public void OnPosSyncTest() { Paddle paddle = new NormalPaddle(0, PaddleDataFactory.GetPaddleData(PaddleType.Normal)); float a = paddle.AngularPosition; paddle.OnPosSync(0); Assert.IsTrue(paddle.AngularPosition == a); }
public void AddLifeTest() { Paddle paddle = new NormalPaddle(0, PaddleDataFactory.GetPaddleData(PaddleType.Normal)); paddle.SetLife(0); paddle.AddLife(1); Assert.IsTrue(paddle.Life == 1); }
public void MoveTest() { Paddle paddle = new NormalPaddle(0, PaddleDataFactory.GetPaddleData(PaddleType.Normal)); float a = paddle.AngularPosition; paddle.AddClampAngles(0, 100); paddle.Move(1); Assert.IsFalse(paddle.AngularPosition == a); }
public void IsAliveTest() { Paddle paddle = new NormalPaddle(0, PaddleDataFactory.GetPaddleData(PaddleType.Normal)); paddle.SetLife(0); Paddle paddle1 = new NormalPaddle(0, PaddleDataFactory.GetPaddleData(PaddleType.Normal)); paddle1.SetLife(1); Assert.IsTrue(paddle.IsAlive() == false && paddle1.IsAlive() == true); }
public void ReboundPositionTest() { PassableObstacleStrategy strategy = new PassableObstacleStrategy(); Vector2 vector = new Vector2(10, 10); Ball b = Ball.CreateBall(0, BallType.Normal, vector, 10, vector, 10); Paddle p = new NormalPaddle(10, PaddleDataFactory.GetPaddleData(PaddleType.Normal)); Obstacles.Obstacle obstacle = new Obstacles.Obstacle(10, 10, 10, 5, 5); Vector2 result = strategy.ReboundPosition(b, vector, p, obstacle); Assert.AreEqual(vector, result); }
public void ReboundDirectionTest() { PaddleMovingRight strategy = new PaddleMovingRight(); Vector2 vector = new Vector2(10, 10); Ball b = Ball.CreateBall(0, BallType.Normal, vector, 10, vector, 10); Paddle p = new NormalPaddle(10, PaddleDataFactory.GetPaddleData(PaddleType.Normal)); Obstacles.Obstacle obstacle = new Obstacles.Obstacle(10, 10, 10, 5, 5); Vector2 result = strategy.ReboundDirection(b, vector, p, obstacle); Assert.IsFalse(vector == result); }
public void ReboundDirectionTest1() { Assert.ThrowsException <NullReferenceException>(() => { NonPassablePowerupStrategy strategy = new NonPassablePowerupStrategy(); Vector2 vector = new Vector2(10, 10); Ball b = Ball.CreateBall(0, BallType.Normal, vector, 10, vector, 10); Obstacles.Obstacle obstacle = new Obstacles.Obstacle(10, 10, 10, 5, 5); Paddle p = new NormalPaddle(10, PaddleDataFactory.GetPaddleData(PaddleType.Normal)); Vector2 result = strategy.ReboundDirection(b, vector, p, obstacle); }); }
public void MoveTest1() { Paddle paddle = new NormalPaddle(0, PaddleDataFactory.GetPaddleData(PaddleType.Normal)); float a = paddle.AngularPosition; paddle.AddClampAngles(0, 100); paddle.TransferPowerUp(new PoweredUpData() { ChangePaddleSpeed = true }); paddle.Move(1); Assert.IsFalse(paddle.AngularPosition == a); }
public void ReboundPositionTest() { NonPassableObstacleStrategy strategy = new NonPassableObstacleStrategy(); Paddle paddle = new NormalPaddle(10, PaddleDataFactory.GetPaddleData(PaddleType.Normal)); Vector2 vector = new Vector2(10, 10); Vector2 normalised = new Vector2(1, 0); Ball b = Ball.CreateBall(0, BallType.Deadly, vector, 10, vector, 10); NonPassableArenaObjectFactory factory = new NonPassableArenaObjectFactory(); ObstacleBuilder objBuilder = new ObstacleBuilder().AddDuration(10).AddHeigth(10).AddPosX(5).AddWidth(10).AddPosY(5); Obstacle obstacle = factory.CreateObstacle(objBuilder); Vector2 result = strategy.ReboundPosition(b, normalised, paddle, obstacle); Assert.IsFalse(vector == result); }
public void GetCenterAngleTest() { Paddle paddle = new NormalPaddle(0, PaddleDataFactory.GetPaddleData(PaddleType.Normal)); Assert.IsTrue(SharedUtilities.DegToRad(paddle.AngularPosition + paddle.AngularSize / 2f) == paddle.GetCenterAngle()); }