public async Task <HookResult> AeiraBeforeKeywords(NpcScript npc, params object[] args) { var keyword = args[0] as string; if (keyword != "g1_book1") { return(HookResult.Continue); } if (npc.HasKeyword("g1_06")) { npc.RemoveKeyword("g1_06"); npc.GiveKeyword("g1_07"); npc.Msg(L("'The Land of Eternity, Tir Na Nog'...?")); npc.Msg(L("Oh no.<br/>That book wasn't selling at all, so I returned all of them.<br/>Haha! Where did you hear about that book?")); } else if (npc.HasKeyword("g1_07")) { npc.RemoveKeyword("g1_07"); npc.GiveKeyword("g1_08"); npc.Msg(L("Let's see... I can order one for you,<br/>but it'll take some time to arrive.<br/>I hope that's okay.")); } else if (npc.HasKeyword("g1_08")) { npc.RemoveKeyword("g1_book1"); npc.SendOwl(this.Id, OwlDelay); npc.Msg(L("I'm sorry!<br/>The book still isn't in stock.")); npc.Msg(L("Hmm, how about this. I'll send you an owl when the book arrives.<br/>That would be better, right?")); } return(HookResult.Break); }
public async Task <HookResult> KristellAfterIntro(NpcScript npc, params object[] args) { if (npc.HasKeyword("g1_25") && npc.HasItem(BookOfRevenge2)) { npc.RemoveItem(BookOfRevenge2); npc.SendOwl(this.Id, OwlDelay1); npc.RemoveKeyword("g1_memo_of_parcelman"); npc.RemoveKeyword("g1_25"); npc.GiveKeyword("g1_26"); npc.Msg(L("So there really was another volume.<br/>I'm impressed. I didn't think you'd be able to find it.")); npc.Msg(L("I'll translate this book, as promised.<br/>I'll let you know as soon as I'm finished.")); return(HookResult.Break); } else if (npc.QuestActive(this.Id, "get_book")) { npc.FinishQuest(this.Id, "get_book"); npc.GiveItem(BookOfRevenge2Translated); npc.Notice(L("You have received the Book of Revenge, Vol. 2 (Translated) from Kristell.")); npc.Msg(L("You must be here for your translated copy of the book.<br/>Here, I think you should read it yourself.<br/>It's better than having me summarize it for you.")); npc.Msg(L("That said, I can't believe what's written in this book...")); return(HookResult.Break); } return(HookResult.Continue); }
public async Task<HookResult> AeiraBeforeKeywords(NpcScript npc, params object[] args) { var keyword = args[0] as string; if (keyword != "g1_book1") return HookResult.Continue; if (npc.HasKeyword("g1_06")) { npc.RemoveKeyword("g1_06"); npc.GiveKeyword("g1_07"); npc.Msg(L("'The Land of Eternity, Tir Na Nog'...?")); npc.Msg(L("Oh no.<br/>That book wasn't selling at all, so I returned all of them.<br/>Haha! Where did you hear about that book?")); } else if (npc.HasKeyword("g1_07")) { npc.RemoveKeyword("g1_07"); npc.GiveKeyword("g1_08"); npc.Msg(L("Let's see... I can order one for you,<br/>but it'll take some time to arrive.<br/>I hope that's okay.")); } else if (npc.HasKeyword("g1_08")) { npc.RemoveKeyword("g1_book1"); npc.SendOwl(this.Id, OwlDelay); npc.Msg(L("I'm sorry!<br/>The book still isn't in stock.")); npc.Msg(L("Hmm, how about this. I'll send you an owl when the book arrives.<br/>That would be better, right?")); } return HookResult.Break; }
public async Task<HookResult> KristellAfterIntro(NpcScript npc, params object[] args) { if (npc.HasKeyword("g1_25") && npc.HasItem(BookOfRevenge2)) { npc.RemoveItem(BookOfRevenge2); npc.SendOwl(this.Id, OwlDelay1); npc.RemoveKeyword("g1_memo_of_parcelman"); npc.RemoveKeyword("g1_25"); npc.GiveKeyword("g1_26"); npc.Msg(L("So there really was another volume.<br/>I'm impressed. I didn't think you'd be able to find it.")); npc.Msg(L("I'll translate this book, as promised.<br/>I'll let you know as soon as I'm finished.")); return HookResult.Break; } else if (npc.QuestActive(this.Id, "get_book")) { npc.FinishQuest(this.Id, "get_book"); npc.GiveItem(BookOfRevenge2Translated); npc.Notice(L("You have received the Book of Revenge, Vol. 2 (Translated) from Kristell.")); npc.Msg(L("You must be here for your translated copy of the book.<br/>Here, I think you should read it yourself.<br/>It's better than having me summarize it for you.")); npc.Msg(L("That said, I can't believe what's written in this book...")); return HookResult.Break; } return HookResult.Continue; }
public async Task <HookResult> DuncanBeforeKeywords(NpcScript npc, params object[] args) { var keyword = args[0] as string; if (keyword == "g1_goddess_morrighan2") { if (npc.HasKeyword("g1_30")) { npc.RemoveKeyword("g1_30"); npc.GiveKeyword("g1_31"); npc.Msg(Hide.Name, L("(You tell Duncan about the experience Tarlach had in Tir Na Nog.)")); npc.Msg(L("Is that what happened to Tarlach?<br/>That's unbelievable.<br/>But I suppose there's no choice but to believe him. Hmmm.")); npc.Msg(L("There is one more thing I'd like to tell you.<br/>What I'm about to tell you is a secret I've kept all my life,<br/>so promise me you won't tell anyone else, okay?")); npc.Msg(L("You said Mores tried to save<br/>Tarlach and his friends at the last minute when they went to Tir Na Nog, right?")); npc.Msg(L("I'm sure that wasn't because of Tarlach.")); npc.Msg(L("Mari. It was because of Mari.<br/>Mari was Mores's only daughter.<br/>Mores recognized that fact."), npc.Image("g1_ch27_mari")); npc.Msg(L("I knew his wife Shiela before she passed away.<br/>She was killed by humans instigated by nobles,<br/>but Mari was sent to me with the help of the wolves and deer.")); npc.Msg(L("Mari's memory of her parents<br/>was personally erased by her mother.")); npc.Msg(L("It would mean death for her to<br/>remember her parents.")); npc.Msg(L("So I raised Mari myself.")); npc.Msg(L("Yes, I think I've told you enought about this story.")); npc.Msg(L("Hmm. Everything else fits into the story except<br/>the Goddess.