public void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         Debug.Log("AAAAAAAAAAAAAAAA");
         noiseM.UpdateNoise(NoiseInc);
         Debug.Log("NoiseTest" + collision + "\t" + collision.gameObject.tag);
         Debug.Log("Collision Position: " + collision.transform.position);
     }
 }
Esempio n. 2
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    void OnCollisionEnter(Collision collision)
    {
        nm.UpdateNoise(noiseIncrement);
        Debug.Log("NoiseTest" + collision + "\t" + collision.gameObject.tag);
        Debug.Log("Collision Position: " + collision.transform.position);

        //.SendMessage("UpdateNoise", noiseIncrement);
    }