public void RemoveNpcInteraction(NPC npc) { if (NpcInteraction.Contains(npc.whoAmI)) { NpcInteraction.Remove(npc.whoAmI); } }
public void ApplyNpcInteraction(NPC npc) { if (!NpcInteraction.Contains(npc.whoAmI)) { NpcInteraction.Add(npc.whoAmI); } }
public bool ContainsNpcInteraction(NPC npc) { return(NpcInteraction.Contains(npc.whoAmI)); }