<br/>You don't aactually agree with Tarlach<br/>about the Goddess, do you?")); npc.Msg(L("Ask the other people.<br/>Don't tell them what you think, but just listen<br/>to see if the Goddess is someone who'd betray humankind.")); } npc.Msg(L("I'll remind you one more time.<br/>Please keep what I told you about Mari a secret.")); return(HookResult.Break); } else if (keyword == "g1_request_from_goddess") { var owlDelay = 36 * 60; // 1 Erinn day if (IsEnabled("ShorterWaitTimesChapter1")) { owlDelay = 4 * 60; } npc.SendOwl(this.Id, owlDelay); npc.RemoveKeyword("g1_32"); npc.GiveKeyword("g1_33"); npc.RemoveKeyword("g1_request_from_goddess"); npc.GiveKeyword("g1_way_to_tirnanog1"); npc.Msg(L("You dreamt of the Goddess again?<br/>The Goddess said that the day of Glas Ghaibhleann's resurrection is approaching?")); npc.Msg(L("It's just as I'd thought... Is Mores<br/>behind the resurrection of Glas Ghaibhleann?<br/>We don't even have the slightest clue what to do about it yet.<br/>This is a big problem!")); npc.Msg(L("I think I forgot to tell you this,<br/>Magic doesn't work on Adamantium,<br/>so it's difficult to fuse to a magical creature.")); npc.Msg(L("That's why special ingredients are required.<br/>They say that the soul of a brave human is needed as an ingredient.")); npc.Msg(L("It's possible that they may already have the soul<br/>of one of the Three Missing Warriors.<br/>Then this is truly a big problem.<br/>We have to stop them somehow.")); npc.Msg(L("Now hurry up and find out how to get there!")); return(HookResult.Break); } return(HookResult.Continue); }
public async Task<HookResult> DuncanBeforeKeywords(NpcScript npc, params object[] args) { var keyword = args[0] as string; if (keyword == "g1_goddess_morrighan2") { if (npc.HasKeyword("g1_30")) { npc.RemoveKeyword("g1_30"); npc.GiveKeyword("g1_31"); npc.Msg(Hide.Name, L("(You tell Duncan about the experience Tarlach had in Tir Na Nog.)")); npc.Msg(L("Is that what happened to Tarlach?<br/>That's unbelievable.<br/>But I suppose there's no choice but to believe him. Hmmm.")); npc.Msg(L("There is one more thing I'd like to tell you.<br/>What I'm about to tell you is a secret I've kept all my life,<br/>so promise me you won't tell anyone else, okay?")); npc.Msg(L("You said Mores tried to save<br/>Tarlach and his friends at the last minute when they went to Tir Na Nog, right?")); npc.Msg(L("I'm sure that wasn't because of Tarlach.")); npc.Msg(L("Mari. It was because of Mari.<br/>Mari was Mores's only daughter.<br/>Mores recognized that fact."), npc.Image("g1_ch27_mari")); npc.Msg(L("I knew his wife Shiela before she passed away.<br/>She was killed by humans instigated by nobles,<br/>but Mari was sent to me with the help of the wolves and deer.")); npc.Msg(L("Mari's memory of her parents<br/>was personally erased by her mother.")); npc.Msg(L("It would mean death for her to<br/>remember her parents.")); npc.Msg(L("So I raised Mari myself.")); npc.Msg(L("Yes, I think I've told you enought about this story.")); npc.Msg(L("Hmm. Everything else fits into the story except<br/>the Goddess.<br/>You don't aactually agree with Tarlach<br/>about the Goddess, do you?")); npc.Msg(L("Ask the other people.<br/>Don't tell them what you think, but just listen<br/>to see if the Goddess is someone who'd betray humankind.")); } npc.Msg(L("I'll remind you one more time.<br/>Please keep what I told you about Mari a secret.")); return HookResult.Break; } else if (keyword == "g1_request_from_goddess") { var owlDelay = 36 * 60; // 1 Erinn day if (IsEnabled("ShorterWaitTimesChapter1")) owlDelay = 4 * 60; npc.SendOwl(this.Id, owlDelay); npc.RemoveKeyword("g1_32"); npc.GiveKeyword("g1_33"); npc.RemoveKeyword("g1_request_from_goddess"); npc.GiveKeyword("g1_way_to_tirnanog1"); npc.Msg(L("You dreamt of the Goddess again?<br/>The Goddess said that the day of Glas Ghaibhleann's resurrection is approaching?")); npc.Msg(L("It's just as I'd thought... Is Mores<br/>behind the resurrection of Glas Ghaibhleann?<br/>We don't even have the slightest clue what to do about it yet.<br/>This is a big problem!")); npc.Msg(L("I think I forgot to tell you this,<br/>Magic doesn't work on Adamantium,<br/>so it's difficult to fuse to a magical creature.")); npc.Msg(L("That's why special ingredients are required.<br/>They say that the soul of a brave human is needed as an ingredient.")); npc.Msg(L("It's possible that they may already have the soul<br/>of one of the Three Missing Warriors.<br/>Then this is truly a big problem.<br/>We have to stop them somehow.")); npc.Msg(L("Now hurry up and find out how to get there!")); return HookResult.Break; } return HookResult.Continue; }
