public void DrawWavesOnHit(HitEvent e, NotStreamWeaponNode node, [JoinAll] ICollection <ForceFieldEffectInstanceNode> effects) { if (e.StaticHit != null) { this.DrawWavesOnHit(effects, e.StaticHit.Position, true); } }
public void CheckSelfTargetHit(DamageInfoTargetEvent e, NotStreamWeaponNode enemyWeapon, [JoinByUser] RemoteTankNode remoteTank, SelfTankNode selfTank, [JoinByTank] ShaftAimingWeaponNode selfWeapon, [JoinAll] BattleCameraNode camera, [JoinAll] SingleNode <ScreensLayerComponent> canvasNode) { this.CreateSelfTargetHitHUDFeedback(enemyWeapon, remoteTank, selfTank, camera, canvasNode, true); }