public int GetNpcCount(NpcActionStatus npcActionStatus) { NpcMgr npcMgr = GetNpcMgr(npcActionStatus); if (npcMgr == null) { return(0); } return(npcMgr.Count); }
public Transform GetNpcParentTransform(NpcActionStatus npcActionStatus) { NpcMgr npcMgr = GetNpcMgr(npcActionStatus); if (npcMgr == null) { return(null); } return(npcMgr.NpcParentTransform); }
public void RemoveNpcAction(NpcActionStatus npcActionStatus, int npcId) { NpcMgr npcMgr = GetNpcMgr(npcActionStatus); if (npcMgr == null) { return; } npcMgr.RemoveNpcAction(npcId); }
public Transform GetNpcParentTransform(UInt16 stationIndex, NpcActionStatus npcActionStatus) { Station station = GetStation(stationIndex); if (station == null) { return(null); } return(station.GetNpcParentTransform(npcActionStatus)); }
public int GetNpcCount(UInt16 stationIndex, NpcActionStatus npcActionStatus) { Station station = GetStation(stationIndex); if (station == null) { return(0); } return(station.GetNpcCount(npcActionStatus)); }
private static void VVV(Station station, Transform stationTrans, System.UInt16 stationIndex) { NpcMgr npcMgr = null; int npcActionStatusCount = stationTrans.childCount; for (int i = 0; i < npcActionStatusCount; ++i) { npcMgr = new NpcMgr(); Transform npcActionStatusTrans = stationTrans.GetChild(i); NpcActionStatus npcActionStatus = (NpcActionStatus)System.Enum.Parse(typeof(NpcActionStatus), npcActionStatusTrans.gameObject.name); npcMgr.NpcActionStatus = npcActionStatus; npcMgr.NpcParentTransform = npcActionStatusTrans; station.AddNpcMgr(npcMgr); NNN(npcMgr, npcActionStatusTrans, stationIndex); } }
public void EndAction() { CurrentStatus = NpcActionStatus.Sleep; }
public void StartAction(NpcActionModel model) { CurrentStatus = NpcActionStatus.Doing; count = 5; }
public Transform GetNpcParentTransform(UInt16 stationIndex, NpcActionStatus npcActionStatus) { return(m_stationEngine.GetNpcParentTransform(stationIndex, npcActionStatus)); }
public int GetNpcCount(UInt16 stationIndex, NpcActionStatus npcActionStatus) { return(m_stationEngine.GetNpcCount(stationIndex, npcActionStatus)); }
private void CreateNpc(NpcActionStatus npcActionStatus, PointStatus pointStatus) { NpcType npcType = NpcType.None; GameObject npcGo = m_npcFactory.CreateNpc(ref npcType); if (npcGo == null) { return; } Transform parentTrans = m_stationModule.GetNpcParentTransform(m_stationIndex, npcActionStatus); if (parentTrans == null) { return; } npcGo.transform.SetParent(parentTrans); Point point = null; if (pointStatus == PointStatus.Train_Up_Birth || pointStatus == PointStatus.Train_Down_Birth) { point = StationEngine.Instance.GetNoReservationPoint2RandomPointQueue(m_stationIndex, (int)pointStatus, 0, 16); } else { point = StationEngine.Instance.GetNoReservationPoint2RandomPointQueue(m_stationIndex, (int)pointStatus); } if (point == null) { return; } if (pointStatus != PointStatus.EnterStation) { point.IsReservation = true; } npcGo.transform.localPosition = new Vector3(point.PosX, point.PosY, point.PosZ); npcGo.transform.localEulerAngles = new Vector3(point.EulerAngleX, point.EulerAngleY, point.EulerAngleZ); npcGo.GetComponent <NavMeshAgent> ().enabled = true; NpcAction npcAction = null; switch (npcActionStatus) { case NpcActionStatus.EnterStationTrainUp_NpcActionStatus: { npcAction = npcGo.AddComponent <NpcEnterStationUpAction> (); npcAction.NpcActionStatus = NpcActionStatus.EnterStationTrainUp_NpcActionStatus; if (System.Object.ReferenceEquals(npcAction, null) == false) { npcAction.NpcType = npcType; npcAction.StationIndex = m_stationIndex; m_stationModule.AddNpcAction(m_stationIndex, npcAction); } break; } case NpcActionStatus.EnterStationTrainDown_NpcActionStatus: { npcAction = npcGo.AddComponent <NpcEnterStationDownAction> (); npcAction.NpcActionStatus = NpcActionStatus.EnterStationTrainDown_NpcActionStatus; if (System.Object.ReferenceEquals(npcAction, null) == false) { npcAction.NpcType = npcType; npcAction.StationIndex = m_stationIndex; m_stationModule.AddNpcAction(m_stationIndex, npcAction); } break; } case NpcActionStatus.ExitStationTrainUp_NpcActionStatus: { npcAction = npcGo.AddComponent <NpcExitStationUpAction_New> (); if (System.Object.ReferenceEquals(npcAction, null) == false) { npcAction.NpcType = npcType; npcAction.StationIndex = m_stationIndex; m_stationModule.AddNpcAction(m_stationIndex, npcAction); } ((NpcExitStationUpAction_New)npcAction).StartAction(point); break; } case NpcActionStatus.ExitStationTrainDown_NpcActionStatus: { npcAction = npcGo.AddComponent <NpcExitStationDownAction_New> (); if (System.Object.ReferenceEquals(npcAction, null) == false) { npcAction.NpcType = npcType; npcAction.StationIndex = m_stationIndex; m_stationModule.AddNpcAction(m_stationIndex, npcAction); } ((NpcExitStationDownAction_New)npcAction).StartAction(point); break; } default: break; } }