public OutputMinMax GenPositionArray4D( Span <float> destination, ReadOnlySpan <float> xPosArray, ReadOnlySpan <float> yPosArray, ReadOnlySpan <float> zPosArray, ReadOnlySpan <float> wPosArray, float xOffset, float yOffset, float zOffset, float wOffset, int seed) { return(NoiseGenerator4DHelper.GenPositionArray <m32, f32, i32, F, Perlin <m32, f32, i32, F> >( ref this, destination, xPosArray, yPosArray, zPosArray, wPosArray, xOffset, yOffset, zOffset, wOffset, seed)); }
public OutputMinMax GenUniformGrid4D( Span <float> destination, int xStart, int yStart, int zStart, int wStart, int xSize, int ySize, int zSize, int wSize, float frequency, int seed) { return(NoiseGenerator4DHelper.GenUniformGrid <m32, f32, i32, F, Perlin <m32, f32, i32, F> >( ref this, destination, xStart, yStart, zStart, wStart, xSize, ySize, zSize, wSize, frequency, seed)); }
public float GenSingle4D(float x, float y, float z, float w, int seed) { return(NoiseGenerator4DHelper.GenSingle <m32, f32, i32, F, Perlin <m32, f32, i32, F> >( ref this, x, y, z, w, seed)); }
public OutputMinMax GenTileable2D( Span <float> destination, int xSize, int ySize, float frequency, int seed) { return(NoiseGenerator4DHelper.GenTileable <m32, f32, i32, F, Perlin <m32, f32, i32, F> >( ref this, destination, xSize, ySize, frequency, seed)); }