/// <summary> /// Draw the scene. /// This method is called every frame. Don't call it manually. /// </summary> protected void DrawScene(GameTime gameTime) { CCDrawManager.PushMatrix(); // draw the scene if (m_pRunningScene != null) { m_pRunningScene.Visit(); } // draw the notifications node if (m_pNotificationNode != null) { NotificationNode.Visit(); } ShowStats(); CCDrawManager.PopMatrix(); m_uTotalFrames++; if (m_bDisplayStats) { CalculateMPF(); } }
protected void Draw(CCGameTime gameTime) { // Only draw stats if they are enabled. if (Stats.IsEnabled) { Stats.UpdateStart(); } DrawManager.PushMatrix(); foreach (CCDirector director in sceneDirectors) { CCScene runningScene = director.RunningScene; // draw the scene if (runningScene != null) { runningScene.Visit(); Renderer.VisitRenderQueue(); if (EventDispatcher.IsEventListenersFor(EVENT_AFTER_VISIT)) { EventDispatcher.DispatchEvent(eventAfterVisit); } } // draw the notifications node if (NotificationNode != null) { NotificationNode.Visit(); } if (EventDispatcher.IsEventListenersFor(EVENT_AFTER_DRAW)) { EventDispatcher.DispatchEvent(eventAfterDraw); } } DrawManager.PopMatrix(); // Only draw stats if they are enabled. if (Stats.IsEnabled) { Renderer.PushGroup(); Renderer.PushViewportGroup(ref defaultViewport); Renderer.PushLayerGroup(ref defaultViewMatrix, ref defaultProjMatrix); DrawManager.UpdateStats(); Stats.Draw(this); Renderer.PopLayerGroup(); Renderer.PopViewportGroup(); Renderer.PopGroup(); Renderer.VisitRenderQueue(); } }
/// <summary> /// Draw the scene. /// This method is called every frame. Don't call it manually. /// </summary> protected void DrawScene(GameTime gameTime) { if (m_NeedsInit) { return; } float startTime = 0; if (m_bDisplayStats) { startTime = (float)m_pStopwatch.Elapsed.TotalMilliseconds; } CCDrawManager.PushMatrix(); // draw the scene if (m_pRunningScene != null) { GraphIndex = 0; m_pRunningScene.Visit(); } // draw the notifications node if (m_pNotificationNode != null) { NotificationNode.Visit(); } if (m_bDisplayStats) { ShowStats(); } CCDrawManager.PopMatrix(); m_uTotalFrames++; if (m_bDisplayStats) { m_uDrawCount++; m_fAccumDraw += (float)m_pStopwatch.Elapsed.TotalMilliseconds - startTime; } }
protected void Draw(CCGameTime gameTime) { Stats.UpdateStart(); DrawManager.PushMatrix(); foreach (CCDirector director in sceneDirectors) { CCScene runningScene = director.RunningScene; // draw the scene if (runningScene != null) { runningScene.Visit(); if (EventDispatcher.IsEventListenersFor(EVENT_AFTER_VISIT)) { EventDispatcher.DispatchEvent(eventAfterVisit); } } // draw the notifications node if (NotificationNode != null) { NotificationNode.Visit(); } if (EventDispatcher.IsEventListenersFor(EVENT_AFTER_DRAW)) { EventDispatcher.DispatchEvent(eventAfterDraw); } } DrawManager.PopMatrix(); Stats.Draw(this); }