Esempio n. 1
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            byte function = packet.ReadByte();

            switch (function)
            {
            case 0:     // Cancel
                return;

            case 1:
                int objectId = packet.ReadInt();
                if (!session.FieldManager.State.Npcs.TryGetValue(objectId, out IFieldObject <Npc> npc))
                {
                    return;     // Invalid NPC
                }
                // Stellar Chest: 11004215
                session.Send(NpcTalkPacket.Respond(npc, 0));
                break;

            case 2:                           // Continue chat?
                int index = packet.ReadInt(); // selection index
                session.Send(NpcTalkPacket.Close());
                break;
            }
        }
Esempio n. 2
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            byte function = packet.ReadByte();

            switch (function)
            {
            case 0:     // Cancel
                return;

            case 1:
                int objectId = packet.ReadInt();
                if (!session.FieldManager.State.Npcs.TryGetValue(objectId, out IFieldObject <Npc> npc))
                {
                    return;     // Invalid NPC
                }
                // If NPC is a shop, load and open the shop
                if (npc.Value.IsShop())
                {
                    ShopHandler.HandleOpen(session, npc);
                    return;
                }
                else if (npc.Value.IsBank())
                {
                    session.Send(HomeBank.OpenBank());
                    return;
                }
                // Stellar Chest: 11004215
                session.Send(NpcTalkPacket.Respond(npc, NpcType.Unk2, DialogType.TalkOption, 0));
                break;

            case 2:                           // Continue chat?
                int index = packet.ReadInt(); // selection index
                session.Send(NpcTalkPacket.Close());
                break;
            }
        }
Esempio n. 3
0
        private static void HandleContinue(GameSession session, PacketReader packet)
        {
            NpcTalk npcTalk = session.Player.NpcTalk;

            if (npcTalk.Npc.IsBeauty())
            {
                HandleBeauty(session);
                return;
            }

            int index = packet.ReadInt(); // selection index

            // index is quest
            if (index <= npcTalk.Quests.Count - 1 && npcTalk.ScriptId == 0)
            {
                npcTalk.QuestId = npcTalk.Quests[index].Basic.Id;
                npcTalk.IsQuest = true;
            }

            ScriptMetadata scriptMetadata = npcTalk.IsQuest ? ScriptMetadataStorage.GetQuestScriptMetadata(npcTalk.QuestId) : ScriptMetadataStorage.GetNpcScriptMetadata(npcTalk.Npc.Id);
            ResponseType   responseType   = npcTalk.IsQuest ? ResponseType.Quest : ResponseType.Dialog;

            if (npcTalk.ScriptId != 0)
            {
                Option option = scriptMetadata.Options.First(x => x.Id == npcTalk.ScriptId);
                if (option.AmountContent <= npcTalk.ContentIndex && option.Goto.Count == 0)
                {
                    session.Send(NpcTalkPacket.Close());
                    return;
                }
            }

            // Find next script id
            int    nextScript = GetNextScript(scriptMetadata, npcTalk, index);
            Option option2    = scriptMetadata.Options.FirstOrDefault(x => x.Id == npcTalk.ScriptId);

            if (option2?.AmountContent > 1 && option2?.AmountContent > npcTalk.ContentIndex)
            {
                nextScript = npcTalk.ScriptId;
            }

            if (npcTalk.ScriptId != nextScript)
            {
                npcTalk.ContentIndex = 1;
            }
            else
            {
                npcTalk.ContentIndex++;
            }

            Option option1       = scriptMetadata.Options.First(x => x.Id == nextScript);
            bool   hasNextScript = option1.Goto.Count != 0;

            if (option1.AmountContent > npcTalk.ContentIndex)
            {
                hasNextScript = true;
            }
            npcTalk.ScriptId = nextScript;

            DialogType dialogType = GetDialogType(scriptMetadata, npcTalk, hasNextScript);

            session.Send(NpcTalkPacket.ContinueChat(nextScript, responseType, dialogType, npcTalk.ContentIndex - 1, npcTalk.QuestId));
        }
Esempio n. 4
0
        private static void HandleContinue(GameSession session, int index)
        {
            NpcTalk npcTalk = session.Player.NpcTalk;

            if (npcTalk.Npc.IsBeauty())
            {
                HandleBeauty(session);
                return;
            }

            ScriptLoader scriptLoader = new ScriptLoader($"Npcs/{npcTalk.Npc.Id}", session);

            // index is quest
            if (index <= npcTalk.Quests.Count - 1 && npcTalk.ScriptId == 0)
            {
                npcTalk.QuestId = npcTalk.Quests[index].Basic.Id;
                npcTalk.IsQuest = true;
            }

