//挑衅野怪 public static void FightMonsterHandle(CQGroupMessageEventArgs e) { //解析参数 CQCode cqat = e.FromQQ.CQCode_At(); var qq = e.FromQQ.Id; //获取个人信息 if (!Game.Players.ContainsKey(qq)) { FixStroy.WarnNoCreateUser(e); return; } var p = Game.Players[qq]; p.SetEIn(e); //使用 if (p.StatusInt.Get("上次挑衅时间") == DateTime.Now.DayOfYear) { p.SendMes("每次遗迹开放都只能挑衅一次~"); return; } //时间判断 if (DateTime.Now.DayOfWeek != DayOfWeek.Saturday && DateTime.Now.DayOfWeek != DayOfWeek.Sunday) { p.SendMes($"遗迹开放时才能挑衅"); return; } //19-20(不包括二十) if (DateTime.Now.Hour != 19) { p.SendMes($"现在不是挑衅的时间"); return; } //今天还没进入遗迹 if (Game.IntRecord.Get("进入遗迹时间") != DateTime.Now.DayOfYear) { p.SendMes("请先进入遗迹"); return; } var monsterName = e.Message.Text.Split('#')[1]; p.StatusInt.Set("上次挑衅时间", DateTime.Now.DayOfYear); NowPlace.MonsterATKbyPerson(p, monsterName); }
//遗迹 public static void PlaceHandle(CQGroupMessageEventArgs e) { //解析参数 var qq = e.FromQQ.Id; var codes = e.Message.CQCodes; //无此人,直接返回 if (!Game.Players.ContainsKey(qq)) { return; } var p = Game.Players[qq]; p.SetEIn(e); //时间判断 if (DateTime.Now.DayOfWeek != DayOfWeek.Saturday && DateTime.Now.DayOfWeek != DayOfWeek.Sunday) { p.SendMes($"遗迹将在每周六、周日晚上七点开放,八点关闭"); return; } //19-20(不包括二十) if (DateTime.Now.Hour != 19) { p.SendMes($"遗迹将在每周六、周日晚上七点开放,八点关闭"); return; } //如果是今天第一次进入该遗迹,则需要选中一个遗迹 if (Game.IntRecord.Get("进入遗迹时间") != DateTime.Now.DayOfYear || NowPlace.Now == null) { //随机选中一个作为本次的遗迹 NowPlace.ChangeAnother(); //释放入场效果 //NowPlace.Now.Enter(e); //记载今日已经进入遗迹了 Game.IntRecord.Set("进入遗迹时间", DateTime.Now.DayOfYear); } //如果今天已经选出遗迹了,则直接展示 NowPlace.Now.LookByPerson(p); }