public void Can_do_single_rotate( NotationRotationNames rotationName, NotationRotationType rotationType, string line0, string line1, string line2, string line3, string line4, string line5, string line6, string line7, string line8) { var puzzle = Rotator.ApplyMove( Solved, new NotationMoveType(rotationName, rotationType)); PuzzleAssert.AssertSame(puzzle, line0, line1, line2, line3, line4, line5, line6, line7, line8); }
private static string FormatRotationType(NotationRotationType rotationType) { switch (rotationType) { case NotationRotationType.Clockwise: return(string.Empty); case NotationRotationType.CounterClockwise: return("'"); case NotationRotationType.Double: return("2"); default: throw new InvalidOperationException(); } }
public void Can_do_two_rotates( NotationRotationNames rotationName1, NotationRotationType rotationType1, NotationRotationNames rotationName2, NotationRotationType rotationType2, string line0, string line1, string line2, string line3, string line4, string line5, string line6, string line7, string line8) { var puzzle = Rotator.ApplyMoves( Solved, new[] { new NotationMoveType(rotationName1, rotationType1), new NotationMoveType(rotationName2, rotationType2) }); PuzzleAssert.AssertSame(puzzle, line0, line1, line2, line3, line4, line5, line6, line7, line8); }
public NotationMoveType With(NotationRotationType rotationType) => new NotationMoveType(this.Name, rotationType);
public NotationMoveType(NotationRotationNames name, NotationRotationType type) { this.Name = name; this.Type = type; }