public static StreamingStageMeshFactory CreateNoise()
        {
            var stageIdentity = new StageIdentity("Test Stage");
            var multiNoise    = new NoiseFactory(seed: 0);

            var voxelChunkPopulator = new NoiseWorldVoxelGridChunkPopulator(
                multiNoise.Create(0),
                noiseScaling: .05,
                numberOfOctaves: 2,
                material: TerrainMaterial.Grass);

            return(CreateMeshFactory(multiNoise, voxelChunkPopulator.WrapWithAsync()));
        }