public EditorStatus(EditorMode edit, NoteMode note, int size, TimingPosition beat) { EditorMode = edit; NoteMode = note; NoteSize = size; BeatStride = beat; }
public bool AddNote(string str, int userId) { if (str.IsNullOrEmpty()) { return(false); } NoteMode note = JsonConvert.DeserializeObject <NoteMode>(str); Notes notes = new Notes { Title = note.Title, ClassifyID = note.ClassifyID, UserID = userId, Content = note.Content, iCon = note.iCon, Viewed = 0, ThumbUpCount = 0 }; X_Classify xc = this.GetModel(x => x.Id == note.ClassifyID); if (xc != null) { xc.Count += 1; } if (this.Update(xc)) { return(noteService.Insert(notes)); } return(false); }
private Note(NoteMode Mode, TimeSpan Start, TimeSpan End, int Lane) { this.Mode = Mode; StartingTime = Start; EndingTime = End; this.Lane = Lane; }
public static float RoundToRelativeBeat(float notRounded, NoteMode mode) { float factor = Note.GetFactor(mode); float rounded = ((float)Math.Round((notRounded * 100) * factor, MidpointRounding.ToEven) / factor) / 100f; if (((int)rounded) + 1 - rounded < .01f) { rounded = (int)rounded + 1; } return(rounded); }
private void SetNoteMode(NoteMode mode, EditorStatus status) { status.NoteMode = mode; foreach (var item in toolStrip2.Items) { var tsb = item as ToolStripButton; if (tsb != null) { tsb.Checked = false; } } switch (mode) { case NoteMode.Touch: tsbTouch.Checked = true; return; case NoteMode.Chain: tsbChain.Checked = true; return; case NoteMode.SlideL: tsbSlideL.Checked = true; return; case NoteMode.SlideR: tsbSlideR.Checked = true; return; case NoteMode.SnapU: tsbSnapU.Checked = true; return; case NoteMode.SnapD: tsbSnapD.Checked = true; return; case NoteMode.Hold: tsbHold.Checked = true; return; case NoteMode.HoldRelay: tsbHoldStep.Checked = true; return; case NoteMode.Field: tsbField.Checked = true; return; default: Debug.Assert(false); break; } }
public void StartNewMap() { if (!flatMenu.IsReadyForNew()) { BeatMap.Log("Start new called, but not ready"); return; } currentNoteMode = flatMenu.selectedMode; StartNewMap(0, flatMenu.selectedBPM, flatMenu.selectedAudioPath, flatMenu.selectedSongArtist, flatMenu.selectedMapArtist, flatMenu.selectedNewSongName, flatMenu.selectedDifficulty, flatMenu.selecedNewSongFileName); }
public virtual void PlayNote(int interval, NoteMode mode, float duration = 1.5f) { int noteNum = GetSingleNote(interval, mode); ActivateNote(noteNum, duration); if (debug) { Debug.Log("Single Note: " + noteNum); } }
public Note(SpriteBatch spriteBatch, NoteMode mode, int screenWidth, int screenHeight, float speed) { bgw = screenWidth; bgh = screenHeight; LocalSpeed = speed; var tex = GameData.Instance.CurrentSkin.Note; Mode = mode; if (mode == NoteMode.left) { BaseX = -1 * tex.Width; BaseY = (screenHeight / 2) - (tex.Height / 2); NoteSprite = new Sprite(spriteBatch, BaseX, BaseY, tex, Color.White); traveldistance = screenWidth / 2; } if (mode == NoteMode.up) { BaseX = (screenWidth / 2) - (tex.Width / 2); BaseY = -1 * tex.Height; NoteSprite = new Sprite(spriteBatch, BaseX, BaseY, tex, Color.White); traveldistance = screenHeight / 2; } if (mode == NoteMode.right) { BaseX = screenWidth + tex.Width; BaseY = (screenHeight / 2) - (tex.Height / 2); NoteSprite = new Sprite(spriteBatch, BaseX, BaseY, tex, Color.White); traveldistance = screenWidth / 2 + NoteSprite.Texture.Width; } if (mode == NoteMode.down) { BaseX = (screenWidth / 2) - (tex.Width / 2); BaseY = screenHeight + tex.Height; NoteSprite = new Sprite(spriteBatch, BaseX, BaseY, tex, Color.White); traveldistance = screenHeight / 2 + NoteSprite.Texture.Height; } jumpinoffset = traveldistance; traveldistance = (int)(traveldistance / speed); jumpinoffset = traveldistance - jumpinoffset; //Time = Time - noteoffset; Alpha = -50; NoteSprite.Scale = GameData.Instance.Mods.SizeMultiplier; }
private int GetSingleNote(int interval, NoteMode mode) { ScalePosition pos = new ScalePosition(); // Handle Static Mode if (mode == NoteMode.STATIC_MODE) { pos = Scales.GetNoteFromScale(interval, minOctave, maxOctave); } if (mode == NoteMode.RELATIVE_MODE) { currInterval += interval; int finalInterval = currInterval; // octave offset (middle c at 0 octave) pos = Scales.GetNoteFromScale(finalInterval, minOctave, maxOctave); octave = pos.octaveChange; // need to update octave if changed } // center around 4th octave (middle c) return(NoteFromScalePosition(pos)); }
