


            bool GM = (m_owner.AccessLevel >= AccessLevel.GameMaster);

            int largeur = 450;
            int hauteur = 450;
            int x       = XBase;
            int y       = YBase;

            int line  = 0;
            int scale = 22;

            //18lignes max ;)
            AddLabel(x, (y + line * scale), ColorTextYellow, "Choix de l'energie");
            line++;
            //AddButton( col, (y+line*scale), 0xFAB, 0xFAC, 998, GumpButtonType.Reply, 0 );
            AddLabel(x, y + line * scale, ColorTextGreen, "Actuelle: " + SortNubiaHelper.getEnergieString(m_SortNubia.energie));
            line++;


            for (int i = (int)SortEnergie.All + 1; i < (int)SortEnergie.Maximum; i++)            // 100+
            {
                SortEnergie energie = (SortEnergie)i;

                bool allowComp = SortNubiaHelper.calculMaitriseEnergie(energie, m_owner.Energie) > 0;
                if (!allowComp)
                {
                    continue;
                }
                AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 100 + i, GumpButtonType.Reply, 0);
                AddLabel(x + 40, y + line * scale, ColorTextGreen, SortNubiaHelper.getEnergieString(energie));
                line++;
            }
            line++;
            AddButton(x, (y + line * scale), 0xFAB, 0xFAC, 999, GumpButtonType.Reply, 0);
            AddLabel(x + 40, y + line * scale, ColorTextRed, "Annuler");
        }
Esempio n. 25
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        public GumpChoixCheveux(NubiaPlayer _owner, int _choix, int _page)
            : base("Choix de la coupe...", 180, 465)
        {
            m_owner = _owner;
            choix   = _choix;
            //Closable = false;
            page = _page;

            int y     = YBase;
            int x     = XBase;
            int line  = 0;
            int scale = 30;
            int decal = 5;

            int limit = 13;

            for (int i = page * limit; i < (int)WorldData.HairDefList.Length; i++)
            {
                if (WorldData.HairDefList[i].skillReq > 20)
                {
                    continue;
                }
                AddButtonTrueFalse(x, y + (line * scale), i + 50, (choix == i), WorldData.HairDefList[i].Name);
                line++;
                if (page > 0)
                {
                    AddButtonPagePrecedante(x + 100, y, 2);
                }
                if (line > limit)
                {
                    AddButtonPageSuivante(x + 125, y, 1);
                    break;
                }
            }

            //line++;
            if (choix > -1)
            {
                //AddLabel( _x, y, 0, "Continuer");
                AddButton(x, y + (line * scale), 0x850, 0x851, 99, GumpButtonType.Reply, 0);
            }
        }
Esempio n. 26
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        public static void crochetage_OnCommand(CommandEventArgs e)
        {
            NubiaPlayer p        = e.Mobile as NubiaPlayer;
            Lockpick    lockpick = null;

            if (p.Backpack != null)
            {
                foreach (Item i in p.Backpack.Items)
                {
                    if (i is Lockpick)
                    {
                        lockpick = i as Lockpick;
                        break;
                    }
                }
            }

            p.SendLocalizedMessage(502068);               // What do you want to pick?
            p.Target = new CrochetageTarget(lockpick);
        }
Esempio n. 27
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        public override void OnUse(NubiaPlayer p)
        {
            if (!hasConditions(p))
            {
                p.SendMessage("Vous n'avez pas assez de représentation pour cela");
                return;
            }
            p.Emote("*Chante en opposition*");
            IPooledEnumerable eable = p.GetMobilesInRange(8);

            foreach (NubiaMobile m in eable)
            {
                if (m.Competences[CompType.Representation].intRoll(true) < p.Competences[CompType.Representation].intRoll())
                {
                    m.SendMessage("A venir, dans l'attente de la magie :)");
                    //  m.InterruptCast(p, ClasseType.Barde);
                }
            }
            eable.Free();
        }
Esempio n. 28
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        public GumpFactions(NubiaPlayer _owner)
            : base("Factions & Réputations", 380, 405)
        {
            Closable = true;
            mOwner   = _owner;
            int y     = YBase;
            int x     = XBase;
            int line  = 0;
            int scale = 27;
            int decal = 5;

            if (mOwner == null)
            {
                return;
            }
            if (mOwner.ReputationStack == null)
            {
                return;
            }

            for (int i = 0; i < (int)FactionEnum.Maximum; i++)
            {
                FactionEnum faction = (FactionEnum)i;
                if (mOwner.ReputationStack.Reputations.ContainsKey(faction))
                {
                    BaseFaction fac = FactionHelper.getFaction(faction);
                    if (fac != null)
                    {
                        ReputationEnum reput = ReputationEnum.Neutre;
                        int            val   = mOwner.ReputationStack.getReputation(faction);
                        reput = FactionHelper.getReputForVal(val);
                        AddImage(x, line * scale + y - 3, 2440);
                        AddLabel(x + 10, y + line * scale, ColorText, fac.Name);

                        AddImage(x + 180, line * scale + y - 3, 2440);
                        AddLabel(x + 190, y + line * scale, FactionHelper.getHueForReput(reput), FactionHelper.getNameForReput(reput));
                        line++;
                    }
                }
            }
        }
Esempio n. 29
0
        public override DonEnum[] getCustomDon(NubiaPlayer p, int niveau)
        {
            List <DonEnum> list = new List <DonEnum>();

            if (niveau == 1)
            {
                list.Add(DonEnum.EnemiJureAberration);
                list.Add(DonEnum.EnemiJureAnimal);
                list.Add(DonEnum.EnemiJureCreatureArticifielle);
                list.Add(DonEnum.EnemiJureDragon);
                list.Add(DonEnum.EnemiJureElementaire);
                list.Add(DonEnum.EnemiJureGeant);
                list.Add(DonEnum.EnemiJureHumanoide);
                list.Add(DonEnum.EnemiJureMagique);
                list.Add(DonEnum.EnemiJureMortVivant);
                list.Add(DonEnum.EnemiJurePlante);
                list.Add(DonEnum.EnemiJureVermine);
            }

            return(list.ToArray());
        }
Esempio n. 30
0
        public static void magie_OnCommand(CommandEventArgs e)
        {
            NubiaPlayer p = e.Mobile as NubiaPlayer;

            if (checkAffinite(p))
            {
                p.CloseGump(typeof(NewSortListGump));
                p.SendGump(new NewSortListGump(p));
            }

            /*     if (e.Arguments.Length <= 0)
             *   {
             *       p.SendMessage("Utilisation: .magie [nom_de_classe] ( ex: .magie magicien )");
             *       return;
             *   }
             *   else
             *   {
             *       string clstr = e.Arguments[0];
             *       Console.WriteLine(" Magie: " + clstr);
             *       try
             *       {
             *           ClasseType cl = ClasseType.None;
             *           for (int c = 0; c < (int)ClasseType.Maximum; c++)
             *           {
             *               if (clstr.ToLower() == ((ClasseType)c).ToString().ToLower())
             *               {
             *                   cl = (ClasseType)c;
             *                   break;
             *               }
             *           }
             *
             *           if (cl != ClasseType.None)
             *               p.SendGump(new GumpLivreMagie(p, cl));
             *           else
             *               p.SendMessage("Mauvais nom de classe");
             *
             *       }
             *       catch (Exception ex) { }
             *   }*/
        }