public async Task<HookResult> DougalAfterIntro(NpcScript npc, params object[] args) { if (!npc.HasQuest(this.Id) && !npc.HasKeyword("g1_37_1")) { npc.SendOwl(this.Id, OwlDelay); npc.GiveKeyword("g1_37_1"); npc.Msg(L("You're quite brave to come to a place like this. I'm Dougal.<br/>I'm here... alone.")); npc.Msg(L("I see that you're not from around here.<br/>I'm Dougal, the last remaining human here.<br/>I was pretty lonely. It's been a while since I've seen anyone.")); npc.Msg(L("Why am I left here alone?<br/>It's complicated, but I didn't stay behind<br/>because I wanted to.")); npc.Msg(L("...")); npc.Msg(L("What?<br/>This is Tir Na Nog?<br/>You mean the legendary paradise, Tir Na Nog?")); npc.Msg(L("Hah!<br/>Hahaha. I didn't expect to hear such a foolish statement from you.")); npc.Msg(L("Look, if this truly is Tir Na Nog, the world where sickness and death don't exist,<br/>why would I have a leg like this?")); npc.Msg(L("Also, this town has turned into a wasteland<br/>after being invaded by the Fomors.")); npc.Msg(L("You probably heard a false rumor somewhere.<br/>I'm sorry but this isn't the place you think it is.")); npc.Msg(L("This is just another world that has become a land of the Fomors.")); npc.Msg(L("But since you're here, take a look<br/>around as much as you want.<br/>Who knows?<br/>You might find this place similar to a place<br/>you are familiar with. Haha.")); return HookResult.Break; } else if (npc.QuestActive(this.Id, "talk1")) { npc.FinishQuest(this.Id, "talk1"); npc.Msg(L("You've come... I was waiting for you.<br/>Because you're not from around here,<br/>I thought that losing the freedom of your body<br/>might end up getting you into big trouble.")); npc.Msg(L("...True... Nobody but your party can help you<br/>in here.<br/>Even if your life ends and you pass away...")); npc.Msg(L("When you can't move...<br/>You return to your world.<br/>I do think you have to endure that fact, only because you are a human of another world...")); npc.Msg(L("...I've called you because a good plan has come up.")); npc.Msg(L("Do you...know about the added soul phenomenon?<br/>It is the phenomenon where the spirit doesn't go away from one's body...<br/>I thought maybe if you were to use this trick<br/>you could let your spirit stay near here.")); npc.Msg(L("Yes... If your spirit does not go away from your fallen body and stays near it<br/>there wouldn't be such a thing as having to resurrect back from the world you were in<br/>even if you were to lose the freedom of your body.")); npc.Msg(L("But... dealing with spirits is also a dangerous thing...<br/>With the slightest provocation you can turn into one of those zombies behind the graveyard...")); npc.Msg(L("...So, I'll have to see if my thoughts are correct.<br/>If you knock down the spiritless zombies<br/>I will measure the added soul phenomenon that happens around the zombies<br/>and see if you can resurrect in this place.")); npc.Msg(L("What do you think? Would you like to give it a try?")); return HookResult.Break; } else if (npc.QuestActive(this.Id, "talk2")) { npc.CompleteQuest(this.Id); npc.RemoveKeyword("g1_37_1"); npc.GiveKeyword("g1_bind"); npc.Msg(L("It's just as I'd thought. We can use the added soul phenomenon<br/>and have your spirit stay here.<br/>If you believe me, from now on,<br/>you won't ever be an undead even if you collapse here.")); npc.Msg(L("...Yes. My body and soul<br/>are exchanging with you the amount of strength<br/>you need to resurrect here...")); npc.Msg(L("Oh no... Are you uncomfortable about exchanging such things with me?<br/>Ha ha, no need to act calm.<br/>But...")); npc.Msg(L("Even when you can't move<br/>you can come near me.<br/>You will make it through this world with more ease if you remember this.")); return HookResult.Break; } return HookResult.Continue; }
public async Task <HookResult> DougalAfterIntro(NpcScript npc, params object[] args) { if (!npc.HasQuest(this.Id) && !npc.HasKeyword("g1_37_1")) { npc.SendOwl(this.Id, OwlDelay); npc.GiveKeyword("g1_37_1"); npc.Msg(L("You're quite brave to come to a place like this. I'm Dougal.<br/>I'm here... alone.")); npc.Msg(L("I see that you're not from around here.<br/>I'm Dougal, the last remaining human here.<br/>I was pretty lonely. It's been a while since I've seen anyone.")); npc.Msg(L("Why am I left here alone?<br/>It's complicated, but I didn't stay behind<br/>because I wanted to.")); npc.Msg(L("...")); npc.Msg(L("What?<br/>This is Tir Na Nog?<br/>You mean the legendary paradise, Tir Na Nog?")); npc.Msg(L("Hah!<br/>Hahaha. I didn't expect to hear such a foolish statement from you.")); npc.Msg(L("Look, if this truly is Tir Na Nog, the world where sickness and death don't exist,<br/>why would I have a leg like this?")); npc.Msg(L("Also, this town has turned into a wasteland<br/>after being invaded by the Fomors.")); npc.Msg(L("You probably heard a false rumor somewhere.<br/>I'm sorry but this isn't the place you think it is.")); npc.Msg(L("This is just another world that has become a land of the Fomors.")); npc.Msg(L("But since you're here, take a look<br/>around as much as you want.<br/>Who knows?<br/>You might find this place similar to a place<br/>you are familiar with. Haha.")); return(HookResult.Break); } else if (npc.QuestActive(this.Id, "talk1")) { npc.FinishQuest(this.Id, "talk1"); npc.Msg(L("You've come... I was waiting for you.<br/>Because you're not from around here,<br/>I thought that losing the freedom of your body<br/>might end up getting you into big trouble.")); npc.Msg(L("...True... Nobody but your party can help you<br/>in here.<br/>Even if your life ends and you pass away...")); npc.Msg(L("When you can't move...<br/>You return to your world.<br/>I do think you have to endure that fact, only because you are a human of another world...")); npc.Msg(L("...I've called you because a good plan has come up.")); npc.Msg(L("Do you...know about the added soul phenomenon?