public void Write(AssetWriter writer) { Vertices.Write(writer); UV.Write(writer); if (HasBindPoses(writer.Version)) { BindPoses.Write(writer); } Normals.Write(writer); Tangents.Write(writer); Weights.Write(writer); NormalSigns.Write(writer); TangentSigns.Write(writer); if (HasFloatColors(writer.Version)) { FloatColors.Write(writer); } BoneIndices.Write(writer); Triangles.Write(writer); if (HasColors(writer.Version)) { Colors.Write(writer); } if (HasUVInfo(writer.Version)) { writer.Write(UVInfo); } }
public void Write(AssetsWriter writer) { Verticies.Write(writer); UV.Write(writer); Normals.Write(writer); Tangents.Write(writer); Weights.Write(writer); NormalSigns.Write(writer); TangentSigns.Write(writer); FloatColors.Write(writer); BoneIndicies.Write(writer); Triangles.Write(writer); writer.Write(UVInfo); }