private void StayAlive(int i)
    {
        //Debug.Log("Server StayAliveSend");
        var noneMessage = new NoneMessage();

        SendMessage(noneMessage, connections[i]);
    }
    private void StayAlive()
    {
        //Debug.Log("Client StayAliveSend");
        var noneMessage = new NoneMessage();

        SendMessage(noneMessage);
    }