public void newNoise(NoiseControlerSettings settings) { Debug.Log("generating grads"); grads = new Vector2[height * width]; float f = 0; for (int i = 0; i < width * height; i++) { f = UnityEngine.Random.Range(0f, 1f); grads[i] = new Vector2(UnityEngine.Random.Range(-1f, 1f), UnityEngine.Random.Range(-1f, 1f)); //grads[i].Normalize(); } }
public void newNoise(NoiseControlerSettings settings) { perlin.newNoise(settings); }
public void updateSettings(NoiseControlerSettings set) { this.noise_set = set; getEdgeNoise(); }
public void newNoise(NoiseControlerSettings settings) { perlin.newNoise(settings); noise_set = settings; getEdgeNoise(); }