public void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Player") { Debug.Log("AAAAAAAAAAAAAAAA"); noiseM.UpdateNoise(NoiseInc); Debug.Log("NoiseTest" + collision + "\t" + collision.gameObject.tag); Debug.Log("Collision Position: " + collision.transform.position); } }
void OnCollisionEnter(Collision collision) { nm.UpdateNoise(noiseIncrement); Debug.Log("NoiseTest" + collision + "\t" + collision.gameObject.tag); Debug.Log("Collision Position: " + collision.transform.position); //.SendMessage("UpdateNoise", noiseIncrement); }