Esempio n. 1
0
        private static void ReloadTextures()
        {
            LoadCustomTextures();
            foreach (KeyValuePair <int, Texture2D> kvp in customTextures)
            {
                Actor actor = Module <ActorMgr> .Self.Get(kvp.Key);

                if (actor == null)
                {
                    continue;
                }
                NpcAppear appear = actor.GetComponent <NpcAppear>();
                if (appear != null)
                {
                    appear.RebuildMesh();
                }
                else
                {
                    SkinnedMeshRenderer smr = (SkinnedMeshRenderer)typeof(Actor).GetField("skinnedMeshRenderer", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(actor);
                    if (smr != null)
                    {
                        smr.material.mainTexture = kvp.Value;
                    }
                }
            }
        }
Esempio n. 2
0
        private static void ReloadActorTextures()
        {
            foreach (KeyValuePair <int, Texture2D> kvp in customTextures)
            {
                Actor actor = Module <ActorMgr> .Self.Get(kvp.Key);

                if (actor == null)
                {
                    continue;
                }
                NpcAppear appear = actor.GetComponent <NpcAppear>();
                if (appear != null)
                {
                    appear.RebuildMesh();
                }
                else
                {
                    SkinnedMeshRenderer[] smrs = actor.gameObject.GetComponentsInChildren <SkinnedMeshRenderer>();
                    for (int i = 0; i < smrs.Length; i++)
                    {
                        if (smrs[i].material?.HasProperty("_MainTex") == true && smrs[i].material.mainTexture != null)
                        {
                            smrs[i].material.mainTexture = kvp.Value;
                        }
                    }
                }
            }
            foreach (KeyValuePair <int, Dictionary <int, Texture2D> > kvp in customTexturesPartial)
            {
                Actor actor = Module <ActorMgr> .Self.Get(kvp.Key);

                if (actor == null)
                {
                    continue;
                }
                NpcAppear appear = actor.GetComponent <NpcAppear>();
                if (appear != null)
                {
                    appear.RebuildMesh();
                }
            }


            int[] rint = Module <RidableModuleManager> .Self.GetAllRidableUid();

            foreach (int r in rint)
            {
                IRidable ridable = Module <RidableModuleManager> .Self.GetRidable(r);

                if (ridable == null)
                {
                    continue;
                }
                string name = ridable.GetNickName();
                Dbgl($"got horse '{name}'");
                if (customTexturesHorse.ContainsKey(name))
                {
                    Dbgl($"got horse texture for {name}");
                    GameObject            go   = ridable.GetActor().gameObject;
                    SkinnedMeshRenderer[] smrs = go.GetComponentsInChildren <SkinnedMeshRenderer>();
                    foreach (SkinnedMeshRenderer mr in smrs)
                    {
                        if (mr.material?.HasProperty("_MainTex") == true && mr.material.mainTexture != null)
                        {
                            Dbgl($"Changing smr texture for {mr.name}");
                            if (mr.name == "saddle")
                            {
                                Dbgl($"Changing saddle");
                                if (customTexturesMisc.ContainsKey($"Saddle_{name}"))
                                {
                                    Texture2D tex = customTexturesMisc[$"Saddle_{name}"];
                                    tex.name = $"Saddle_{name}.png";
                                    mr.material.mainTexture = tex;
                                }
                            }
                            else
                            {
                                Texture2D tex = customTexturesHorse[name];
                                tex.name = $"Horse_{name}.png";
                                mr.material.mainTexture = tex;
                            }
                        }
                    }
                }
            }
        }