<br/>It is the phenomenon where the spirit doesn't go away from one's body...<br/>I thought maybe if you were to use this trick<br/>you could let your spirit stay near here.")); npc.Msg(L("Yes... If your spirit does not go away from your fallen body and stays near it<br/>there wouldn't be such a thing as having to resurrect back from the world you were in<br/>even if you were to lose the freedom of your body.")); npc.Msg(L("But... dealing with spirits is also a dangerous thing...<br/>With the slightest provocation you can turn into one of those zombies behind the graveyard...")); npc.Msg(L("...So, I'll have to see if my thoughts are correct.<br/>If you knock down the spiritless zombies<br/>I will measure the added soul phenomenon that happens around the zombies<br/>and see if you can resurrect in this place.")); npc.Msg(L("What do you think? Would you like to give it a try?")); return(HookResult.Break); } else if (npc.QuestActive(this.Id, "talk2")) { npc.CompleteQuest(this.Id); npc.RemoveKeyword("g1_37_1"); npc.GiveKeyword("g1_bind"); npc.Msg(L("It's just as I'd thought. We can use the added soul phenomenon<br/>and have your spirit stay here.<br/>If you believe me, from now on,<br/>you won't ever be an undead even if you collapse here.")); npc.Msg(L("...Yes. My body and soul<br/>are exchanging with you the amount of strength<br/>you need to resurrect here...")); npc.Msg(L("Oh no... Are you uncomfortable about exchanging such things with me?<br/>Ha ha, no need to act calm.<br/>But...")); npc.Msg(L("Even when you can't move<br/>you can come near me.<br/>You will make it through this world with more ease if you remember this.")); return(HookResult.Break); } return(HookResult.Continue); }
private void LassarFinish(NpcScript npc) { npc.RemoveKeyword("g1_black_rose"); npc.RemoveKeyword("g1_17_3"); npc.RemoveKeyword("g1_17_4"); npc.GiveKeyword("g1_17_5"); npc.RemoveItem(HolyWater); npc.Notice(L("You have given Holy Water of Lymilark to Lassar.")); npc.SendOwl(210023, OwlDelay); // Receive the Requested Object npc.Msg(L("Yes, this should be enough.<br/>It's almost ready. Once it forms the proper shape, I'll let you know via an owl. Hahaha.<br/>Owls don't fly into buildings so<br/>don't forget to check the sky outside.")); npc.Msg(L("Now, will you excuse me?")); }
public async Task <HookResult> AeiraAfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_aeira")) { npc.CompleteQuest(this.Id); npc.SendOwl(210008, OwlDelay2); // Find the Book of Revenge, Vol. III npc.Msg(L("Since you're looking for volume 3, I'm guessing you already<br/>found volume 2? I'm afraid I haven't heard anything about volume 3 just yet.")); npc.Msg(L("It's turning out to be a lot harder to find the last volume.<br/>My distributor has been absolutely useless, and Eavan says<br/>she hasn't come across such a book. Even Leslie says she<br/>doesn't know anything. Same with Stewart.")); npc.Msg(L("I've asked everywhere, but I don't know how long it will take.<br/>I'm afraid you're going to have to be patient. But even if<br/>you're patient, I just don't have any confidence that I'll<br/>be able to find it...")); return(HookResult.Break); } return(HookResult.Continue); }
public async Task <HookResult> KristellAfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_kristell")) { npc.CompleteQuest(this.Id); npc.SendOwl(210009, OwlDelay); // Receive the Book of Revenge, Vol. III. npc.RemoveItem(BookOfRevenge3); npc.Notice(L("You have given the Book of Revenge, Vol. III to Kristell.")); npc.Msg(L("You really did bring the Book of Fomors...<br/>Volume 3 is indeed the last in the series.")); npc.Msg(L("I knew you could get the job done.<br/>I'll let you know when my translation is complete.")); return(HookResult.Break); } return(HookResult.Continue); }
public async Task<HookResult> KristellAfterIntro(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id) || !npc.HasItem(BookOfFomor)) return HookResult.Continue; npc.CompleteQuest(this.Id); npc.SendOwl(210004, OwlDelay); // [Book of Fomors] Translation Completed npc.RemoveItem(BookOfFomor); npc.Notice(L("You have given Book of Fomors to Kristell.")); npc.Msg(L("...Tarlach asked me...?<br/>To translate...this book for him...?")); npc.Msg(L("I see... This is definitely Tarlach's book...<br/>... ...Is he still living as a Druid...with his injured body and all...?<br/>Poor guy...")); npc.Msg(L("Okay...<br/>I will translate it...")); npc.Msg(L("I will contact you once the translation is completed.")); return HookResult.Break; }
public async Task <HookResult> KristellAfterIntro(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id) || !npc.HasItem(BookOfFomor)) { return(HookResult.Continue); } npc.CompleteQuest(this.Id); npc.SendOwl(210004, OwlDelay); // [Book of Fomors] Translation Completed npc.RemoveItem(BookOfFomor); npc.Notice(L("You have given Book of Fomors to Kristell.")); npc.Msg(L("...Tarlach asked me...?<br/>To translate...this book for him...?")); npc.Msg(L("I see... This is definitely Tarlach's book...<br/>... ...Is he still living as a Druid...with his injured body and all...?<br/>Poor guy...")); npc.Msg(L("Okay...<br/>I will translate it...")); npc.Msg(L("I will contact you once the translation is completed.")); return(HookResult.Break); }
