Esempio n. 1
0
        public void NormalizedByte4()
        {
            // Test PackedValue
            Assert.Equal((uint)0x0, new NormalizedByte4(Vector4.Zero).PackedValue);
            Assert.Equal((uint)0x7F7F7F7F, new NormalizedByte4(Vector4.One).PackedValue);
            Assert.Equal(0x81818181, new NormalizedByte4(-Vector4.One).PackedValue);

            // Test ToVector4
            Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One).ToVector4()));
            Assert.True(Equal(Vector4.Zero, new NormalizedByte4(Vector4.Zero).ToVector4()));
            Assert.True(Equal(-Vector4.One, new NormalizedByte4(-Vector4.One).ToVector4()));
            Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One * 1234.0f).ToVector4()));
            Assert.True(Equal(-Vector4.One, new NormalizedByte4(Vector4.One * -1234.0f).ToVector4()));

            // Test Ordering
            float x = 0.1f;
            float y = -0.3f;
            float z = 0.5f;
            float w = -0.7f;

            Assert.Equal(0xA740DA0D, new NormalizedByte4(x, y, z, w).PackedValue);
            NormalizedByte4 n = new NormalizedByte4();

            n.PackFromRgba32(new Rgba32(141, 90, 192, 39));
            Assert.Equal(0xA740DA0D, n.PackedValue);

            Assert.Equal((uint)958796544, new NormalizedByte4(0.0008f, 0.15f, 0.30f, 0.45f).PackedValue);

            byte[] rgb  = new byte[3];
            byte[] rgba = new byte[4];
            byte[] bgr  = new byte[3];
            byte[] bgra = new byte[4];

            new NormalizedByte4(x, y, z, w).ToXyzBytes(rgb, 0);
            Assert.Equal(rgb, new byte[] { 141, 90, 192 });

            new NormalizedByte4(x, y, z, w).ToXyzwBytes(rgba, 0);
            Assert.Equal(rgba, new byte[] { 141, 90, 192, 39 });

            new NormalizedByte4(x, y, z, w).ToZyxBytes(bgr, 0);
            Assert.Equal(bgr, new byte[] { 192, 90, 141 });

            new NormalizedByte4(x, y, z, w).ToZyxwBytes(bgra, 0);
            Assert.Equal(bgra, new byte[] { 192, 90, 141, 39 });

            // http://community.monogame.net/t/normalizedbyte4-texture2d-gives-different-results-from-xna/8012/8
            NormalizedByte4 r = new NormalizedByte4();

            r.PackFromRgba32(new Rgba32(9, 115, 202, 127));
            r.ToXyzwBytes(rgba, 0);
            Assert.Equal(rgba, new byte[] { 9, 115, 202, 127 });

            r.PackedValue = 0xff4af389;
            r.ToXyzwBytes(rgba, 0);
            Assert.Equal(rgba, new byte[] { 9, 115, 202, 127 });
        }
Esempio n. 2
0
        public void NormalizedByte4()
        {
            // Test PackedValue
            Assert.Equal((uint)0x0, new NormalizedByte4(Vector4.Zero).PackedValue);
            Assert.Equal((uint)0x7F7F7F7F, new NormalizedByte4(Vector4.One).PackedValue);
            Assert.Equal(0x81818181, new NormalizedByte4(-Vector4.One).PackedValue);

            // Test ToVector4
            Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One).ToVector4()));
            Assert.True(Equal(Vector4.Zero, new NormalizedByte4(Vector4.Zero).ToVector4()));
            Assert.True(Equal(-Vector4.One, new NormalizedByte4(-Vector4.One).ToVector4()));
            Assert.True(Equal(Vector4.One, new NormalizedByte4(Vector4.One * 1234.0f).ToVector4()));
            Assert.True(Equal(-Vector4.One, new NormalizedByte4(Vector4.One * -1234.0f).ToVector4()));

            // Test Ordering
            float x = 0.1f;
            float y = -0.3f;
            float z = 0.5f;
            float w = -0.7f;

            Assert.Equal(0xA740DA0D, new NormalizedByte4(x, y, z, w).PackedValue);
            var n = new NormalizedByte4();

            n.PackFromRgba32(new Rgba32(141, 90, 192, 39));
            Assert.Equal(0xA740DA0D, n.PackedValue);

            Assert.Equal((uint)958796544, new NormalizedByte4(0.0008f, 0.15f, 0.30f, 0.45f).PackedValue);

            var rgb  = default(Rgb24);
            var rgba = default(Rgba32);
            var bgr  = default(Bgr24);
            var bgra = default(Bgra32);

            new NormalizedByte4(x, y, z, w).ToRgb24(ref rgb);
            Assert.Equal(rgb, new Rgb24(141, 90, 192));

            new NormalizedByte4(x, y, z, w).ToRgba32(ref rgba);
            Assert.Equal(rgba, new Rgba32(141, 90, 192, 39));

            new NormalizedByte4(x, y, z, w).ToBgr24(ref bgr);
            Assert.Equal(bgr, new Bgr24(141, 90, 192));

            new NormalizedByte4(x, y, z, w).ToBgra32(ref bgra);
            Assert.Equal(bgra, new Bgra32(141, 90, 192, 39));

            // http://community.monogame.net/t/normalizedbyte4-texture2d-gives-different-results-from-xna/8012/8
            var r = new NormalizedByte4();

            r.PackFromRgba32(new Rgba32(9, 115, 202, 127));
            r.ToRgba32(ref rgba);
            Assert.Equal(rgba, new Rgba32(9, 115, 202, 127));

            r.PackedValue = 0xff4af389;
            r.ToRgba32(ref rgba);
            Assert.Equal(rgba, new Rgba32(9, 115, 202, 127));
        }