public static StreamingStageMeshFactory CreateNoise() { var stageIdentity = new StageIdentity("Test Stage"); var multiNoise = new NoiseFactory(seed: 0); var voxelChunkPopulator = new NoiseWorldVoxelGridChunkPopulator( multiNoise.Create(0), noiseScaling: .05, numberOfOctaves: 2, material: TerrainMaterial.Grass); return(CreateMeshFactory(multiNoise, voxelChunkPopulator.WrapWithAsync())); }