public async Task <HookResult> AeiraAfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_aeira")) { npc.CompleteQuest(this.Id); npc.SendOwl(210006, OwlDelay); // The Book of Revenge, Volume II npc.RemoveKeyword("g1_23"); npc.GiveKeyword("g1_24"); npc.Msg(L("'The Book of Revenge...?'<br/>I don't think we have a book by that title.<br/>I'm certain our distributor doesn't carry it, either.<br/>Trust me, I know all the books we carry here...")); npc.Msg(L("It's a 3-volume set? If you've already got the first<br/>volume, then I can't sell it to you as a set, either...<br/>I doubt they'll let me order each volume separately.")); npc.Msg(L("It's written in the Fomor language?!<br/>I'm afraid you'll have to look elsewhere for that.<br/>It's going to be hard for a human bookseller to get such<br/>a book, don't you think?")); npc.Msg(L("<username/>, was it? You have quite the unique taste in books...<br/>I'll tell you what. You've piqued my interest, and I know<br/>a number of explorers and scholars. I'll ask around.<br/>If I hear anything, I'll get in touch with you.")); return(HookResult.Break); } return(HookResult.Continue); }
public async Task AboutArbeit(NpcScript npc) { // Check if already doing another PTJ if (npc.DoingPtjForOtherNpc()) { npc.Msg(L("Are you working for someone else?<br/>Can you help me after you're finished?")); return; } // Check if PTJ is in progress if (npc.DoingPtjForNpc()) { var result = npc.GetPtjResult(); // Check if report time if (!npc.ErinnHour(Report, Deadline)) { if (result == QuestResult.Perfect) { npc.Msg(L("You're a little early.<br/>Report to me when it's closer to the deadline.")); } else { npc.Msg(L("How's it going?")); } return; } // Report? npc.Msg(L("Did you complete the job I asked you to do?<br/>You can report to me even if you have not finished it<br/>and I will pay you for what you have done."), npc.Button(L("Report Now"), "@report"), npc.Button(L("Report Later"), "@later")); if (await npc.Select() != "@report") { npc.Msg(L("Good, I trust you.<br/>Please make sure to report before the deadline.")); return; } // Nothing done if (result == QuestResult.None) { npc.GiveUpPtj(); npc.Msg(npc.FavorExpression(), L("Are you feeling sick?<br/>You should rest instead of working so hard.<br/>But, a promise is a promise. I am sorry, but I can't pay you this time.")); npc.ModifyRelation(0, -Random(3), 0); } // Low~Perfect result else { npc.Msg(L("Nice job, <username/>. You did great.<br/>For now, this is all I can give you as a token of my gratitude.<br/>Please choose one."), npc.Button(L("Report Later"), "@later"), npc.PtjReport(result)); var reply = await npc.Select(); // Report later if (!reply.StartsWith("@reward:")) { npc.Msg(L("Yes, <username/>.<br/>even if you come back later, I will hold on to your pay.<br/>But don't be too late.")); return; } // Complete npc.CompletePtj(reply); remaining--; // Result msg if (result == QuestResult.Perfect) { npc.Msg(npc.FavorExpression(), L("Fine job. Just what I asked!<br/>Thank you very much.")); npc.ModifyRelation(0, Random(3), 0); } else if (result == QuestResult.Mid) { npc.Msg(npc.FavorExpression(), L("You didn't bring me enough this time.<br/>I am sorry, but I will have to deduct it from your pay.")); npc.ModifyRelation(0, Random(1), 0); } else if (result == QuestResult.Low) { npc.Msg(npc.FavorExpression(), L("You don't seem to be at the top of your game today.<br/>Sorry, I can only pay you for what you've completed.")); npc.ModifyRelation(0, -Random(2), 0); } // Herbalism quest if (npc.GetPtjSuccessCount(JobType) >= 10 && !npc.HasSkill(SkillId.Herbalism) && !npc.HasQuest(200042) && !npc.HasQuest(200063)) { npc.Msg(L("Say, <username/>. Do you have any interest in learning Herbalism?<br/>You've been such a great help to me here, I thought you might be interested in becoming a healer.<br/>If you're interested in Herbalism, I have a favor to ask you.<br/>If you do it, then I'll teach you."), npc.Button(L("I will do it"), "@yes"), npc.Button(L("No, thanks"), "@no")); if (await npc.Select() == "@yes") { npc.SendOwl(200063); // Gather Base Herb (Dilys) npc.Msg(L("You sound really interested in becoming a healer...<br/>If you step outside, an owl will deliver my request to you.")); } else { npc.Msg(L("Really?<br/>Then, I will see you next time when you need another part-time job.")); } } } return; } // Check if PTJ time if (!npc.ErinnHour(Start, Deadline)) { npc.Msg(L("It's not time to start work yet.<br/>Can you come back and ask for a job later?")); return; } // Check if not done today and if there are jobs remaining if (!npc.CanDoPtj(JobType, remaining)) { npc.Msg(L("There are no more jobs today.<br/>I will give you another job tomorrow.")); return; } // Offer PTJ var randomPtj = npc.RandomPtj(JobType, QuestIds); var msg = ""; if (npc.GetPtjDoneCount(JobType) == 0) { msg = L("Do you need some work to do?<br/>If you want, you can help me here.<br/>The pay is not great, but I will definitely pay you for your work.<br/>The pay also depends on how long you've worked for me.<br/>Would you like to try?"); } else { msg = L("Ah, <username/>. Can you help me today?"); } npc.Msg(msg, npc.PtjDesc(randomPtj, L("Dilys's Healer's House Part-Time Job"), L("Looking for help with delivering goods in Healer's House."), PerDay, remaining, npc.GetPtjDoneCount(JobType))); if (await npc.Select() == "@accept") { npc.Msg(L("Thank you for your help in advance.")); npc.StartPtj(randomPtj); } else { npc.Msg(L("You seem busy today.")); } }
