private void Awake() { this.NormalInventory = this.normalInventory.GetComponent <NormalInventory>(); this.EqInventory = this.equipmentInventory.GetComponent <EqInventory>(); this.InGameOptions = this.optionsMenu.GetComponent <InGameOptions>(); this.championsButtons = this.teamChoose.GetComponentsInChildren <AvatarButton>(); this.player = GameSave.Instance.Player; }
public void VerifyUpgradeCosts(int i_level) { mUpgrade.Value = i_level; NormalInventory inventory = new NormalInventory(); foreach (KeyValuePair <string, int> cost in mUpgrade.ResourcesToUpgrade) { int amount = (int)Math.Ceiling(cost.Value * Math.Pow(mUpgrade.UpgradeData.Coefficient, mUpgrade.Value - 1)); inventory.SetResource(cost.Key, amount); } bool canAffordUpgrade = mUpgrade.CanAffordUpgrade(inventory); Assert.IsTrue(canAffordUpgrade); }
public void CanAffordNewTrainer_RealInventory(int i_numTrainers, int i_expectedCostForNextTrainer) { Dictionary <string, int> trainers = new Dictionary <string, int>(); trainers.Add(TrainerManager.NORMAL_TRAINERS, i_numTrainers); mTrainerData = new TrainerManager(new ViewModel(), CreateTrainerSaveData_WithCounts(trainers), new Dictionary <string, UnitProgress>()); int costForNextTrainer = mTrainerData.GetNextTrainerCost(); NormalInventory realInventory = new NormalInventory(); realInventory.SetResource(VirtualCurrencies.GOLD, costForNextTrainer); bool canAfford = mTrainerData.CanAffordTrainerPurchase(realInventory); Assert.IsTrue(canAfford); }
public void VerifyNextTrainerPurchaseSpendsResources(int i_numTrainers, int i_expectedCostForNextTrainer) { Dictionary <string, int> trainers = new Dictionary <string, int>(); trainers.Add(TrainerManager.NORMAL_TRAINERS, i_numTrainers); mTrainerData = new TrainerManager(new ViewModel(), CreateTrainerSaveData_WithCounts(trainers), new Dictionary <string, UnitProgress>()); int costForNextTrainer = mTrainerData.GetNextTrainerCost(); NormalInventory realInventory = new NormalInventory(); realInventory.SetResource(VirtualCurrencies.GOLD, costForNextTrainer); mTrainerData.InitiateTrainerPurchase(realInventory); Assert.AreEqual(realInventory.GetResourceCount(VirtualCurrencies.GOLD), 0); }
public void VerifyUpgradeSpendDeduction(int i_level) { mUpgrade.Value = i_level; NormalInventory inventory = new NormalInventory(); foreach (KeyValuePair <string, int> cost in mUpgrade.ResourcesToUpgrade) { int amount = (int)Math.Ceiling(cost.Value * Math.Pow(mUpgrade.UpgradeData.Coefficient, mUpgrade.Value)); inventory.SetResource(cost.Key, amount); } if (mUpgrade.CanUpgrade(inventory)) { mUpgrade.InitiateUpgradeWithResources(inventory); foreach (KeyValuePair <string, int> cost in mUpgrade.ResourcesToUpgrade) { string resource = cost.Key; int remainingAmount = inventory.GetResourceCount(resource); Assert.AreEqual(0, remainingAmount); } } }