public static void Draw(LightingSettings.Profile profile) { bool foldout = GUIFoldoutHeader.Begin("Day Lighting", profile.dayLightingSettings); if (foldout == false) { GUIFoldoutHeader.End(); return; } EditorGUI.indentLevel++; EditorGUILayout.Space(); profile.dayLightingSettings.alpha = EditorGUILayout.Slider("Alpha", profile.dayLightingSettings.alpha, 0, 1); profile.dayLightingSettings.direction = EditorGUILayout.Slider("Direction", profile.dayLightingSettings.direction, 0, 360); profile.dayLightingSettings.height = EditorGUILayout.Slider("Height", profile.dayLightingSettings.height, 0.1f, 10); SunPenumbra.Draw(profile); NormalMap.Draw(profile); EditorGUI.indentLevel--; GUIFoldoutHeader.End(); }