public async Task<HookResult> KristellAfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_kristell")) { npc.CompleteQuest(this.Id); npc.SendOwl(210009, OwlDelay); // Receive the Book of Revenge, Vol. III. npc.RemoveItem(BookOfRevenge3); npc.Notice(L("You have given the Book of Revenge, Vol. III to Kristell.")); npc.Msg(L("You really did bring the Book of Fomors...<br/>Volume 3 is indeed the last in the series.")); npc.Msg(L("I knew you could get the job done.<br/>I'll let you know when my translation is complete.")); return HookResult.Break; } return HookResult.Continue; }
public async Task AboutArbeit(NpcScript npc) { // Check if already doing another PTJ if (npc.DoingPtjForOtherNpc()) { npc.Msg(L("So, you want to work at a Healer's House, do you?<br/>I appreciate your enthusiasm, but finish the work you're doing first.")); return; } // Check if PTJ is in progress if (npc.DoingPtjForNpc()) { var result = npc.GetPtjResult(); // Check if report time if (!npc.ErinnHour(Report, Deadline)) { if (result == QuestResult.Perfect) npc.Msg(L("It's not the deadline yet. Come back later.<p/>Alright. I'll see you later!")); else npc.Msg(L("I trust that your work is going well?")); return; } // Report? npc.Msg(L("So, do you want to wrap up today's work here?<br/>You can report and finish the work without completing it,<br/>but it's good to finish something you've started."), npc.Button(L("Report Now"), "@report"), npc.Button(L("Report Later"), "@later") ); if (await npc.Select() != "@report") { npc.Msg(L("Alright! Go for it!<br/>I look forward to your report!")); return; } // Nothing done if (result == QuestResult.None) { npc.GiveUpPtj(); npc.Msg(npc.FavorExpression(), L("Weak.<br/>If you keep this up,<br/>you'll never get paid.")); npc.ModifyRelation(0, -Random(3), 0); } // Low~Perfect result else { npc.Msg(L("Ha ha. I knew I was an excellent judge of character!<br/>Now, I should pay you for the work you have done, hmm? Take your pick here.<br/>I have to give to other workers, too, so don't even think about taking them all! Hahaha."), npc.Button(L("Report Later"), "@later"), npc.PtjReport(result) ); var reply = await npc.Select(); // Report later if (!reply.StartsWith("@reward:")) { npc.Msg(npc.FavorExpression(), L("Eh? What, are you going to just leave?")); return; } // Complete npc.CompletePtj(reply); remaining--; // Result msg if (result == QuestResult.Perfect) { npc.Msg(npc.FavorExpression(), L("Alright! Well done!<br/>You've worked hard.")); npc.ModifyRelation(0, Random(3), 0); } else if (result == QuestResult.Mid) { npc.Msg(npc.FavorExpression(), L("Hmm. That's not quite enough.<br/>I'll deduct it from your pay.")); npc.ModifyRelation(0, Random(1), 0); } else if (result == QuestResult.Low) { npc.Msg(npc.FavorExpression(), L("Is this the best you can do?<br/>Then I have no choice but to pay only a little.")); npc.ModifyRelation(0, -Random(2), 0); } // Herbalism quest if (npc.GetPtjSuccessCount(JobType) >= 10 && !npc.HasSkill(SkillId.Herbalism) && !npc.HasQuest(200042) && !npc.HasQuest(200063)) { // Unofficial/Copy of Dilys npc.Msg(L("Say, <username/>. Do you have any interest in learning Herbalism?<br/>You've been such a great help to me here, I thought you might be interested in becoming a healer.<br/>If you're interested in Herbalism, I have a favor to ask you.<br/>If you do it, then I'll teach you."), npc.Button(L("I will do it"), "@yes"), npc.Button(L("No, thanks"), "@no")); if (await npc.Select() == "@yes") { npc.SendOwl(200042); // Gather Base Herb (Manus) npc.Msg(L("You sound really interested in becoming a healer...<br/>If you step outside, an owl will deliver my request to you.")); } else { npc.Msg(L("Really?<br/>Then, I will see you next time when you need another part-time job.")); } } } return; } // Check if PTJ time if (!npc.ErinnHour(Start, Deadline)) { npc.Msg(L("Try again later.<br/>It's not time for work yet.")); return; } // Check if not done today and if there are jobs remaining if (!npc.CanDoPtj(JobType, remaining)) { npc.Msg(L("Come back tomorrow.")); return; } // Offer PTJ var randomPtj = npc.RandomPtj(JobType, QuestIds); var msg = ""; if (npc.GetPtjDoneCount(JobType) == 0) msg = L("Looking for some work, are you?<br/>I happen to be in need of extra hands here,<br/>so help me out here and I'll pay you adequately.<br/>It's not much, though...<p/>So, are you interested?"); else msg = L("So, you're here to help out again."); npc.Msg(msg, npc.PtjDesc(randomPtj, L("Manus's Healer's House part-time job"), L("Looking for help with delivering goods to Healer's House."), PerDay, remaining, npc.GetPtjDoneCount(JobType))); if (await npc.Select() == "@accept") { if (npc.GetPtjDoneCount(JobType) == 0) npc.Msg(L("Great. Good choice.<br/>Remember to report back to me before the deadline.<br/>")); else npc.Msg(L("I look forward to your job well done.")); npc.StartPtj(randomPtj); } else { if (npc.GetPtjDoneCount(JobType) == 0) npc.Msg(L("If you don't want to report, though, I won't force you.")); else npc.Msg(L("You must be feeling off today.")); } }
