public void UpdateNotification()
    {
        NotificationsHandler notificationHandler = NotificationsHandler.NotificationsHandlerInstance;

        if (notificationHandler != null)
        {
            NotificationCount = notificationHandler.GetUpdatedCount();
        }

        Debug.Log("notificationCount: " + NotificationCount);

        if (!NotificationGameObject.activeSelf)
        {
            NotificationGameObject.SetActive(true);
        }

        UpdateCountText();
        SfxHandler sfx = SfxHandler.SfxIns;

        if (sfx != null)
        {
            sfx.PlaySound("notification_s");
        }
    }