            ScriptMetadata scriptMetadata = npcTalk.IsQuest ? ScriptMetadataStorage.GetQuestScriptMetadata(npcTalk.QuestId) : ScriptMetadataStorage.GetNpcScriptMetadata(npcTalk.Npc.Id);
            ResponseType   responseType   = npcTalk.IsQuest ? ResponseType.Quest : ResponseType.Dialog;

            if (npcTalk.ScriptId != 0)
            {
                Option option = scriptMetadata.Options.First(x => x.Id == npcTalk.ScriptId);

                // Find if player has quest condition for type "talk_in" and option id
                QuestHelper.UpdateQuest(session, npcTalk.Npc.Id.ToString(), "talk_in", option.Id.ToString());

                // If npc has no more options, close dialog
                if (option.Contents.Count <= npcTalk.ContentIndex + 1 && option.Contents[npcTalk.ContentIndex].Goto.Count == 0)
                {
                    session.Send(NpcTalkPacket.Close());
                    return;
                }
            }

            int nextScriptId = GetNextScript(scriptMetadata, npcTalk, index, scriptLoader);

            // If last script is different from next, reset content index, else increment content index
            if (npcTalk.ScriptId != nextScriptId)
            {
                npcTalk.ContentIndex = 0;
            }
            else
            {
                npcTalk.ContentIndex++;
            }

            Option nextScript    = scriptMetadata.Options.First(x => x.Id == nextScriptId);
            bool   hasNextScript = nextScript.Contents[npcTalk.ContentIndex].Goto.Count != 0;

            if (nextScript.Contents.Count > npcTalk.ContentIndex + 1)
            {
                hasNextScript = true;
            }
            npcTalk.ScriptId = nextScriptId;

            DialogType dialogType = GetDialogType(scriptMetadata, npcTalk, hasNextScript);

            session.Send(NpcTalkPacket.ContinueChat(nextScriptId, responseType, dialogType, npcTalk.ContentIndex, npcTalk.QuestId));
            // It appears if content has buttonset roulette, it's send again on every continue chat, unsure why since it doesn't break anything
        }
Esempio n. 5
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            byte function = packet.ReadByte();

            switch (function)
            {
            case 0:     // Cancel
                return;

            case 1:
                int objectId = packet.ReadInt();
                if (!session.FieldManager.State.Npcs.TryGetValue(objectId, out IFieldObject <Npc> npc))
                {
                    return;     // Invalid NPC
                }
                session.Player.NpcTalk = npc;
                // If NPC is a shop, load and open the shop
                if (npc.Value.IsShop())
                {
                    ShopHandler.HandleOpen(session, npc);
                    return;
                }
                else if (npc.Value.IsBank())
                {
                    session.Send(HomeBank.OpenBank());
                    return;
                }
                else if (npc.Value.IsBeauty())
                {
                    session.Send(NpcTalkPacket.Respond(npc, NpcType.Default, DialogType.Beauty, 1));
                    return;
                }
                // Stellar Chest: 11004215
                session.Send(NpcTalkPacket.Respond(npc, NpcType.Unk2, DialogType.TalkOption, 0));
                break;

            case 2:                                                                                                                 // Continue chat?
                int index = packet.ReadInt();                                                                                       // selection index

                if (session.Player.NpcTalk.Value.IsBeauty())                                                                        // This may need a cleaner method
                {
                    MapPortal portal = MapEntityStorage.GetPortals(session.Player.MapId).FirstOrDefault(portal => portal.Id == 99); // unsure how the portalId is determined
                    session.Send(NpcTalkPacket.Action(ActionType.Portal, "", "", portal.Id));
                    NpcMetadata npcTarget = NpcMetadataStorage.GetNpc(session.Player.NpcTalk.Value.Id);

                    switch (npcTarget.ShopId)
                    {
                    case 500:                                                                                  // Dr Dixon
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "face")); // unsure how these strings are determined
                        break;

                    case 501:         // Dr Zenko
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "skin"));
                        break;

                    case 504:         // Rosetta
                    case 509:         //Lolly
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "hair,style"));
                        break;

                    case 505:         // Ren
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "makeup"));
                        break;

                    case 506:         // Douglas
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "itemcolor"));
                        break;

                    case 507:         // Mirror
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "mirror"));
                        break;

                    case 508:         // Paulie
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "hair,random"));
                        break;

                    case 510:         // Mino
                        session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "hair,styleSave"));
                        break;
                    }
                    session.Send(UserMoveByPortalPacket.Move(session, portal.Coord.ToFloat(), portal.Rotation.ToFloat()));
                }
                session.Send(NpcTalkPacket.Close());
                session.Player.NpcTalk = null;
                break;
            }
        }