Esempio n. 1
0
        public void CreateTextParticle()
        {
            InputSimulator simulator = new InputSimulator();
            int            index     = 0;

            foreach (WindowsInput.Native.VirtualKeyCode key in Enum.GetValues(typeof(WindowsInput.Native.VirtualKeyCode)))
            {
                if (simulator.InputDeviceState.IsHardwareKeyDown(key) && !states[index])
                {
                    Nova_Particle p       = new Nova_Particle();
                    string        keyName = Enum.GetName(typeof(WindowsInput.Native.VirtualKeyCode), key);
                    p.SetTextureFont(Nova_DataBase.GetFont("font"), keyName.Contains("_") ? keyName.Split('_')[1] : keyName, SpriteEffects.None, Microsoft.Xna.Framework.Color.White);
                    p.Position = new Vector2(-Nova_DataBase.GetFont("font").MeasureString(keyName).X / 2, GraphicsDevice.Viewport.Height / 4);
                    //  p.SetDirectionRotation(Nova_Functions.GetRandomNumber(-5, 5), Nova_Functions.GetRandomNumber(-5, 5), 0, 0, 0, 0, Nova_Functions.GetRandomNumber(1, 5), Nova_Functions.GetRandomNumber(-1, 5), false);
                    p.LifeTime = 7600;
                    p.SetFadeOut(7600);
                    p.SetInflateSpeed(1, 20, 1, 20, Nova_Particle.GrowingTypeEnum.asc);
                    p.IsAllColorsUntilDie = true;
                    p.InitialLifeTime     = 7600;
                    p.SetDirectionSpeed(new Vector2(6, 0));
                    emitersText.Add(p);
                }
                states[index] = simulator.InputDeviceState.IsHardwareKeyDown(key);
                index++;
            }
        }
Esempio n. 2
0
        protected override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
            Controls();
            ControlOpacity(gameTime);
            foreach (Nova_Particle p in particles)
            {
                p.Update(gameTime, Matrix.CreateTranslation(0, 0, 0));
            }
            if (!isShow)
            {
                Nova_Particle p = new Nova_Particle();
                p.SetTexture(Nova_DataBase.GetTexture("bar"), SpriteEffects.None, Microsoft.Xna.Framework.Color.Blue);
                p.Position        = new Vector2(0, 75);
                p.LifeTime        = 1500;
                p.InitialLifeTime = 1500;
                p.SetFadeOut(1500);
                p.IsAllColorsUntilDie = true;
                p.SetDirectionSpeed(new Vector2(20, 0));
                p.inflateSizeHeight = (int)(sumPower * 3);
                p.SetInternalRotation(0, 1, Nova_Functions.GetCenterOf(p.GetCurrentTexture()), Nova_Particle.RotationDirectionEnum.clockwise);
                p.inflateSizeWidth = 10;
                emiters.Add(p);

                Nova_Particle.DoUpdateParticles(emiters, gameTime, Matrix.CreateTranslation(0, 0, 0));
            }
            UpdatePlayer();
        }
Esempio n. 3
0
 private void DrawNoteMiss(int pos)
 {
     Nova_Particle p = new Nova_Particle();
     p.SetTexture((Texture2D)Nova_DataBase.GetResource("NOTE_HIT_" + (pos + 1).ToString()), SpriteEffects.None, Color.Red);
     p.SetPosition(offNotes[pos].pos);
     p.SetInflateSpeed(6, 20, 6, 20, Nova_Particle.GrowingType.asc);
     p.SetLifeTime(300);
     p.SetFadeOut(300);
     notes.Add(p);
 }