public async Task<HookResult> AeiraAfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_aeira")) { npc.CompleteQuest(this.Id); npc.SendOwl(210008, OwlDelay2); // Find the Book of Revenge, Vol. III npc.Msg(L("Since you're looking for volume 3, I'm guessing you already<br/>found volume 2? I'm afraid I haven't heard anything about volume 3 just yet.")); npc.Msg(L("It's turning out to be a lot harder to find the last volume.<br/>My distributor has been absolutely useless, and Eavan says<br/>she hasn't come across such a book. Even Leslie says she<br/>doesn't know anything. Same with Stewart.")); npc.Msg(L("I've asked everywhere, but I don't know how long it will take.<br/>I'm afraid you're going to have to be patient. But even if<br/>you're patient, I just don't have any confidence that I'll<br/>be able to find it...")); return HookResult.Break; } return HookResult.Continue; }
public async Task AboutArbeit(NpcScript npc) { // Check if already doing another PTJ if (npc.DoingPtjForOtherNpc()) { npc.Msg(L("Are you working for someone else?<br/>Can you help me after you're finished?")); return; } // Check if PTJ is in progress if (npc.DoingPtjForNpc()) { var result = npc.GetPtjResult(); // Check if report time if (!npc.ErinnHour(Report, Deadline)) { if (result == QuestResult.Perfect) npc.Msg(L("You're a little early.<br/>Report to me when it's closer to the deadline.")); else npc.Msg(L("How's it going?")); return; } // Report? npc.Msg(L("Did you complete the job I asked you to do?<br/>You can report to me even if you have not finished it<br/>and I will pay you for what you have done."), npc.Button(L("Report Now"), "@report"), npc.Button(L("Report Later"), "@later")); if (await npc.Select() != "@report") { npc.Msg(L("Good, I trust you.<br/>Please make sure to report before the deadline.")); return; } // Nothing done if (result == QuestResult.None) { npc.GiveUpPtj(); npc.Msg(npc.FavorExpression(), L("Are you feeling sick?<br/>You should rest instead of working so hard.<br/>But, a promise is a promise. I am sorry, but I can't pay you this time.")); npc.ModifyRelation(0, -Random(3), 0); } // Low~Perfect result else { npc.Msg(L("Nice job, <username/>. You did great.<br/>For now, this is all I can give you as a token of my gratitude.<br/>Please choose one."), npc.Button(L("Report Later"), "@later"), npc.PtjReport(result)); var reply = await npc.Select(); // Report later if (!reply.StartsWith("@reward:")) { npc.Msg(L("Yes, <username/>.<br/>even if you come back later, I will hold on to your pay.<br/>But don't be too late.")); return; } // Complete npc.CompletePtj(reply); remaining--; // Result msg if (result == QuestResult.Perfect) { npc.Msg(npc.FavorExpression(), L("Fine job. Just what I asked!<br/>Thank you very much.")); npc.ModifyRelation(0, Random(3), 0); } else if (result == QuestResult.Mid) { npc.Msg(npc.FavorExpression(), L("You didn't bring me enough this time.<br/>I am sorry, but I will have to deduct it from your pay.")); npc.ModifyRelation(0, Random(1), 0); } else if (result == QuestResult.Low) { npc.Msg(npc.FavorExpression(), L("You don't seem to be at the top of your game today.<br/>Sorry, I can only pay you for what you've completed.")); npc.ModifyRelation(0, -Random(2), 0); } // Herbalism quest if (npc.GetPtjSuccessCount(JobType) >= 10 && !npc.HasSkill(SkillId.Herbalism) && !npc.HasQuest(200042) && !npc.HasQuest(200063)) { npc.Msg(L("Say, <username/>. Do you have any interest in learning Herbalism?<br/>You've been such a great help to me here, I thought you might be interested in becoming a healer.<br/>If you're interested in Herbalism, I have a favor to ask you.<br/>If you do it, then I'll teach you."), npc.Button(L("I will do it"), "@yes"), npc.Button(L("No, thanks"), "@no")); if (await npc.Select() == "@yes") { npc.SendOwl(200063); // Gather Base Herb (Dilys) npc.Msg(L("You sound really interested in becoming a healer...<br/>If you step outside, an owl will deliver my request to you.")); } else { npc.Msg(L("Really?<br/>Then, I will see you next time when you need another part-time job.")); } } } return; } // Check if PTJ time if (!npc.ErinnHour(Start, Deadline)) { npc.Msg(L("It's not time to start work yet.<br/>Can you come back and ask for a job later?")); return; } // Check if not done today and if there are jobs remaining if (!npc.CanDoPtj(JobType, remaining)) { npc.Msg(L("There are no more jobs today.<br/>I will give you another job tomorrow.")); return; } // Offer PTJ var randomPtj = npc.RandomPtj(JobType, QuestIds); var msg = ""; if (npc.GetPtjDoneCount(JobType) == 0) msg = L("Do you need some work to do?<br/>If you want, you can help me here.<br/>The pay is not great, but I will definitely pay you for your work.<br/>The pay also depends on how long you've worked for me.<br/>Would you like to try?"); else msg = L("Ah, <username/>. Can you help me today?"); npc.Msg(msg, npc.PtjDesc(randomPtj, L("Dilys's Healer's House Part-Time Job"), L("Looking for help with delivering goods in Healer's House."), PerDay, remaining, npc.GetPtjDoneCount(JobType))); if (await npc.Select() == "@accept") { npc.Msg(L("Thank you for your help in advance.")); npc.StartPtj(randomPtj); } else { npc.Msg(L("You seem busy today.")); } }