public SNote(SpriteBatch spriteBatch, NoteMode mode, int screenWidth, int screenHeight) { bgw = screenWidth; bgh = screenHeight; var tex = GameData.Instance.CurrentSkin.Note; Mode = mode; if (mode == NoteMode.left) { BaseX = -1 * tex.Width; BaseY = (screenHeight / 2) - (tex.Height / 2); NoteSprite = new Sprite(spriteBatch, BaseX, BaseY, GameData.Instance.CurrentSkin.SlideLeft, Color.White); traveldistance = screenWidth / 2; } if (mode == NoteMode.up) { BaseX = (screenWidth / 2) - (tex.Width / 2); BaseY = -1 * tex.Height; NoteSprite = new Sprite(spriteBatch, BaseX, BaseY, GameData.Instance.CurrentSkin.SlideUp, Color.White); traveldistance = screenHeight / 2; } if (mode == NoteMode.right) { BaseX = screenWidth + tex.Width; BaseY = (screenHeight / 2) - (tex.Height / 2); NoteSprite = new Sprite(spriteBatch, BaseX, BaseY, GameData.Instance.CurrentSkin.SlideRight, Color.White); traveldistance = screenWidth / 2 + NoteSprite.Texture.Width; } if (mode == NoteMode.down) { BaseX = (screenWidth / 2) - (tex.Width / 2); BaseY = screenHeight + tex.Height; NoteSprite = new Sprite(spriteBatch, BaseX, BaseY, GameData.Instance.CurrentSkin.SlideDown, Color.White); traveldistance = screenHeight / 2 + NoteSprite.Texture.Height; } Alpha = -50; NoteSprite.Scale = GameData.Instance.Mods.SizeMultiplier; }
public static NoteType ToNoteType(this NoteMode mode) { switch (mode) { case NoteMode.Touch: return(NoteType.Touch); case NoteMode.Chain: return(NoteType.Chain); case NoteMode.SlideL: return(NoteType.SlideL); case NoteMode.SlideR: return(NoteType.SlideR); case NoteMode.SnapU: return(NoteType.SnapU); case NoteMode.SnapD: return(NoteType.SnapD); case NoteMode.Hold: return(NoteType.HoldBegin); case NoteMode.HoldRelay: return(NoteType.HoldRelay); default: return(NoteType.Unknown); } }
public void SetNoteMode(NoteMode mode) { currentNoteMode = mode; }
public void Initialize(BeatMapData data, NoteMode noteMode, EditorState requestedState) { if (BeatMap.state != EditorState.Started) { Debug.Log("Trying to initialize when not in started state - " + state); return; } Debug.LogWarning("Audio loaded, Initializing with note mode " + currentNoteMode); waitingNotes = new List <NoteDetails>(); activeNotes = new List <Note>(); completedNotes = new List <NoteDetails>(); beatManager = new Utilities.BeatManager(data.beatsPerMinute, song); audioSource.clip = song; beatsToReachPlayer = timeToReachPlayer * beatManager.beatsPerSecond; // Convert from seconds to beats Debug.Log("Time to reach player Seconds-Beats -- " + timeToReachPlayer + "-" + beatsToReachPlayer); Debug.Log("BPM - " + data.beatsPerMinute + " BPS - " + beatManager.beatsPerSecond); Debug.Log("Total beats - " + beatManager.GetTotalBeats); lastBeatBarPlacedAtBeat = beatManager.GetCurrentWholeBeat; beatMapData = data; waitingNotes = new List <NoteDetails>(); activeNotes = new List <Note>(); completedNotes = new List <NoteDetails>(); if (data.notes == null) { beatMapData.notes = new NoteDetails[0]; } Log("Loading notes, size - " + data.notes.Length); for (int count = 0; count < data.notes.Length; count++) { data.notes[count].inverted = false; data.notes[count].timeToSpawn = RoundToRelativeBeat(data.notes[count].timeToSpawn, noteMode); waitingNotes.Add(data.notes[count]); } // When in creative mode, we keep the inverted objects in memory // if (requestedState == EditorState.Recording || requestedState == EditorState.Editing) { Debug.Log("Creating inverted array, waitingnotes size - " + waitingNotes.Count + " - " + "total beats - " + beatManager.GetTotalBeats); NoteDetails[] invertedArray = BeatMapData.InvertNoteArray(waitingNotes.ToArray(), beatManager.GetTotalBeats, currentNoteMode); for (int count = 0; count < invertedArray.Length; count++) { invertedArray[count].inverted = true; waitingNotes.Add(invertedArray[count]); } Log("Inverted array size - " + invertedArray.Length); } if (requestedState == EditorState.Editing || requestedState == EditorState.PlaybackPaused) { // If we have an inverted map on top of the regular map, disable note displah for performance // miniMap.showNotes = true; } else if (requestedState == EditorState.Playback || requestedState == EditorState.Recording) { miniMap.showNotes = false; } SetRunning(false); SetCurrentState(requestedState); miniMap.Initialize(beatManager.GetTotalBeats, beatsToReachPlayer); initialized = true; }
public void Initialize(BeatSaberJSONClass data, NoteMode noteMode, EditorState requestedState) { Initialize(BeatSaberJSONClass.ConvertBSDataToEditorData(data), noteMode, requestedState); }
/// <summary> /// nullを返すことがあります /// </summary> /// <param name="lane"></param> /// <param name="timing"></param> /// <param name="size"></param> /// <param name="mode"></param> /// <returns></returns> public static ShortNote NoteFactory(LanePotision lane, TimingPosition timing, NoteSize size, NoteMode mode) { switch (mode) { case NoteMode.Touch: return(new Touch(lane, timing, size)); case NoteMode.Chain: return(new Chain(lane, timing, size)); case NoteMode.SlideL: return(new SlideL(lane, timing, size)); case NoteMode.SlideR: return(new SlideR(lane, timing, size)); case NoteMode.SnapU: return(new SnapU(lane, timing, size)); case NoteMode.SnapD: return(new SnapD(lane, timing, size)); default: //Debug.Assert(false); return(null); } }