Esempio n. 1
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    public void newNoise(NoiseControlerSettings settings)
    {
        Debug.Log("generating grads");
        grads = new Vector2[height * width];
        float f = 0;

        for (int i = 0; i < width * height; i++)
        {
            f        = UnityEngine.Random.Range(0f, 1f);
            grads[i] = new Vector2(UnityEngine.Random.Range(-1f, 1f), UnityEngine.Random.Range(-1f, 1f));
            //grads[i].Normalize();
        }
    }
Esempio n. 2
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 public void newNoise(NoiseControlerSettings settings)
 {
     perlin.newNoise(settings);
 }
Esempio n. 3
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 public void updateSettings(NoiseControlerSettings set)
 {
     this.noise_set = set;
     getEdgeNoise();
 }
Esempio n. 4
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 public void newNoise(NoiseControlerSettings settings)
 {
     perlin.newNoise(settings);
     noise_set = settings;
     getEdgeNoise();
 }