public async Task<HookResult> AeiraAfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_aeira")) { npc.CompleteQuest(this.Id); npc.SendOwl(210006, OwlDelay); // The Book of Revenge, Volume II npc.RemoveKeyword("g1_23"); npc.GiveKeyword("g1_24"); npc.Msg(L("'The Book of Revenge...?'<br/>I don't think we have a book by that title.<br/>I'm certain our distributor doesn't carry it, either.<br/>Trust me, I know all the books we carry here...")); npc.Msg(L("It's a 3-volume set? If you've already got the first<br/>volume, then I can't sell it to you as a set, either...<br/>I doubt they'll let me order each volume separately.")); npc.Msg(L("It's written in the Fomor language?!<br/>I'm afraid you'll have to look elsewhere for that.<br/>It's going to be hard for a human bookseller to get such<br/>a book, don't you think?")); npc.Msg(L("<username/>, was it? You have quite the unique taste in books...<br/>I'll tell you what. You've piqued my interest, and I know<br/>a number of explorers and scholars. I'll ask around.<br/>If I hear anything, I'll get in touch with you.")); return HookResult.Break; } return HookResult.Continue; }
public async Task AboutArbeit(NpcScript npc) { // Check if already doing another PTJ if (npc.DoingPtjForOtherNpc()) { npc.Msg(L("So, you want to work at a Healer's House, do you?<br/>I appreciate your enthusiasm, but finish the work you're doing first.")); return; } // Check if PTJ is in progress if (npc.DoingPtjForNpc()) { var result = npc.GetPtjResult(); // Check if report time if (!npc.ErinnHour(Report, Deadline)) { if (result == QuestResult.Perfect) { npc.Msg(L("It's not the deadline yet. Come back later.<p/>Alright. I'll see you later!")); } else { npc.Msg(L("I trust that your work is going well?")); } return; } // Report? npc.Msg(L("So, do you want to wrap up today's work here?<br/>You can report and finish the work without completing it,<br/>but it's good to finish something you've started."), npc.Button(L("Report Now"), "@report"), npc.Button(L("Report Later"), "@later") ); if (await npc.Select() != "@report") { npc.Msg(L("Alright! Go for it!<br/>I look forward to your report!")); return; } // Nothing done if (result == QuestResult.None) { npc.GiveUpPtj(); npc.Msg(npc.FavorExpression(), L("Weak.<br/>If you keep this up,<br/>you'll never get paid.")); npc.ModifyRelation(0, -Random(3), 0); } // Low~Perfect result else { npc.Msg(L("Ha ha. I knew I was an excellent judge of character!<br/>Now, I should pay you for the work you have done, hmm? Take your pick here.<br/>I have to give to other workers, too, so don't even think about taking them all! Hahaha."), npc.Button(L("Report Later"), "@later"), npc.PtjReport(result) ); var reply = await npc.Select(); // Report later if (!reply.StartsWith("@reward:")) { npc.Msg(npc.FavorExpression(), L("Eh? What, are you going to just leave?")); return; } // Complete npc.CompletePtj(reply); remaining--; // Result msg if (result == QuestResult.Perfect) { npc.Msg(npc.FavorExpression(), L("Alright! Well done!<br/>You've worked hard.")); npc.ModifyRelation(0, Random(3), 0); } else if (result == QuestResult.Mid) { npc.Msg(npc.FavorExpression(), L("Hmm. That's not quite enough.<br/>I'll deduct it from your pay.")); npc.ModifyRelation(0, Random(1), 0); } else if (result == QuestResult.Low) { npc.Msg(npc.FavorExpression(), L("Is this the best you can do?<br/>Then I have no choice but to pay only a little.")); npc.ModifyRelation(0, -Random(2), 0); } // Herbalism quest if (npc.GetPtjSuccessCount(JobType) >= 10 && !npc.HasSkill(SkillId.Herbalism) && !npc.HasQuest(200042) && !npc.HasQuest(200063)) { // Unofficial/Copy of Dilys npc.Msg(L("Say, <username/>. Do you have any interest in learning Herbalism?<br/>You've been such a great help to me here, I thought you might be interested in becoming a healer.<br/>If you're interested in Herbalism, I have a favor to ask you.<br/>If you do it, then I'll teach you."), npc.Button(L("I will do it"), "@yes"), npc.Button(L("No, thanks"), "@no")); if (await npc.Select() == "@yes") { npc.SendOwl(200042); // Gather Base Herb (Manus) npc.Msg(L("You sound really interested in becoming a healer...<br/>If you step outside, an owl will deliver my request to you.")); } else { npc.Msg(L("Really?<br/>Then, I will see you next time when you need another part-time job.")); } } } return; } // Check if PTJ time if (!npc.ErinnHour(Start, Deadline)) { npc.Msg(L("Try again later.<br/>It's not time for work yet.")); return; } // Check if not done today and if there are jobs remaining if (!npc.CanDoPtj(JobType, remaining)) { npc.Msg(L("Come back tomorrow.")); return; } // Offer PTJ var randomPtj = npc.RandomPtj(JobType, QuestIds); var msg = ""; if (npc.GetPtjDoneCount(JobType) == 0) { msg = L("Looking for some work, are you?<br/>I happen to be in need of extra hands here,<br/>so help me out here and I'll pay you adequately.<br/>It's not much, though...<p/>So, are you interested?"); } else { msg = L("So, you're here to help out again."); } npc.Msg(msg, npc.PtjDesc(randomPtj, L("Manus's Healer's House part-time job"), L("Looking for help with delivering goods to Healer's House."), PerDay, remaining, npc.GetPtjDoneCount(JobType))); if (await npc.Select() == "@accept") { if (npc.GetPtjDoneCount(JobType) == 0) { npc.Msg(L("Great. Good choice.<br/>Remember to report back to me before the deadline.<br/>")); } else { npc.Msg(L("I look forward to your job well done.")); } npc.StartPtj(randomPtj); } else { if (npc.GetPtjDoneCount(JobType) == 0) { npc.Msg(L("If you don't want to report, though, I won't force you.")); } else { npc.Msg(L("You must be feeling off today.")); } } }