public void Done() { done = true; transform.GetChild(0).gameObject.SetActive(true); expectedCount = temp2.expectedProgress; type = temp2.type; }
private void ChangeDelayAndChance(NoodleTypes.types type) { spawner.DivideDelay(1.5f); ItemSpawnChance item = spawner.FindNoodleByType(type); float sub = item.Done(1.5f); spawner.AddChanceToUnDoneNoodles(sub); }
public ItemSpawnChance FindNoodleByType(NoodleTypes.types type) { foreach (var item in noodlePrefabs) { if (item.prefab.GetComponent <Noodle>().noodleType == type) { return(item); } } return(null); }
public void SetType(Bowl temp) { type = temp.type; }