Esempio n. 1
0
 public void DrawWavesOnHit(HitEvent e, NotStreamWeaponNode node, [JoinAll] ICollection <ForceFieldEffectInstanceNode> effects)
 {
     if (e.StaticHit != null)
     {
         this.DrawWavesOnHit(effects, e.StaticHit.Position, true);
     }
 }
Esempio n. 2
0
 public void CheckSelfTargetHit(DamageInfoTargetEvent e, NotStreamWeaponNode enemyWeapon, [JoinByUser] RemoteTankNode remoteTank, SelfTankNode selfTank, [JoinByTank] ShaftAimingWeaponNode selfWeapon, [JoinAll] BattleCameraNode camera, [JoinAll] SingleNode <ScreensLayerComponent> canvasNode)
 {
     this.CreateSelfTargetHitHUDFeedback(enemyWeapon, remoteTank, selfTank, camera, canvasNode, true);
 }